Just balance by not letting them automatically start in your hands, LoL?
Yeah, thatâs the spiritâŚ!!!
According to this, Blizz should revert all the nerf they did to Seed Lock, and unleash the Seed, so i can be one again taste the glory of a Apex Predator, feast on other deck like they are nothing.
I do my own thing, They do their, then BOOM Fatigue dmg come and kill them from nowhere (By Nowhere i mean Turn 5 or 6 :D). Best deck i ever play.
Every time i match with control or Rez Priest with this deck i was like: âMuahahahahha, you have no power here, Controlâ Meet my new ally Aka Fatigue dmg :D, your stalling strategy only lead to your own dead muahahahaha
If you opponent drew a card when you play the quests that could maybe help. It is like âHi, I see you are using easy mode, as a consequence your opponent will draw a cardâ Getting an extra choice when racing could tip the scale back in new players favor.
Agreed. Same goes for Aggro Druid, Face Hunter, and Libram Paladin. Big Warrior, too. I deserve to draw more cards than them.
Yes.
Force the players to hard mulligan for them and suffer the consequence of the entire deck depending of a single card when you donât draw that like every other card in all card games in history, draw for sure the quest in starting hand is a cheat denying the most basic concept of the game, draw what you need, this is the principal reason questlines is so insanely overpowered and unbalanced.
The meta, the decks and the games will be waaaaaaaaaaaaaay more interesting if the questlines donât start for sure in the opening hand.
If they would revert nerfs and bans in Wild your precious SeedLock would be garbage. KaelâThas Druid would kill it on turn 1-3. SoS Warlock or Naga Witch would thrash SeedLock on turn 4-5 without any problem as well. Nerfs and bans are there for a reason.
They should revert them. The mode is called Wild, not Tamed. The whole point of a Wild mode is wide open, uncontrolled chaos. Nerfs and Bans defy the basic definition of Wild.
If they want to have a controlled format using all the sets, call it Legacy or something that makes more sense and leave Wild alone.
Nerfs and Bans have no place in Wild.
Man, thatâs even better, because if i canât beat them, iâll just become them and beat others, simple :D.
Again, Wild is supposed to be WILD otherwise itâs just another standard.
If bans had no place in wild, then instead everything that canât beat Demon Seed would have no place.
According to this post below, Demon Seed is the one that have no place.
Yes, remove them, folk play them and think they are âgudâ They are boring. BOOORINGâŚ
Team 5âŚthey are Boooring!!! Omg.
Counters? Quests have no downside to play and provide too much advantage for little effort. It is degenerative, Name other cards for 1 mana that provide the same consistent value? Is this fair to new players who much track down legendary cards or play pirate warrior to even be competitive?
Boring and Fun are very subjective matter, One manâs trash is another manâs treasure.
So Is this Fair to VET players, who either pay with time or money get beaten by new players who just get into the game and didnât even want to spend money to form a meta deck.
Being 1 mana spells that begin in hand generate resources multiple times and in some cases provide a minion reward that has a permanent aura. It is cheese and creates extremely predictable play. The quest should have been given like Galakrond or not be in the opening hand. Just having a good first turn play is valuableâŚ
I am a F2P player so I just grind for gold.
Imagine the Quest is the last card in the deck that build around them, would be very funny tho :))
But i Do agreed with this, maybe like Galakrond would be better.
Me too, I stop buying cards because Blizz keep nerfing them, i buy cards because they are OP AF, not because they are mediocrely balanced. Whoâs want to play a balanced deck (NOT me, ofc), what the fun in that?!
Yes, unban and unnerf everything and it will be a race, who first pull the combo with KealâThas Druid or SoS Warlock or any other garbage diversity killing deck. âOoops I died on first turn, a shame, maybe next game I will kill on first turn.â Is this fun? Wild should be a format with overall high deck power-level but they all should be of close to each other power, nothing should far exceed the rest in terms of power-level. If there is an âeasy modeâ deck in Wild it should be destroyed cause it destroys Wild environment. I want to play thousands of different decks, not one or two over and over again.
Then they need to change the name of the mode. People donât want to play Wild, they want to play Restricted.
Heck, call it that. Standard, Restricted Legacy, Wild Legacy and Classic etc.
Itâs either Wild or Controlled. One canât exist within the other. The wild is not meant to be controlled, otherwise âtamedâ animals wouldnât occasionally turn on their owners/handlers.
You are the one who doesnt seem to realise what wild should be, mate.
Its not what you keep repeating.
It was NEVER advertised as such.
Whoosh
You missed the point and it wasnât even close.
Just because thatâs what they said in the past does not make it fact for the future. What worked at one time may not be what is best for now. Mitigating circumstances tend to have an impact.
Why are people so upset about suggesting a change to make something factually correct?
What is it about the word Wild that people are not understanding? It is a basic word with a basic, easy-to-understand meaning that we are taught in grade school.
Something cannot be wild if there are things put in place to control it. Iâm not saying to get rid of anything. Just add a Ranked format for Restricted Legacy play using all the cards with the buffs, nerfs and bans intact. Leave Wild alone and allow it to be wild.
Basic definition for WILD mode is simply âCards that are no longer valid in Standardâ and in the ingame description when you click on WILD mode simply says âAll cards except Classic format cards can be usedâ
In that sense you are right that there shouldnât be any bans. Buffs and nerfs to cards are indeed fair game and is already in effect as they have already nerfed things in wild as well as undone previous nerfs to cards in the past
Why are you taking the word so literally when the Devs themselves donât take it that way?
Every format needs to be balanced or it simply wouldnât last or else it would truly be wild in the real sense of the definition. Uninhabited and Inhospitable