So far Quest Druid is the deck I am enjoying the most. Having both choices activate makes even Keeper of the Grove good again. I’d argue that even Nourish feels balanced in this deck with six mana.
On the other hand this deck lives or dies on the first five turns until quest completion, if a refined aggro deck emerges, it’s gonna eat Q Druid for breakfast. Played some games against aggressive decks and having to use your whole mana to clear their board (i.e. Swipe on turn 4, BEEES! on turn 3 etc.) slows down your quest completion by quite a bit.
This prevents you from utilizing the swinging plays of the Surger and the Hidden Oasis on turns five or six when they’re most powerful. Any other deck that lets you breathe and gather up a hand in the first 2-3 turns is going to have a hard time.