Warrior needs a Nerf

Dr Booms is SOOOOO overpowered, it really needs a nerf,
at LEAST not give minions rush when they are summoned, Devastator and all warrior mechs are just so unbalanced. and with so many death raddle effects out of standard, it is too easy for warrrior.

Please nerft Warrior - the game needs to be balanced.

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Warrior isn’t even the most polarizing, popular, or successful class on ladder right now (that title belongs to Rogue).

I’m all in favor of a Dr. Boom nerf (mostly because I have a golden copy and could really use the dust), but you’ll need more than “it’s unbalanced” to make a reasonable argument.

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He’s fine. He will get a soft nerf when more mechs are added to the pool over the next few expansions.

Kind of like how strong stone hill is in paladin is affected by the number of expansions into the rotation we are at.

You are paying 7 Mana with 0 Tempo. Of course you need to have some very powerful effects for a 0 tempo 7 mana legendary card.

Mad Genius is fine. Compare it with Gul’dan which for only 3 more mana gave a more consistent, better Hero Power, while simultaneously gaining 10-30 mana worth of minions.

2 Likes

0 tempo?? what on earth giving for the rest of the match Rush to your mechs is tempo loss?

I crafted Mad Genius because I had no options. I was saving my dust for whacky decks but warrior’s hero card is insane in any format. I packed The Boom Reaver and The Boomship recently so Mad Genius was the last card I needed.

I’m OK with a random but powerful hero power but the rush battlecry push the card to broken levels. DK Garrosh on the other hand was fine but fine cards in hearthstone are below average.

3 Likes

Yes.

Its a tempo loss.

You spent 7 mana. Likely your entire turn. And you developed zero board and done exactly nothing to your opponents board.

You can eventually gain back that tempo loss given enough turns. But its still a tempo loss.

4 Likes

It’s not a tempo loss. It’s a tempo investment. You pay out now, then cash in big time later.

Yes. A tempo loss.

You are not guaranteed a “later”. Especially not on turn 7 when your opponents are most likely trying to win by turn 7 and 8.

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Same as all tempo plays. You’re not guaranteed a “later”.

DK Garrosh is very different and only works great in a very small niche where you need Whirlwind effects all the time, like say against Odd Paladin or to support the other underperforming self damage cards like Rotface and Tower. The worst part of it is the non synergy with Mosh because of the 9 mana cost.

A card with such a narrow focus is only good in the Token infested meta that never happened.

Why are we arguing with Redspade?

:man_facepalming:

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'cos its fun?!?

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Reposting this here because I feel like it’s needed.
Time to put in my two cents about this.
Dr. Boom, although undeniably a good card, is slightly overpowered. This is coming from someone who has him in my deck. However, I’d like to pull up some statistics, from my play. Most of the time, when I manage to draw Boom, it’s either, A, in the last 15 cards, or it’s a useless draw until I can play it. However, he does have some downsides.

First, he is nowhere near broken as the Death Knights were. There’s also the arguments, that any hero card can be broken, IF you spec your deck completely around it. Example, DK Gul’dan. Normally, if you saw that card coming out, it would be an instant concede. 3 damage every turn, added with lifesteal, and they instantly get a massive board. However, Boom seems tame compared to this. The mechs have rush, not charge, so that’s something. Without the addition of the rush, his microbots would be useless. There’s also the Deal 1 damage to all enemies, which can sometimes mess up a board, but the main deal with Boom-

It’s not the card that’s overpowered. It’s the fact so many people build a deck around that. The fact remains, Mech Warrior is a good archetype, which was enabled by Boom. Without him, Warrior has mechs, but no real way to make them work in a good, tier 1 or 2 deck. This has lead to the inclusion of Boom into so many warrior decks. Mainly, when Boom comes out, like DK Guldan, or Rexxar, or Jaina, you basically have to do one of two things. Either, A, burst him down before they’re able to make use of him, or B. Go in for the long haul, and try to beat him, before his hero power can start to generate a lot of value.

No, Rogue does. Kill Warrior before Boom and, even then, still outvalue Boom.

Except that with an actual tempo play you are getting the tempo from your mana now.

Not later.

2 Likes

I’ve been experimenting with playing warrior without dr boom such as dragon control warrior with just all out dragons and no mech, aggro bomb with rush and charges, as well as just midrange mech because someone brought this up early in the rotation.

I feel like its really tough to win without boom especially with decks like conjurer mage, hunters, tempo rogue since its hard to re-control the board since most warrior cards are expensive and even with all the removal (brawl, warpath) available its not enough since the decks I mentioned can just replenish the board.

The only warrior i’ve been able to do well somewhat is aggro bomb with rush charge without boom dk card. Warrior as a class right now will just suck without boom i feel.

I agree, 20-30min matches because they play really dumb decks and they’re nearly guaranteed to win. I honestly Just concede when I see a warrior not wasting my time to see a drooling idiot take his sweet time to play 1 card and spam emotes.

1 Like

And from what I’ve seen now and in the past, the whole reason that it’s being played by everyone and their sister, is the fact that it is effective to the point that it’s listed as one of the main Meta decks.
I feel that people just complain to complain nowadays. Someone goes up against a good deck, gets wiped by it consistently, and then complains that it needs to be nerfed. I know this because until just recently I was one of those people.

I looked up and did research on it and other effective decks because I suck at deck building, and one of the Bomb Warrior versions I already had the cards for.
Now I’ve been able to at least get above rank 19 for the 1st time in almost a year.

Is it effective? Yes.
Is it unbeatable? Not by a long shot.
Is it annoying because like all Meta decks it’s one that everyone sees all the time?
Hell yes.

That doesn’t mean it HAS to be nerfed.
So far I’m running 21-5 with it on ranked, but I didn’t start Ranked until last week. Mainly because most of the better players are in the Rank 5 and up bracket this late in the month.
That being said…out of the 5 losses, 1 was because I misplayed badly, 1 was from getting crappy draws, and the other 3 were against decks that never even used many Class cards, much less Expansion ones. They played all neutral Classic minions with 1 or 2 class spells at the most.

The question is whether it’s valid for there to be such a strategy.

I think yes. What’s great right now is that this sort of strategy is not available to every class so other classes need to have different end game strategies rather than from KFT until rotation where the late game strategy of every class was to play their hero cards to drag the game out.

I am so happy to see Mage stop playing 15 removals and instead go into an offensive game plan, Hunter blowing up people’s faces, Druid swarming the board, and Paladin Magnetizing and buffing minions.

It’s possible that Warrior will get a nerf. But from the last Q&A, it doesn’t seem that Mad Genius will be the target.

The one thing I’d change first with Dr. Boom, is Delivery Drone. I’d make it generate a random mech. Having Discover when the rush aura is in effect AND Devistator and Dyn-o-Matic exist is a bit much, IMO.