What I'd nerf and buff

DEMON HUNTER

  • Taintheart Tormenter’s Health to 9 (from 8). Buffs Big Demon DH.

DRUID

  • Celestial Alignment back to Cost 7 (from 8). But see Nourish below.
  • Feral Rage to +5 Attack (from +4). Buffs Quest Druid. Might see play in aggressive Druids too.
  • Frostsaber Matriarch to Cost 8 (from 7). Nerfs Beast Druid.
  • Nourish Cost to 5 (from 6), but Crystals gained are empty.
  • Wild Growth to “Gain a Mana Crystal. If you then have 10 or more, draw a card.” It no longer uses the Excess Mana mechanic.

HUNTER

  • Aimed Shot to “Deal 3 damage to a minion. Your next Hero Power deals 2 more damage.” Nerfs Face Hunter, as well as Wild Odd Hunter.
  • Ramming Mount to give +2/+1 (from +2/+2) and generate a 2/1 Ram upon death (from 2/1). It’s also unbanned in Arena. Nerfs Face Hunter.

MAGE

  • Clumsy Courier to Cost 6 (from 7). Buffs Big Spell Mage, and might help Ping Mage.
  • Iceblood Tower to “cast a copy of another spell in your deck” (from “cast another spell in your deck”). “Another” here means it can’t cast a copy of Iceblood Tower.
  • Arcanist Dawngrasp (Sorcerer’s Gambit reward) gains Spell Damage +1. This +1 is not part of their Battlecry and dies with them. Brings Quest Mage more in line with Mozaki power level.

PALADIN

  • Aldor Attendant to 2 Health (from 3). Nerfs Libram Paladin.
  • Pursuit of Justice to Cost 1 (from 2). Buffs Quest Paladin.

PRIEST

  • Lightshower Elemental to 7 Health (from 6). Buffs Quest and Deathrattle Priests.

ROGUE

  • Blackwater Cutlass to reduce the cost of a Secret in your hand (from a spell). Nerfs Rogues except Secret Thief Rogue.

WARLOCK

  • Flesh Giant to Cost 11 (from 10). Nerfs Handlock. Buffs Evolve Shaman.
  • Sacrificial Summoner to 4 Attack (from 3). Buffs Zoolock.

WARRIOR

  • Harbor Scamp to 1 Health (from 2). Nerfs Pirate Warrior in both Standard and Wild.

NEUTRAL / DUAL CLASS

  • Barricade to summon one or two 2/5 Taunts (from 2/4 Taunts). Buffs Big Paladin and possibly Big Warrior.
  • SI:7 Skulker to 1 Health (from 2). Nerfs Quest Rogue.
1 Like

But why?

If you’re happy with the state of the game, these changes don’t do much and are mostly unnecessary.

If you’re unhappy with the state of the game, these changes aren’t going to make you come back to standard.

3 Likes

That’s a strange case to make.

Anyway, OP, consider buffing fire mage. It’s almost good.

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so, when the secrets rotate next season (since they are only a previous year thing for rogue) then the current year cards like cutlass will stop working.

brilliant.

Next thing i suppose is making biscuit when traded give rush only to minions from year of the dragon?

How about amulet when traded raising only deathrattles from two years ago as well?

seems legit.

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this seems kinda random. Especially since the meta so far has opened up more than it should due to everyone being really bored by OTK/Handlock/Libram/FaceH dominating for soo long.

I mostly would want to see a harsh nerf to Questwarrior just to open up the meta for lower tiers aswell, but apart from that i´d just wait if Libram/handlock/facehunter playrate goes up again or if we stay diverse.

Mozaki Mage is already better than Quest Mage.

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Yes, broad cost reduction when traded is overpowered and it’s completely fine if it functionally disappears. Previously, I just had that the “when traded” trigger would be removed, but I’d rather not nerf the Secret Rogue in the format currently.

Quest Warrior is in a weird place in Standard. It’s Tier 1 in Diamond (and below), Tier 1 in bottom Legend, but Tier 3 at top Legend. In light of its performance at the top, I am only just barely in favor of nerfing Pirate Warrior at all, and in large part due to Wild. I am certainty not in agreement with nerfing it harshly. The way I see it, either another light nerf, or no more nerfs at all.

Yeah, that’s why buff Quest Mage. The idea is to buff Quest Mage to be as equal to Mozaki as possible, without making it clearly superior (like it used to be).

This are the times im realy glad Blizzard doesnt give a damn what anyone of this forums thinks.

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Me too.

But out of curiosity, what do you disagree with?

Missed this one earlier. When I look at buff targets, I look for bad decks that the stats show are being somewhat widely played now, despite their badness. For instance, you will encounter a Quest Druid every now and then. Until you said something, I didn’t even know Fire Mage was a thing. I can’t detect a statistically significant population in this case.

