We’ve had Shark (which was the deathrattle they introduced with this deathrattle support, which has very good synergy with lieutenant), Infiltrator Lillian, even the Apothecary then neutrals like Prisoner and Egg. And then Sketchy Information and Reconnaisance to kind of tie the whole thing together, add consistency to it.
Like it’s a WEIRD concept for a deck, but it is a deck.
Deathrattle Rogue is one of them broken decks nobody plays. Like that mystery super deck they claimed existed before that were super vague about that supposedly nobody played. Being super vague about it makes it seem like it was just some fever dream.
it´s a deck nooneplays because it lacks the support to work in any way shape or form in this environment.
It´s a massive failure of frostmage proportions. (so probably we´ll see deathrattle shaman going rampant next expansion).
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I mean… it really isn’t. The deck works, and it doesn’t lack support. It’s just not… great. It’s average.
Comparing it to Frost Shaman (which didn’t even make sense) is… not accurate.
frostmage does work, it´s a tempo deck, and it´s tier 5 like deathrattle rogue.
It´s just another archetype that lacks the 1-2 cards powerfull enough to push it into playable (for frostmage it really direly would have need a good draw alongside the dungeoneer).
Oh, sorry. Frost mage. Frost Mage was okay when it came out in Deadmines, but then it was really bad against almost all of the top UiS decks specifically. (Like REALLY bad) And I don’t think I’ve looked at it or tried it since then.
Anyone remembers this old cartoon? As any astute observer of the state of Hearthstone would realize that Blizzard’s old way of balancing has been replaced with fight broken with broken approach.
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First, we must agree that we don’t agree. That one man’s broken is another man’s lackluster. Take the Barrens Tickatus debates and the Stormwind Questline Mage debates as examples.
There’s really 2 issues I am seeing.
- Many players have pigeonholed themselves into specific archetypes and will be unhappy if they’re not supported enough to be competitive. Blizzard is having a hard time providing that support.
- Providing 3 mini sets to spice up the meta in between expansions resulted in rampant synergy creep. Archetypes super tuned to winning in one specific way, rather than a more general approach. Creating polarization.
If anything i even think we aren’t being even able to play decks enough.
Like…
There are decks with the lifespam of less than expansion cycles and they aren’t uncommon.
That to not say that we are getting changes that instead of fix uninteractive decks are putting they under the bed and pretending they not exist via forcing they into unviability.
That sincerely…
If nerf decks until they’re unviable is their “solution” for design issues i would rather take the cards being banned because atleast people gonna be able to try to use in wild.
35% Druid for starters. I have had ramp Druid forced down my throat all day.
Turn one Guff for pete’s sake.
I don’t ever want to hear this Forum complain about mage being overplayed again.
What a cup of pure hypocrisy.
I’m saying they’re reasonable ladder decks with a 45-55% winrate, not that they’re top tier meta decks that can get number 1 legend.
i mean it´s a different kind of overplayed.
Mage is overplayed in relation to it´s strength more often than not.
Ramp druid atm is just strong enough to still be a T2 deck despite being heavily targeted, so as long as the power is there it kinda warrants the playrate here.
Pardon me; but I think that’s alot of Guff
not saying it´s not also a problem.
But for the current Druid Situation it´s kinda the same as previous Rogue, the deck itself is just too good.
For Mage as a class it seems the problem is people like to play it more than they should, which is an unfortunate situation, keeping mage from receiving good decks as if mage players don´t feel utterly miserable they´ll always dominate the meta through popularity alone.
this one thing irks me. People play what they have cards for, what they paid for, and what they enjoy, yet Team 5 takes exception.
This is the only product I have participated in where players are punished for using what they have paid for.
I think the philosophy is flatly senseless.
ie: too many people enjoy mage, ergo We must make it garbo.
But I faced 35% OP Druid today and everyone is fine with it.
They have made cards better before (even many years ago cards strictly better than classic ones were printed) without making them crazy or frustratingly random (which is the reason they nerf cards, not because of power).
It’s really time that they let mage target minions with Arcane Missiles like we can now do with the new mech so that it’s actually a fair card to use.
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i really don´t think that is the case. But we can´t force Blizzard to do anything about it and they apparently are hella convinced that their next expansion is gonna blow it all away. Guess we´ll know more on Thursday.
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They keep creating decks with huge synergy and power spikes that squeeze out other decks. The meta would be more diverse if a larger percentage of the cards were playable.
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Why do you need such specificity for the archetypes?
Like why do you care if it’s Freeze Mage or Freeze Shaman? To the point that you are going to say that Freeze Mage makes sense but Freeze Shaman doesn’t. If it made sense all Frozen minions that weren’t mechs would die from Freezing effects.
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Perhaps because Freeze mage was called uninteractive and taken from mage? Just a guess. It’s always been my argument. If the deck is too good for mage. then why is it fine for Shaman?
Like they couldn’t have adjusted the deck in mage. It was necessary to kill it and then, give it to Shaman.