So with all the nerfs and buffs I’m kinda hoping Libram’s jump up a bit. Looks like it could be fun to play.
They didn’t do any synergistic changes, so I guess play the same decks and see if they’re better (they probably are).
If more people play them they may refine them since smart people will optimize them.
they are gonna be more op than ever in wild
oh well suffering for not playing them sucks
Libram is flat out broken in Legend. Endless 0 mana buffs and no real counters.
I played them in the tavern brawl and they suck. Hard.
I can’t believe they would even be remotely viable even after nerfs.
This version is really clunky and slow.
I think its gonna be really strong. The minions are so sticky its really hard to clear with all the divine shields and buffs.
The starslicer buff is significant. I didn’t really think about how straightforward it makes the card, but it’s significant. It’s also weird because I think the 2/3 weapon statline was pretty solid against a lot of the aggro decks. 2 damage threshold just hits a lot of stuff right now.
The Yrel buff is significant, but it was a weird place to buff the deck.
I used to find the payoffs of libram not that great. But I haven’t seen the stats today. Maybe they’re great if they happen too early.
Before they were happening at like round 7 or later, and by that point others had better payoffs like razzle dazzlers and whatnot.
I gave them another chance, but seems still too weak in standard… no defense, no healing… and still too slow mana cost decrase. The amount of resource generating would be fine, but can’t keep up a board until the game has such alot of AOE board clears. It is pointless to fill your hand with 0 mana cost librams if you don’t have a single minion which can attack… Maybe if they will add the old Libram cost reducer minions into the core it will be viable… but not until too low options are available to make them progressed.
Judging by the fact evolve shaman is still great, the nerfs were probably way too weak.
I guess they don’t want to nerf too many cards because it’s not p2w enough (dust).
Or they’re just bad at balancing, it’s not like there’s no precedent.
Libram is still struggling in Standard. I would imagine that we might see that change with the mini set.
I am still experimenting with Librams, but seems like I found a way to make it work in standard finally. I am in Legend now but not reached it with Librams. I just managed to fix my deck after the nerfs fast and made it from D3 with a 10 win in one row. Even got an achievment for it because never happened that before.
This list matches up pretty well into aggro/midrange decks in my experience.
Libram Draenei
Class: Paladin
Format: Standard
Year of the Pegasus
2x (1) Astral Vigilant
2x (1) Orbital Satellite
2x (1) Starlight Wanderer
2x (2) Astrobiologist
2x (2) Dance Floor
2x (3) Consecration
2x (3) Deputization Aura
2x (3) Flickering Lightbot
2x (3) Interstellar Starslicer
2x (3) Libram of Clarity
2x (3) Trinket Artist
2x (4) Interstellar Wayfarer
2x (4) Libram of Divinity
1x (4) Yrel, Beacon of Hope
2x (6) Libram of Faith
1x (7) Velen, Leader of the Exiled
AAECAdWqBgLK5Qal6AYOnJ8E64AG444GprMGwbYG398G4t8G7d8GyeUGzuUGtOYGnOgGn+gGougGAAA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Velen might not be necessary.
This list is complete garbage. There is lynessa variant that ditched the 4 mana guy and the 4 mana legendary in favor of some spells together with the oracle. And this is the only version thatbis playable.
I think they are alright but you know exactly what they are doing .
Some 1 or two cost guy that copies a dranei which they use to copy a legendary that gives them librams from before.
Keep filling your hand with junk libram players, and then we steal these very large minions with Reska or Amalgam
Guys, stop talking about librams before someone makes a thread to nerf them because they are unfair and uninteractive. They will tell us we need to quite.
They share similarities with handbuff paladin but last time I said it the resident rank bragging-eer tried to eat me alive. You spend a lot of time advancing your deck from hand before you take off. The deck is weak up to mid game with no escape.
But it’s less predicable than handbuff because libram pala can choose to go more defensively on choice because of the divine shields.
Or people just don’t know how to play it correctly; it’s not a very aggressive deck in reality; it’s pure mid-range and it can ‘dance’ a little.
It’s not garbage. Oracle is such a weird tech in the deck, how do you even activate it efficiently? That’s such a late game play, and how is that better than just running the two drop that draws 2 librams? (Which isn’t even good either)
Why don’t you post a deck list you built if you’re such a genius at it?
This just shows you don’t understand ths game at all. Plenty of ways to activate it. Libram of clarity, coins etc. And yeah I didn’t build any list just go to hs top decks and check a top 100 players lists they post and you gonna see.