What is so hard about removing bots from the game?

I don’t mean to make this racial or even derogatory as I’ll just simply state what I observe and my logic surrounding what I observe. Since the closure of the Chinese Servers I’ve seen a surge of Bots in the North American Servers. The bot’s aren’t particularly hard to play against but they aren’t Particular fun to play against either.

I mean if I wanted to play against bots I would have played against the Inn Keeper. The Bot’s behavior is very predictable and they are always hover over the minions and hero to understand the HP. But the point is how difficult would it be to check for bots and to build something that deters bots? I mean if I can detect it surely blizzard can detect it and remove it. YEs I’ve reported it under cheating but I’ve been doing it for a month now and from a player that plays around 45mins to an hour a day almost everyday the situation has not improved…

I’m asking blizzard to do something about it but it’s ridiculous at this point.

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They’ve said that they remove the illegal bots on a regular basis.

However, some of the bots are theirs.

You’ll only see these at the lower ranks.

You only see blizzard bots at lower ranks and mmr, yes. But you can see player bots at high ranks in wild. The pirate rogue one especially because it’s so brain dead stupid easy to play and win with.

Not contesting the existence of bots.
But I don’t understand that point every time I see it.
Do you really think bots have been developped with a text recognition program ? Like the bots would actually be using an external software to watch the game being played, and use text recognition to analyze a card to know what it is ?

Do you know that everything about your current game is available on your very device in accessible files, and that it’s what deck trackers are actually using to know what’s happening in your game in real time.
These files even contain more info than what’s available on screen for the player. HS Deck Tracker has a long list of oopsies where the tracker was displaying illegal info to the players and they had to make updates specificaly to prevent the tracker from displaying them.

Reading cards by hovering them takes the time for the hover to happen in-game, requires the card to be perfectly readable on the spot (no visual effect disturbing the reading process), and may not be reliable when minions have multiple effects stacked on them.
Meanhwile the file provide all the information you need in an instant and you just have to read a text file (that may be encrypted, but if trackers can read it, so can bot makers).

So unless it is a well known proven bot process, I’ll call that unrelated (or at least, not done to achieve that)

I didn’t say the bots I’m seeing are well made. I just know that they am light up my minion and my hero every turn and for sure real players don’t do that every turn every time.

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I don’t think it has that as a goal, but I can confirm they light everything up in hand, board, and etc. each turn in the strangest ways.

They also struggle when there is a taunt on the board.

Are you actually telling us that you don’t believe that there are human players who always do that?!?

A beginner might do that.
I do that when my opponent starts spamming emotes.

I remember like going over to Runescape and seeing and reporting like 200-400+ Blast furnace bots. I took a week to like report hundreds of them.

Half of them got banned, Prices skyrocketed for a few days. I could buy my ores for cheaper and sell my bars for more.

But lo and behold…

3 days later… They were back, with 4-7 bots for each one banned, like a swarm of cockroaches.

It was like a rat infestation. Even though they banned hundreds of them. The bot makers just made 4-7 more for each that got banned.

I wouldn’t be surprised if perhaps the same could happen here. They might be 80% certain someone probably is a bot.

If you ban a false positive, A bot loses nothing. A human loses it all.

A real human might lose months or even years of progress to a machine ban mistake, or even lambast you for horrible pr on a 1 in 1000 chance, per player reddit post. I guess it could make sense. A lot of players blatantly seem like bots. But investigating might be work/expensive technology blizz might not have.

Would you want to spend 1 hr to confirm and ban each bot that might take a person 5 minutes to replace with 100 at a time, created by scripts? Even if you ban 1000s, it’s not uncommon for each banned bot to just be remade 7x, even if they’re banned in troves.

But even a basic speed bump

Like (Win 3-5 unique tavern brawls to unlock arena) OR spend a dollar anywhere to unlock Arena/X early could work.

  • It won’t stop ALL botting. But even some minor trivial task a human won’t mind, that a botter can’t automate can do a lot to speedbump botting.
    o In runescape this was quests, in other games with trading you could do 4 hours of manual playtime to slow Gold selling mules down.
    o But Hearthstone’s Tavern brawl system would already be a fit.
  1. Brawls already pretty random, something programmed bots are bad at.
  2. It gives weekly rewards people should do anyways.
    • And even if they made a bot for each brawl, blizzard could completely forget to re use it anyways or break everything ( somehow). Until their programmed deck just rotated out of standard.
  3. Ideally, a good speedbump is one that barely effects a real player, but is incredibly annoying to bot owners.

