After essentially losing to a Soul Mirror (my fault, ultimately outvalued), I had to check when this bloody annoying card rotates, and found thankfully that is next year. This got me wondering [title].
What card(s) can’t you wait for to rotate out of Standard? Why? My first choice right now is clear. This card can be infuriating, and what’s worse, it can be discovered!
Edit: To be specific, I mean cards rotating come 2022.
Hysteria and pala’s librams (kinda tired to play around buffed taunt minions few rounds in the row).
Btw, it seems that lots of current face hunter cards are rotating as well and I’d welcome this change as long as they won’t be put into updated core set. Won’t call it a first priority though.
Seedlock. It needs to go early…it’s such a brain dead card.
I just lost because my opponent played backfire and hand of gul’dan in the same fatigue turn.
He had 4 cards, 4 cards in hand (naturally cards I couldn’t discard or interact with because lol at that mechanic) and obviously nothing in deck.
Usually it’s gg for an opponent who’s so reckless with their draw but not in 2021 when I get punished and take 3 dmg + 3 ticks of fatigue, 3 more ticks of fatigue, and then the Hero Power and a 7th tick. Really?
I don’t think it’s a given that they’ll just say eff it and unleash seed back on wild once it rotates. It was banned for very good reasons which aren’t going to change when it rotates away from standard. Honestly removing fatigue damage is the only way I could see to make it remotely balanced in wild- and even THEN it would probably dominate just based on the range of self damage tech in wild.
We’ll see Personally I wouldn’t mind pretending that mistake of a card had never been printed. Amazing concept but hella flop.
Practically everything. The game is a piece of overtuned trash with no distinction between classes anymore.
A mass nerf and redesign is what this product actually needs.
Blizz literally said that in the 21.3 Patch Notes:
So unban is inevitable, Thing is they will reposition it.
fatigue would be too slow, when the seed get unban along with Stealer of Soul or the Unlicensed Apothecary Zoo version, Opponent will be long death before the fatigue kick in.
There’s always HOPE, Who would think that the Caverns below Rogue get the Revert nerf treatment, If nothing change after a couple more expansions even the Original Seed is Too slow.
anything with infinite value…
I mean the playerbase is so damn jaded by it that they now think that a 10+ damage mage hero power on turn 15 is now a fair and balanced thing…how much do you have to screw up the player experience for that to be new consensus? lmao
I think the cards I cant wait to rotate is the entire team 5’s employee cards