This may bounce around some, as I’m barely into my first cup of coffee this morning and just adding information as I recall it.
Cariel, Xyrella and Samuro. Use Cariels skills to keep her taunting and alive for drawing aggro. Xyrella skill 1 + Samuro skill 1 = kill all. Pop Sams immune aoe when you need to apply extra heals to Cariel with Xyrella. Fire is a good as backup (Ragnaros, Tavish, Antonidas etc). If not, Nature also pairs up well for Winterspring depending on availability. Ragnaros’ Sulfuras equipment can help with the freeze tactics some use.
It will be a lot of Owlkin and other creatures that use a lot of “Attack at end of turn” passives, so a good meat shield is a must. There are also a lot of creatures that apply Windfury to everyone, so you need to time for those to maximize your survival/output.
Ties resolve on cast order, so I generally will order mine left to right for simplicity.
I would recommend Firestone deck tracker thru Overwolf. Useful UI additions to be able to track and monitor skill CDs of allies and enemies. Has task tracking and helpful highlights for treasures received after each fight.
Watch the enemies. I’ve noticed many getting “stuck” in a skill and repeating it over and over without doing anything else. Not super common, but does happen. There seem to be a few bugged skills that pop up on both sides in Wintergrasp (i.e. Taunt minions randomly losing multi-turn taunt buffs).
Cairne, Malfurion, Guff and/or Bru’kan can also progress things for ya, but they are a little slower offensively until you get the ball rolling. Their Nature abilities create some strong defensive/survival combos which easily make up where they lack in offense.
Does Hot Potato make us all cringe when it occupies a Mystery node? Yes. Should I avoid it if I get it? No. Great way to boom in some extra damage, clear trash and potentially soak some of the damage for your team. Much more useful than most make it out to be. Don’t shy away from using it as another tool in your kit when it shows up. I recall one final boss that kept summoning minions, so I wiped them with the tater. Can also be a good target to get progressive buffs rolling when you don’t want to hit the main target on a turn (i.e. it would kill your merc to attack the main this round).
As for equipment, I’m not really sure I know enough to say for sure, but I like a few things for my main 3. These are only my personal views and may/may not be the consensus within the community.
Cariel: +dmg when taunting or heal all on skill 1 deathblow
Xyrella: Illum buff or Flash heal
Samuro: Sash(?) for 2xMirror Image or +attack to 1st skill.
Hoping others chime in here and either add to, or correct, whatever I have said here. I will add to my reply here as I potentially think of anything else that could be useful.
As for online info, I’ve mainly been combing thru reddit and going from there outward.
r/HSMercenaries
edit: I feel like 30 is a must for most Mercs in WS. I think it involves equipment on some.
edit #2: Beast Cleave feels strong as long as you are careful. Dragons and Humans have not been good for me.