bruh it’s a 6 mana 3/4. it’s a useless card in half the matches
It is a 3/4 that swings 2 mana that often comes down on turn 4.
It is only useless if they draw it late…and they ALWAYS have at least one, if not 2 or 3, in hand on round 4/5/6 because they can tutor it out so easily.
It’s the druid cycle of life.
In the beginning of a cycle, there aren’t enough ramp cards or enough tempo cheat/catch up cards or enough worthwhile things to ramp to (e.g no Marin before, there’s Marin now), so a druid can’t ramp while maintaining tempo as easily.
As the cycle goes on, new cards and power creep made one or more of those things better.
And near the end, druid can consistent ramp and draw while minimizing tempo loss, and they are ramping to whatever is the best late game stuff available. They rise to the top. People cry. They get nerfed or rotation happens, and cycle repeats.
This wouldn’t be so bad if other classes (more than just one or two or even three) have their own power creeped decks with their own stupid broken stuff to contest. But as we know, balance is a fickle thing.
In unrelated news, this week’s travern brawl is again the worst brawl ever. I won one with druid. Going for some hero power since that means I get both armor and face burn. I happened to have the 2 drop that refreshes my hero power right for lethal on turn 6.
Wasn’t Druid hated all throughout Guff’s life?
::shrug:: sure why not.
When I say cycle, I didn’t really specify if it’s the beginning of an expansion or after a balance patch. How long a cycle last also isn’t set in stone. You best hope for a cycle to reset is during rotations, but it’s not guaranteed.
So Guff could have been released in like the middle of the cycle. Him being added greatly buffed druids, and that druid cycle lasted for at least as long as Guff was in.
I’m pretty sure a cycle is the same as rotation. I don’t think we should be changing definitions. Also, you said it was determined by amount of cards they have access to, implying rotation…
Not sure why you’re trying to change tune now. Guff could just be an outlier.
I don’t think labeling cycles by expansions makes much sense. They are a bit too isolated compared to a rotation cycle.
No, not the same, since you can have expansions in a middle of roration introducing new cards. We also have minisets now. I also mentioned nerfs, which is to say even balance changes in the middle of an expansion can lead to changes.
Like now, where the recent vs report had druids rising mostly because of the nerfs to reno/zilliax. Not much changed to druid itself, but its competitors got dragged down.
No tune was changed on my end. You’re misinterpreting if not just making up what I meant, no offense.
Which is why I didn’t define it that way.
I’m going to completely disagree with you. Rotation makes sense. It is literally a rotation cycle. Everything else is pick and choose. Chaos. Random. Arbitrary. I don’t really know what you’re even trying to get at if expansion to expansion is not what you mean. I get you are saying whenever there is change…but that’s not a cycle. A cycle implies some form of consistency. And again, you said when Druid has less cards to when they have more, thus a rotation. If you want to call whatever else there is an “era” then I’d agree, but you’d have to actually define those eras.
Not really, since there’s no guarantee that druids will always be good every X rotations. You can’t even guarantee every X expansions.
You mention Guff. He did a lot for druid.
But he was released in Alterac, the last expansion of a year/rotation.
But then before that, another major card was guardian animals (it isn’t a ramp card but it cheats out 2 beasts). That was released in the Scholo, which was the expansion in the middle of the year/rotation.
The point here is that there’s no fixed schedule on when druid (or any class really) gets particular good cards so I can’t give concrete times when a cycle begins or ends. The devil’s in the details and you have to analyze each and every expansion.
Oh there is consistency in what I describe. It just doesn’t have a fixed duration (e.g every X expansion/rotation)
I choose the word cycle as like the circle of life (cuz you know, druids and nature and all that). Life is born, grows, reproduces, and dies. There’s some details left out but that’s a cycle. I don’t have to define how long each and every life lives or when they’ll grow or reproduce to point out that yes there is a cycle.
No. Your definition of a “cycle” is just when Druid is good. That’s stupid. Sorry. It completely ignores all the in-between between rotations. Complete nonsense. You treat it like Druid doesn’t exist until a “cycle” where it is overpowered.
This is by your definition of a “Druid Cycle”: Druid did nothing for 100 years, but at the end of the cycle, it got a ton of ramp, then was good, until next rotation. C’mon. This is so stupid.
Wow, great for you. Mana cheat is powerful but is nothing if:
a) you have nothing powerful to do with it
b) opponent has a way to respond to it
Condition a) is solved by cards like Aviana, Merin, Dorian and Eaonar and countless draw. Druid has infinite resources so even if opponent has a way to respond to early big boards there is more where they came from.
Condition b) is fullfilled by Doomkin (often copied with Dorian or otherwise) who makes sure that opponent other than DK has no mana to make an adequate response to Druid plays.
So yeah, it’s not just Splish-Splash Whelp. Druid had that card for months now and Breath of Dreams before that and of course, Wild Growth. Whelp is powerful and it enables silly things that Druid does but he is not the only culprit.
Dude your take is so brutally bad I’m not gonna even break it down. Just go check the highest mulligan winratecards for this deck. And check if it’s dorian or ramp dragon or overall the dragon package.
I’ve played this deck a lot and can tell you without a doubt keeping dorian in your opening hand is not the way to go unless you alreadyhave your dragons for early tempo qnd ramp.
It is also useless if you are putting pressure on them. 1 extra mana and a 3/4 wont save you from dying on the next turn.
Anomalies + Nerfing their weakness + making a bunch of neutral legendaries that solely senergize with druid + not realizing doomkin is actually a problematic card for any non-aggro deck.
Just make Doomkin’s effect temporary for opponents (you get the stolen mana crystal back after one turn, it’ll basically just overload a mana crystal) and they’ll be fine.
This is another thing wrong with druid… they used to be vulnerable to quick decks but have now far too many defensive tools to aid in their ramping and they’re getting even more come the expansion from mage spells and thats without seeing the druid reveal yet
Great dude, your strawmaning so hard it’s not even funny. I never said that keeping Dorian in your opening hand is good so wtf do you even mention it?
Dorian is a way to win value matchups when you don’t manage to seal the game in first 5-7 turns. Dorian is bad in your opening hand and Whelp is bad when you draw it late game. Dorian is also a great way to stall your enemy with extra Doomkins. Danehearth is running a deck based on this idea.
I do not even know who you are arguing with because certainly not me because you address the point I did not make. But you do you.
No, I am sorry, that is not a “counter”. I bet what OP wrote is 1 out 100 games that any priest can do it.
You would have to have two puppet theatres (one coming from etc, no less, assuming usual reno deck), coins, and the druid not playing anything else before that would ramp up their own mana, like the dragons or the gift’s mana ramp.
So, no, the most typical VS priest is that druid has 8/9 mana while we have 4.
This is very accurate. Priest should lose this matchup pretty hard assuming Reno Priest.
Most slower and control-centric decks will lose just because of the multiple Doomkins alone. It’s hard to recover from the Druid having a few turns to do whatever they want while you desperately try to do something with your meager mana. I don’t play Priest much anymore, but I loathe playing against Druids (again). Seems to happen at some point every year heh. Just so much caca.