Get me wrong all you want. I play this game competitive/ casual for the chance a deck I build does well for a bit. I enjoy and only invest in the paladin class. I have made many paladin decks from the pseudo-top tiers to the most random make-shift. Every time I play a new expansion, or invest in one, I still only play paladin, but that subjectivity has given a lot of insight on how poor the class has played over the past two years.
Hearthstone is a game of math… some simple like the game mechanics, some complex like mmr and their use of rng. It is mostly the game mechanics, the simple math, that frustrates me and many other players. Not because of the difficulty, but the poor poor poor lack of foresight each expansion brings to game balance.
So, we as investors, players, bored enthusiasts begin the expansion where new cards enter the standard rotation as it is called. Many cards are marketed for their appeal and effects and very rarely will cards have similar turn or game-changing effects between the classes. Each is supposed to be unique playing on the game’s mechanics to empower each player to win with a certain understanding of cards to counter plays. So, why then is any class pushed to stagnation immediately upon release spending entire expansions unable to compete or satisfy the investment in time from the player.
Important: a deck full of counters for one class will not have a reliable win condition. A counter is needed when one or more matchups are unfavoured. So, usually players run some counters and focus on their deck’s strategy. When the strategy turns into having to add more and more counters to compete and still have a goal for your deck, the game fails to reward or satisfy the time spent. What is the solution?
The solution has always been to make those classes offering the lowest competition … more competition in the next set, or like what is happening recently, make up for development mistakes by adding some cards that will bring these distant competitive classes closer to their analytics’s expectations. Snip-snap is a great example of this recently. A great card for mech players, but was brought in to help any class with mech issues or with a lack of power.
As a paladin player, I saw this card as a way of giving paladin a deck worth competing with. Mine and other’s best efforts still could not break the incredulously imbalanced Mage, Warrior, Hunter, Warlock, Druid decks. So, I went with the conclusion that Paladin was not a class Blizzard had properly balanced in quite some time.
But what is balance? A feeling like having a full roster of decks and cards and at every game feeling like there is something going on for you, the player. That your decisions in basic math can compete with a similar set of random maths. Watch a pro series in hearthstone (streamed weekly) and you will notice only a few decks being played by a small portion of classes. After I watch these videos, I realize if I am not playing those classes I have no chance to compete.
Those that have realized this too give up, or should. So, why am I, the player, punished for playing this game? There is nothing wrong with the art, animations or look of the game. Static and moving graphics, interactive and sfx audio is also self-explanatory. The decision to add rules and numbers to symbolize the game’s ruleset is not self explanatory, as it aims to distinguish and uniquely preserve the game itself. When the game’s rules are weighted to one side, (think of weighted dice) guess what numbers always show up? The one’s that are weighted. I wonder if someone can add some examples of the consequences of cheating with weighted dice? I wonder what people do/did to those cheaters?
So, why are the classes weighted to perform better than others? I have a few thoughts.
- The balance devs are rushed…at Blizzard…(hard to believe)
- The rules/card devs who were hired are incompetent or lack enough experience to do the job (easier to believe since ideas are being taken still from MTG)
- The system was rigged to begin with (likely)
I am fighting for game balance among all classes and want to promote a healthy conversation to make a better game experience. If you are a dev reading this, I hope you consider your actions before cheating players’ expectations. If your manager is pushing a deadline just don’t puss out when more QA is needed. You have a great job, sure, but we all know what happens to nepotic organizations, or wait, is Blizzard the same success story it was fifteen years ago.
Concerned,
Tayvoryn