I have never, not even a single instance, not seen Groovy Cat on the board by turn 2 against hero power Druid. I counted 49 matches now - 49 Groovy Cats on board by turn 1 or 2. I have been playing Hearthstone since 2014, and I have never once seen anything like this. Is there some sort of hidden questline (starts in your hand) text that I didn’t get the memo about???
There’s a 1 cost tutor for the cat to play on curve on 2. One specific tutor in a HS deck can cause this to happen. Shopper DH was the same way at the beginning of the season with Instrument Tech.
There is something about druid and that attack deck that i’m not understanding either.
Me as well i have data on them in like 80 matches they have not ONCE skipped turn 1 and not once have they skipped groovy cat on turn 2
Even more shocking is the super consistent rurn 5 artanis.
Idk either its some sort of hidden luck stat surely. The turn 1 discover a minion also gives them absurd things LOL like groovy cat himself, poison spider (every time), etc etc i have no clue how its this consistent
The odds increase dramatically when you have 4 cards of essentially the same in a deck of 30. Again that’s why the libram paladin deck and shopper DH decks did so well this season.
This part is easier to comprehend, since the only protoss cards that the deck runs is contruct pylons, chrono boost and artanis. Either they get artanis and pylons or just a chronoboost to draw both.
The groovy cat part though concerned me aswell. I am the last person who is going to admit that the game is rigged, but I have counted myself how many times they play groovy cat on 2 or infestor combo by turn 2-3.
I still contain my sanity and justify the situation to my pure horrible luck, so I havent done the maths for the % of this happening to me. Out of 19 games since March 1st only once a druid had no cat by turn 2 and out of 34 games only three times zerg dks havent done an infestor combo by turn 3. Of course, when I play dk both infestors stay in the bottom 5 cards of the deck twice in a row.
I am joking around with my friend that I have depleted my whole year’s luck at the casino on new year’s eve. Happens I guess to all of us.
Back when people were calling conspiracy when every Warrior had Fiery Win Axe by turn 2 every single game… someone did the math for having 2 in the deck and mulliganing for them… and with coin I believe it was close to 60% of the time you’d have Fiery Win Axe.
Now… instead of just 2 cards, we have 4 that will give the same result. And you’re seriously still of the mindset that it’s a conspiracy. Please take your meds.
They have 2 tutors of it. It’s weird to not see it within 3-4 rounds. It’s how Shopper DH always had the weapon (they just had either an Instrument Tech or the literal weapon 80%+ of the time within ~2 rounds).
As I said, 4 cards with 24 or 25 left, and it never, not once, whiffs with a relatively large sample size of matches. No, that’s not remotely normal. I’ve been playing Hearthstone since 2014, and I’ve never seen anything like this at all
Going by the math of something similar from way back the odds that you get any 1 of 4 cards is 61.3% to have one in starting hand if you go first and if you count first draw the odds go up to 77.3% that you get one of the 4. Going 2nd ups it 73.3% in starting hand and 87.4% with first draw. Then you also have 2nd turn draw if you missed it with full mulligan and first draw.
This is because they have 2 cards in the deck that SPECIFICALLY tutor that combo to get Artanis out on 5.
What should be taken from this whole thread is how powerful specific tutor cards are in HS with a deck as small as 30 cards. General draw was always the best you could hope for and that is not very reliable. They put in specific tutors to make decks work because otherwise they wouldn’t be viable and unpayable if they had to rely on just general draw and the 2 copies in deck. It’s parasitic design taken to its logical conclusion.
It’s weird.
HP druid is one of my most played deck since SC came, and i would say it 's a very high chance but not guaranted to have the cat on turn 2. From my 200 games with it, i can say the odd to play the cat on turn 2 (or 1 with coin) is roughly about 75%, but surely not 100%.
And, if that deck guaranted to have the cat on 2, its winrate should be much more higher.
Like I said before you must have not been paying attention to HS at all back then nor do you posses any kind of math skills. There were countless posts back then about seeing Fiery War Axe every single game on curve but people showed the math on how it’s easy to consistently get something you mull for. And that was with only TWO copies… here we’re dealing with FOUR.
How is this so hard? It’s like talking to a wall lmao.