Oh dear. So much to correct xD So let’s begin
And that reason being them simply not deciding to improve. Cuz they’ll put in the time in this game anyway, might as well do it with a proper mindset.
What I’m noticing is most of the players who don’t hit legend have a mindset problem - they tend to blame the game design, balance and rng instead of their game knowledge or mentality.
You can’t improve unless you realize you have stuff to improve.
It’s always going to happen. And if you’re playing against a player, it means your ranks/Matchmaking ratio is similar, so your opponent is never that much worse of a player.
And yes, there’s a lot you can do xD
- you can pick that unbalanced deck yourself and when you get a mirror match-up, win, because you’re better than your opponent, right?
- you can pick a deck which counters that unbalanced deck. For every deck in the game there’s a deck which hard-counters it, although playing it might not be your best decision because of other match-ups.
- you can just click Play again and forget about the previous game. This actually helps a lot with grinding and improving your mentality.
So yeah, plenty of options.
And which decks exactly don’t let you misplay? Every deck has a potential for misplay. Aggro decks even more so that control ones, especially in lower ranks, because you need to be precise with dodging all the board clears and stuff. And if you pick up a control deck with plenty of removal, you just win in early ranks. It’s just inefficient time-wise to play slower decks in pre-legend.
And how do you separate design from balancing in this game? It’s impossible. One impacts the other
Here’s a funny thing xD My excavate pally win rate actually rose from 53% in 27 games to 73% win rate in 15 games today after the patch. Huh? what’s that all about?
Apparently the “nerfs” weren’t even nerfs, they were literally design changes which seem to have buffed the deck somehow.
This game is getting way too complex for surface analysis. We’re entering the domain of complex dynamical systems here, which is…well, above the paygrade of your average HS player.