I have been playing BG abit, and it occurred to me that if constructed can learn some lesson from other game modes to improve it’s own game design/gameplay?
I read your post, and it occurred to me that if it was written coherently.
BG and constructed are very different; I don’t think we can use something from BG and put it in standard.
The only thing that can be done, is implementing a thing similar to the buddy system, but I think quests are already similar enough to buddy and I wouldn’t like a mechanic that advances randomly (or at least it seems random) like the buddy system
Unrelated, but I’d like to see cards similar to artifacts from MtG in HS. Would probably be a balancing nightmare though.
the key aspect imo is the balance of the card draw.
using BGs as a reference:
you can go for a strategy, but it’s not guaranteed to “draw it” each and every time.
that, in a normal card game, is translated in how quickly and how far you can go into your deck.
Drawing too little is seerely unfun, “you don’t get to do what your deck is suppossed to do” more times than not.
But also going with giving everyone the ability to draw their entire deck by t8 makes the games much more repetitive and rock/paper/scissors “if every gameplan is achievable every time then basically a big part of the game is predetermined at th coin toss”.
Gwent, as an example, was a game that went too far with draw/thin before it’s first expansion, and that (for me and a lot of people) was what killed it from the get go: every game became 90% predictable turn after turn.
so, ultimately, you want enough draw for all decks to be fun and have a reliable chance to draw their stuff and play their game, but not THAT much that each game becomes predidetermined and same-y.
The most important thing to learn is that there is actually the least RNG in constructed, because we actually get to decide what’s in our decks, instead of drafting random minions/spells.
I think what the actual game can learn from Battlegrounds is: never ever add that type of randomness to actual Hearthstone.