I listen to Wolof, Mandinga, Bakongo, Yoruba, Cape Verdean, and Songhai music regularly. Those drum patterns are not African, nor do the Orc chants sound like African montunos.
I can admit to being wrong. But I don’t see or hear any African in there at all.
Just want to second this comment and agree with all the points; inherently changing the quest is the only way. Quest Rogue from Un’Goro was guilty of something similar, especially with Death Knights. It is not only self-damage that limits the design space; as you point out, draw and fatigue - attrition - are now inevitable and win conditions, as far as that archetype (Current Questlock) is concerned. It’s not reasonable, please change it as this individual points out, at least, in my opinion. I don’t know what other damage control could save this meta/condition of the game better.
Its far closer to African than Aussie/aboriginal. Yet, you let your emotions lead you to an illogical conclusion. Anyone who has played WoW knows the barrens is an African themed zone.
tbf one of the most considered ‘control’ decks in this meta that kinda plays like one, spell shaman doesn’t hard run a single card past 4 in one of it’s popular lists… It just the game is so accelerated… playing a 4 mana 1 overload card to survive to turn 8 is about as much control as it gets. Though questlock is just questlock with giants and a battlemaster, i wouldn’t really consider that control by wild’s or my standards, just a tempo or midrange deck with a few high value cards or 0 mana 8/8s and battlemaster.
Even quest priest in wild can be built to tempo kill people by just dropping a battlemaster on a alexstraza dragonqueen combo a lot faster than the quest ever completes, since not a lot of decks heal or taunt past 30 hp, so it’s just dying completely.
Wild control, the funnest type of control vs standard fatigue control is dead imo. IMO, i’d rather have it reversed, i have no care if standard fatigue control or wild rez priest or 2000 armor druid are dead to mechathun lock and quest priest, but they’ll have interacting anti aggro and anti control decks like Quest priest and mechathun also interacting or intersecting with control combo like perhaps wild Razakus priest or wild reno/control locks running potential guldan dk / nzoth packages.
Like i really honestly don’t care much for standard fatigue control, but killing dks is bloody murder i say, they’re the only fun type and honestly wild control is 10x more funner than any standard control i’ve ever known, fatigue is cancer, i just want combo control or wild dk control or tempo control to exist.
Or blend in archetypes. right now the closest analogue to a control deck is playing a 4 drop with 1 overload… and trying to live to turn 8 with okayish aggro and decent combo and maybe tweak the deck to discover 8 mana 3 dmg aoe against aggro. that’s about it though.
I am telling you, the theme song for the expansion isn’t at all African. The instruments are all wrong, the tempo is not there, the melody is completely different, the voices are also completely wrong.
Now if you told me that some friends of Afrasiabi who never heard African music made this thinking that it would sound African, I could buy that.
Yea i also did not get super strong africa vibes in the barrens playing wow, i mean it is kind of a savannah theme going, but i don´t think it leans into any particular african culture besides that.
I am telling you, that its nowhere near aboriginal music. Anyone who knows the zone knows its African themed, which the trailer far more represents than your initial claim of aus. Fact. Yet that was your complaint.
I’m sure they made the music up from thin air to avoid any copyright issues. Does it matter what type of music it is?
You guys are overthinking this game imo.
Maybe I’d buy that if it wasn’t just last expansion that they weren’t talking about how it was good for Priest to get nerfed because it was making people not enjoy the game despite it not actually being a problem balance wise. I really dislike hypocrisy.
It’s a question of field that got unseen for a long time there. It always was powerful from barrens day 1.
Legend to low ranks often have differences and they aren’t small. Not everything on legend really get down to low ranks because there exist unrational choices in low ranks like the insane amount of warlocks at that time making priest really bad on the climb.
We’re past the time of people trying to really play only good decks and this is an actual game design nightmare so far.
Anyone thinking that people are only playing “good decks” or that best decks have the biggest playrates are just plain wrong.
well if you play Questshaman Handlock is a lot more beatable than D6, but generally Handlock is better for ladder i guess (albeit D6 probably also is harder to play in close matchups and therefor loses % with players just playing it without investing time to properly understand it).