What is razzle dazzler's play winrate?

Card is obscenely broken and the only reason dk and shaman are even relevant to the meta.

Any one have stats on this card?

I think the card is definitely more relevant to DK decks than to shaman decks… shaman already had pack the house / Once upon a time for ‘build a board’ and they dont even see play… not to mention you can already build a giant board of stuff with tokens / nostalgia as early as turn 4 (coined nos).

But I imagine the play winrate is around 50-52% given how easy it is these days to remove giant boards. Its really just another scam card in a game that is nothing but scam cards now so I would challenge that its ‘broken’ in the context of todays game.

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What is razzle dazzler’s play winrate?

Irrelevant. Played winrate is a completely useless stat.

How is it irrelevant?

At the very least, play winrate must be correlated with a cards contribution to winning games.

I guess a better statistic would be played on turn k and run rate, where k is any number. Then maximise that winrate over k. That would very likely be highly correlated with a cards actual impact.

For example, in BSM King Tide played on t4 winrate is probably absurdly high.

However King Tide played on any other turn likely makes little difference, so the true impact of the card is lost in the noise of averaging over all turns.

If by “winning” you mean dealing the final blow, then yeah sure. But it’s not the final blow that matters, it’s the back-and-forth struggle that leads to that final blow that matters.

You know what card has an absolutely crazy played winrate? Sif. The reason is that in all the games where she isn’t useful, she isn’t played, and she is usually only useful as a win condition.

Drawn winrate matters. Mulligan winrate matters. Played winrate is a numerical measurement of an obvious trait, and that trait is if a card is for delivering the coup de grace for a fight that’s already been won by other cards.

It’s actually not high at all. It’s around 53% which isn’t even in the top 100 cards of played win rate. This is because many decks run it though. Pretty useless stat for the card.

Speaking of decks that run it that do it best, that would be Rainbow Shaman. You know, the deck that doesn’t exist.

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Evolve Shaman is just way harder to play. You have very flimsy minions that have to setup the evolution and if they get wind of your plan they’ll usually ruin it.

Razzle shaman is way more stable; it’s just played FROM HAND half of the game; it still scales with skill because it has spell schools but it’s still easier.

In any other meta Razzle would be completely OP and be up for a guaranteed nerf. In the current meta it’s barely above average. That’s a scary thought considering it’s a more powerful version of Elemental Inspiration. That card when it was meta (not that long ago) was a game winning play in most cases. Now it’s unplayable garbage. the game has leaped the power level from last year by quite a bit.

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I wouldn’t call it barely above average, but I mainly mean it scales to a good extend with skill. In the hands of the best player in the game it appears (backed by stats) to have at least 20% higher win rate than in the hands of a typical player stuck in a low rank; it’s mainly because it depends a lot on the dance between number of spell schools and how early to play the card; mediocre players have a hard time doing both optimally.

Watching most players play against me with it while i am playing it out of triple Blood DK. I can safely say the biggest mistake is waiting for maximum value. If it’s got 2 summons on it it’s getting played from my hand when i see an opening. I think i can count the number of times i got 4+ summons from it on one hand. Just not worth holding onto it.