Besides trying to kill Paladin and Rogue while calling that Warrior change a nerf to the deck in Wild and Standard…

The things you call buffs end up killing cards your class Bias is unreal.
That would be like me in charge of balance Demon Hunter and aggro decks bunch of class killing changes with a few irrelevant ones on top that dont impact the meta whatsoever.

None of your buff/nerfs take in account the big picture its just wishful thinking .

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Are we talking about Nourish or SotF here?

I wonder what you mean. I feel like I’m going by tier lists more than anything else (for nerfs at least). The big picture I’m looking at is the big picture of Data Reaper #216. Face Hunter, Beast Druid, Libram Paladin and Quest Rogue are either Tier 1 or high Tier 2 at the three important ranks (D4-1, bottom Legend, and top Legend) and are the primary nerf targets (if you ask me I let Libram off easy). Quest Warrior (more detail in an earlier post), Handlock (similar situation to Quest Warrior) and Poison Rogue are the secondary nerf targets. I already explained how I look for buff targets. So where’s my bias? I’d honestly like to know.

regardless of your views, your proposal is 100% nonsensical.

you cant have a card of a year only affect cards of the previous year.

also, it’s not broad, it is only spells and is only those in hand, and only 1 of them, i would hardly call a 1 mana cost reduction, on a single card, of a specific subset, “overpowered”.

i mean, you know there is already a card in standard that does a 1 cost reduction in one of the cards in your hand, EACH ROUND, and sees literally 0 play, right?

The fact that you “like a deck so lets leave that alone, but lets nerf the other decks i dont like” actually make this whole thread look ridiculous cause it shows your true colors.

are you now?

because the picture painted by that report shows an extremely balanced metagame in high legend (dozens+ decks in t1 and t2. the t1 decks do not overpower anything and are barely there with 53% winrate without oppressing archetypes) and it is only in diamond and below that there are oppressive decks like quest warrior there (because people dont know how to counter that at those ranks).

so, IF you were looking at that report, the only balance changes needed is lowering the floor (but leaving the ceiling as it is) of the decks that oppress lower ranks (diamond and below) like quest warrior, libram, and handlock and Buffing priest.

Nothing else.

I hate the state of the game.
Power creep and class bleed have just about destroyed this product in my opinion.

A lot of these feel like they don’t have a purpose, are completely random, or changes just for the sake of changes.

For example

There is absolutely no reason to change that mechanic of Wild Growth. There are other cards that work exactly the same way, and breaking consistency for a slight buff to a class that doesn’t need it doesn’t make sense.

And this one

Completely changing a card for a slight buff to a class that doesn’t need a new archetypes while completely killing Secret Paladin in the process just doesn’t make sense

Thank goodness it doesn’t feel bad to lose to like when my class had a secret deck.

Sorry, I’ve only been playing since Witchwood, am I forgetting a time when Secret Mage was nerfed?

not nerfed just complained about incessantly even to this day.
Secret pally is every bit just as egregious if you ask me, more so given OMY.

Blackwater Cutlass is a problematic design. Decks tend to have spells in them, and paying 1 mana now to save 1 mana later and draw a card is dangerously close to paying zero mana to draw a card. Considering that the entire setup for Cutlass is “have a spell that costs 1 or more in your hand,” that’s too good.

Which is why every Rogue deck runs Cutlass. And until it’s nerfed, every one will. I think you know this.

So it’s either remove the Tradeable trigger completely, or decide not to nerf Secret Rogue. I definitely get the argument that removing the Tradeable trigger completely has a kind of thematic unity to it, since this isn’t a Secret year. That’s a strong argument for the former, admittedly. But I still prefer the latter.

I literally don’t even know what deck(s) you think I like.

I’m for nerfing the decks that oppress lower ranks. But the list of such decks includes Face Hunter and Quest Rogue. The data shows this.

How would this change kill Secret Paladin? Yeah, I get that it’s one more mana total, but the payment on that can start on Turn 1 and it regains control over when secrets are played (and possible Multicaster inclusion due to OMY’s Shadow tag, although that’s very minor). I even felt like it might be a slight nerf, so I thought to buff Smythe — I know Smythe isn’t played in current iterations of the deck, but maybe he would if he cost less.

I think you’re exaggerating. It might be a net nerf to Secret Paladin, which I do not want, because Secret Paladin is already Tier 3. The purpose of the change was to buff Quest Paladin. So if you could recommend a buff for Secret Paladin that wouldn’t buff any other Paladin archetype, what would you recommend?

Everyone is bias. I dont particularly agree with these but is an interesting opinion nonetheless

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I see a great deal of hypocrisy in the game these days.
Secret Hunter now has Ice Trap. Pally has OMY. Both are glorified Counter Spells
and I remember just how many complaints I have read in eight years about that spell.
Team 5 is completely out of ideas, and class bleed and power creep is all they know how to do, and so Scrotie offering some of his own is more than welcome to me.

1 Like