Ex bottish(?) behaviors:

o Robotically ignoring tech card effects. (Ex: Never clearing watchpost, attempting to play cards blocked by tech cards like watchpost/drake.)
o Extremely bizzare, repeated odd behaviors, by deck, not by player.

  • ex: Multiple classic bots would freeze on doomsayer/taunts. Silence it, THENspending 4 cards to deal 6/7 dmg, play a doomguard, attack face, and clear board, wipe, and die.

o Robotic mouse movement: They might snap to cards, hover for 2s, set 1s-2s delays between each motion, etc. Or jump card to card without mouse movement in between. Not like a human moving a mouse, but a script teleporting across the screen. )

It’s stuff that’s easy to spot for a human. But programming something to detect it is always easier said than done.

Nobody wants to lose TO a bot and think it was their mistake.

But i kinda half wonder if a lot might have posted a “I HATE LOSING TO STUPID, OP, PAY TO WIN GARBAGE!” thread instead had it been a human instead of a bot.

Those threads used to be everywhere, but then they disappeared and replaced with “I HATE fighting BOTS!” threads instead. I do think they’re kinda annoying, but not really hair pulling either. Bots tend to not be too interesting to fight, many of them are just aggro, but they tend to be easier / softer wins, if you can counter aggro.

(Rope warrior was a stupid deck, good riddance)

But 4 armor rope warrior, that was the stupidest bot by far imho.

Not even for WR, but for roping 5-7 turns straight. They just wasted time, most obnoxious deck.

The fact a FEW rope warriors even OCCASIONALLY climbed to d5 by frustrating opponents to death on winstreaks was just somberly hillarious lmao.
It’s a deck that literally couldn’t win. All it could do was annoy opponents into conceding. Roping each turn to the full timer, and gaining 4 armor each turn.

Mercs might not have been the best mode, but GOOD riddance to rope warrior when it came out. People can afk pve and i don’t really care tbh. At least they don’t hold people hostage roping in pvp lmao.

I’m not sure if official bots are the best solution

But even successful and *highly popular games like fortnite have done it.

IDK if it’s right, but they’re a big gaming company and probably know and keep player metrics for playrates on stomp VS GET stomped.

If someone kills a few “players”, and feels “good” at the game, it’s easy see them be more likely to stay, (vs eager to ragequit if chain Stomped, killed 18 times in a row, and danced upon.)

A decoy duck gets real decks to land.

Nobody wants to play a dead game or BE THE fodder. But everyone wants to stomp, get big kills, and feel good.

IDK game psychology, it’s not my field. But i wouldn’t be surprised either if blizzard either gamed bots on purpose. or just didn’t want to spend money to effectively solve it, even if they easily could.

Before the bot flood, it wasn’t unheard of to see 4-11 minute ques in classic/wild/ probably twist. After bots, even 1:30-2m can be rare now, even at like top 100 ranks ques USED to get 4-20 minutes awful.

(Summary)

  1. Bots might be like insect infestations. Ban 20, and 100 more will come out to replace them.
    • ( They might learn what the banned bots did, and what the ones who got away didn't. )
  2. A good way to annoy bots, but barely affect humans might be “Speedbumps”, like “Win 2-5 weekly tavern brawls to unlock ranked/arena”.
    o Ex: Making 100x 2$ arena bots would become win 500 tavern brawls, with a month of risk /manual labor.
    o It can still be manually bypassed. But throttles / adds tediousness to bot churners.
  3. Potential ‘decoy’ effect(?): Players might quit when stomped, but stay when winning.
    • (Ex: If a new player’s first game was “winning”, they might be more likely to play another game, than IF they lose 4-12 in a row with only commons, and ragequit. )

Tl;dr attempt

*(of above ^)

  1. Bots are like a infestation.
  2. Maybe speedbumps to throttle bot owners?
  3. Could Bots act like decoys?
    o Ex: [Easy wins → stay] vs [Curbstomped → Ragequit, Leave]

One more person is just about to.

It’s a bot 100% as stated in the original post I’ve observed this for over a month and it’s clear it’s a bot now. Others have who chimed in and supported, thank you.

Bot’s don’t exist some people say well you can report botting under cheating so I would say yes they exist. It’s really simple to find botting take 30 games calculate the average times mulligan takes and each turn. Over 30 games if the variance is like nothing then that’s your bot right there. No human is going to have perfect time difference between each turn and each mulligan over the corse of a large number of games. And bot wiil also NEVER concede.

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