Control warrior need be Nerf deck just too much and just make so worthless play at point feel helpless stuff like this. I mean when you have over 10 manna, more armor they ever had before because of bran and be able destroy your deck with boom-boss so All you do mill or kill from hand.
Nah. It loses if you are much faster than it and it doesn’t clear you enough. Also its defenses are mainly board-based so “from hand” damage can kill it if it’s early enough.
Nah just go for a trip on a stats site and you’ll find some decks that are consistently better than it. E.g. I’ll go hsguru now and check brann warrior (on “XL Highlander Warrior”), … … … they seem to be terrible against mages (probably the “from hand” damage I was talking about) and against hunters (is it secrets? (maybe zoo(nah closer to mystery egg))) and they don’t look too great in general against the average of decks of palas/shamans/locks for reasons I didn’t investigate (many decks).
I watched kibler run an infinite loop(non-highlander warrior) of rock master + zola(only naga) where he duplicated oxes and zilliaxes and his opp(brann warrior) had no chance of winning after he got his loop going
You’re basically saying paper beats rock, but paper loses to scissors.
I’m not contesting that. That’s fine. The match ups you listed are basically scissors to warrior paper.
But I’m saying the problem is that this paper (HL warrior) in paper vs paper matches is very lop sided. Very few if any other paper can beat warrior paper.
Or in this case a paper king. The other papers have to evolve into being a little better than paper king at resisting scissors for example so they find their niche.
So that’s why, as I said, HL warrior is so popular, and so many people complain about it (despite its on paper performance)
Imagine for a moment that oh I don’t know… paladins always beats other board based decks with their board based stuff. You know the usual buffs, shields, heals, equality effects, etc.
Actually you don’t have to imagine. Whenever pally dominates like that, and it’s not like it hasn’t happened, you wouldn’t hear the end of it on the forums with people crying about pally privilege.
And don’t even get started on spells. If any class other than mage gets to “out spell” a mage (not every one else, just out doing mage), you know a certain group of people cry endless about it.
Or just imagine if there’s only one control deck showing up on tier lists. And it only shows up in like tier 2 at best. You wouldn’t hear the end from the CCP (crying control party) about how the game’s always so biased towards aggro.
It is popular because as a late game deck it is one of the strongest, this high play rate is probably proof more people who would rather play longer games would also prefer to win the longer games so they play the better late game deck
English isn’t their first language and it shows more when they rush or are upset.
You have to play something faster than them because they own the late game. If you’re at the point they have boomboss ready to go on a brann it is because you actually lost the game a couple turns ago.
Decks with heavy burst from hand and consistent pressure farm them.
It is proof that bad players often fail to finish their opponents when ahead and therefore they lose more to lategame decks giving a different vision of what is powerful or not.
This is why any low rank of any game has more people using late game estrategies than high ranks.
Because they don’t know How to kill with a sword so they need a Rocket launcher .
as much as i get annoyed by every XL HL warrior seemingly having New Heights on turn three, its more than possible to go under even the XL decklists with aggro, and it is (albiet difficult) to outvalue them as well. Tucking cards like the new rogue espionage into ETC is a great start.
Yes and no. While they do “need a rocket launcher because they can’t use a sword” that is not necessarily related to TIME but to difficulty of the deck in general.
E.g. the basic Elemental mage of PIP is very easy to play but FASTER decks of other classes are often harder to play or even the BSM of the same class.
At the same time more difficult to play decks tend to be the highest win rate at higher ranks because they scale with skill,
because when the Devs balance the game they will see those decks “lower win rate” on lower ranks and leave them be.