I struggle to find what weakness warriors have. Like, I’ve never made a play against a warrior and told myself “he cant answer that”
I’ve been told before that warrior needs time to use their good cards, but since they have some of the best early game plays (Rover, weapon project) and can almost instantly get massive amount of health back, that’s clearly not an issue.
I’d say they’re predictable and linear. Their spell arsenal is very lacking, but their minions are top tier as of recent, packing a ton of Rush, which is probably the most powerful keyword currently.
I guess they’re sort of jack of all trades -class.
every class is predictable, there’s like 1 deck that is being played per class. Warriors even have 3 different archetypes right now, they’re probably the least predictable.
I’ve had success against warrior with my mech druid deck. If they have to keep clearing your stuff away, they won’t be developing much and you can gain the advantage. Also mech deathrattles often summon more mechs and the magnetic effects help to keep the pressure up.
Also you can try playing a class in a way that most people aren’t so that they mismulligan against you.
I think by predictable he was referring to their damage potential.
Outside of Gromm + WW/2-mana minion there isn’t really any large direct burst available to Warrior so you can play around damage caps a lot better, especially since Gromm isn’t seeing play as WW isn’t very good right now and Warpath is too needed for other reasons.
Warrior’s weakness isn’t a ton right now but that is kind of what the top current classes get. The classes just get to trade weakness issues it feels like. If anything though I would rate Warrior’s current weakness primarily as Midrange threat. They have access to good Midrange Control tools (outside of opposing mechs) but the threat of those MR minions and toys is lacking… not a huge weakness though tbh.
Speaking in general (not specific to this recent meta which is only days old), warriors usually don’t run silence or other tech cards. They can’t “afford” those as much as other classes, as those same spells, weapons, and minions that warriors value so much kind of discourage them from using other cards. Warriors usually just try to brute force their way through, like… well… a warrior.
Yeah, like last year Deathrattle Hunter beats Warrior since they have trouble double clearing boards with Deathrattle. I guess that’s also how Token Druid gets an edge.
As mentioned they also have low burst damage potential and their hero power does nothing for the board.
Warrior was always good at stalling and removing threats. But they definitely have (or had) major weaknesses.
Warrior’s original weakness was lack of hand refill and card draw. Their card draw was mainly Acolyte of Pain and Battle Rage. Which aren’t great cards.
Now Warrior has Omega Assembly, Town Crier, Dragon Roar, Weapons Project + Harrison Jones to help refuel their hand. Which all was introduced in Year of the Raven.
Warrior’s another weakness is: “Meta without aggro”. Warrior only dominates the meta if there is a REALLY strong aggro that’s beating up the other classes and especially the Greedy or Combo decks
Warrior struggles when it lacks a win-condition. Warrior excels at survival and removal, but not so much with a way to close out the game. Right now, Warrior has access to Dr. Boom, Mad Genius, Blastmaster Boom and Archivist Elysiana as strong win-condition cards so it naturally feels like an oppressive class, especially the later into the game you go. I woud disagree with OP that Warrior has a relatively weak early game, but gets very strong once mid-game arrives and has arguably the best late-game tools in the current meta.
This. Mechrattle Hunter is great vs. warrior right now because they can’t deal with continuous 7/7s spawning to smash them in the face. They only have so much removal, and once they play Dr. Boom Mad Genius, they lose the ability to consistently gain armor and become vulnerable to being rushed down. Plus, they’ll run out of resources relatively quickly without good draw options. Omega Assembly, while powerful, is still random and can often get them weak garbage. Plus, they can’t transform or silence minions which makes sticky Deathrattles extremely good against them.
I completely agree with what is being said here. Warrior play style may seem to be linear, but there is a lot of RNG involved at the moment. Omega Assembly, Dragon Roar, Dr Boom hero power, discovering “bomb cards” through Archivist, etc. It is similar to DK Rexaar’s hero power but to a lesser extent.
Warrior at the moment has ample removal: 2x Omega Devastator and 2x shield slam to start with and potentially more devastator through discovery.
The only weaknesses I can think of at the moment are OTK (still can be disrupted by Heckler bot and Unseen Saboteur) and a bad hand. Strangely enough, I think hand mage probably gives the best chance at beating control warrior while still being slightly unflavoured.
I consider Warrior and Druid to be the best classes at the moment.
It’s why back in Vanilla and several other meta, midranged hunter was Warrior-bane. Keep the pressure on and Shield slam goes bye bye too.
A few Dire Frenzied Highmanes or a Nine Lives Mech Whelps is GG vs warrior. They can only hope the hunter draws bad. But they have Master’s Call and Ursatron respectively. And Unleash the Beast is 4 5/5s in 2 cards.
I think Warrior’s early game is fairly weak if you go tall, that’s why they’ve traditionally crushed Aggro but been very weak to aggressive Midrange decks like Midrange Hunter. Currently I’m finding that the crucial factor in breaking them down is whether or not I can do it before they get Boom (the hero card) on line. That’s partly the armour gain but mainly the rush ability. Being able to throw random mechs out that can reliably clear boards is so powerful. Rip Geist.
Playing as Control Shaman they’re still perfectly beatable in the long game, though.
Eh. Strengths and weaknesses have changed over time.
In general, Warrior has often been strong at dragging games out. Their hero power removes the death clock most classes are subject to without needing to include a specific form of healing. As well, they’ve tended to have well priced and varied removal, from small-scale AoE like Whirlwinds, Ravaging Ghouls, Death’s Bite, Blood Razors and Warpath, to single target removal through Execute, Shield Slam, and Gorehowl, as well as certain large impact AoEs like Brawl and the more recent Reckless Flurry.
However, they’ve often lacked clear win conditions. Looking back at Warrior’s tools in the past, their method of winning has usually been via neutral cards, ranging from C’Thun and N’zoth to Alextrasza, and sometimes just outvaluing via something like Elise Starseeker (both versions). They can drag a game long where opponents who are tempo focused run out of fuel, but they’re mostly relying on an opponent being forced into topdeck mode, and hit a limit if their opponent can fight indefinitely or can KO from any health amount.
As with any classes though, there have often been exceptions. Warrior’s original theme was “charge” and “enrage” long ago, but have often been either nerfed or were useless to begin with. Warrior also had the infamous Pirate Warrior, which was an aggro deck of alarming speed, and even held a good matchup against fellow aggro decks thanks to the (former) value of weapons. Warrior also used to have Patron Warrior, one of their only OTK-oriented decks to date that only they could pull off, until its core piece was essentially removed from the game in all but name.
Typically, if you’re a class that gets mass value in the late game or can fight indefinitely, you can beat most Warriors. A deck like the old Odd Warrior could hold off any opponent, but they were helpless against the infinite onslaught of Jade Druids, and could do little to nothing against Exodia OTK Mage.
Deathrattle minions throughout HS history, and Mechs right now due to the Magnetic keyword and their reliance on Dynomatic for cleaning up opposing boards.
yeah right now the only way i’ve been beating warriors is hand mage with fatigue tools (barista lynchen and archivist elysiana) but even then you’re walking a tightrope. Best way to beat them is one big threat at a time, or massive refills (via deathrattles outside of whirlwind range or with mage conjurers calling.) thats their big and really only weakness and you still end up facing 60 health warriors in the current meta.