Dear developers,
what for heaven´s sake is this with warlock quest?? They do tons of damage every single turn. Their quest is done at round 4. While all the other quest are nearly as powerfull and not even close to being finished as fast as warlock quest. 5 tempory really? why not 10? they still finish faster then others. the quest is to powerfull. I gotta have my cards 100% good in order to stand even a small chance.
Priest quest. Takes ages and you have to harm yourselve in process to get it done. Minions get hexed anyway as they are not elusive. Or dirty ratted.
Dk quest. Never seen it in play. Just to weak.
Warrior quest. Takes 11-12 turns to even get your quest done.
Mage quest. This is one is really good. Nicely balanced.
Druid. Kinda weak for now. Maybe next expansion.
Rogue quest. Can be powerfull. Not seen it much in play as minions are pretty weak.
Warlock. This is over the top powerfull. A 4/4 elusive with charge? 5/3 rush and lifesteal or a 3/5 reborn taunt? Every single turn? Rift cost is so cheap. Just throw a card in without any cost of throwing it in-- Quest finished in 3-4 turns. Fun and interactive… This makes the game unbearable to play. After 6-10 warlocks in a row no more fun or motivation to play.
Dh quest. Kinda powerfull. Not fun to play against. Easily overpowered though.
Paladin quest. Really? every 5 minions plus 1/1. Why not every 7-8 minions? As their minions cost nothing to play. Every single turn their bord is compley full. Another deck thats overplayed by brainless players.
There are so many awesome cards made by you, that don´t even see play cause players want to win and not explore… Dont´t make such powerfull cards, so players might explore your cards more.
Game is no fun anymore. Thanks to 2 overpowered cards. And i see them 8/10 in play.