VS Syndicate Data Reaper report 282 is out

https://www.vicioussyndicate.com/vs-data-reaper-report-282/

Rogue Druid DK meta, with a bit of ctrl warrior, paladin and OTK warlock splashed in. Almost everything else is dead in the water. Diversity is way way waaaaaay down.

Treant Druid is losing the direct battle against Excavate Rogue, which means that at top legend, where Rogue is over 35% of the field, its performance has collapsed, hitting close to 50%. The deck remains the best performer where Rogue’s presence isn’t extreme.

And this right here tells you just how busted treant druid is. When excavate rogue’s presence is overbearing, and that being the ONLY deck in the meta that can counter treant druid… it’s win rate has collapsed to a measly… 50%. Fifty percent in the most hostile environment. Everywhere else on ladder where rogue is less played and played less effectively, its win rate is out of control. Dragon druid is also broken. Between rogue, druid, and the occasional plague DK the meta has almost no room to breathe and the rest of the classes are getting pushed out. Paladin, ctrl warrior, and OTK toxic lock make up the majority of the remaining decks you’re likely to encounter from diamond 5 onward.

The data also shows plague dk is heavily overplayed. Its win rate is plummeting because it’s really not good into dragon golem OR excavate rogue…like… at all. It also has no way to overcome treant druids early game. It’s down to tier 4 from its previous tier 2 status because of these terrible matchups being so common.

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I never thought plague was a legitimate good deck, though. It had some inflated wins from lots of Reno, but it’s always been too slow to be any good.

It’s nice to see that Reno is toning down. I still hope they nerf that thing.

Plague DK can’t do squat against proactive strategies, and obviously preys heavily on Reno decks. Excavate was basically just keeping it afloat.

My hot take is that I’d rather have Treant Druid than have wave after wave of nerfing aggro just for us to end up in giant value pile mirrors or with Odyn Warrior and Plague DK being even more obnoxious.

whats your definition of "diversity "
8 out of 11 classes have decks with at least 50% win rate so i have no idea what you mean by “diversity” being down

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That’s not very hot. It’s rather common actually. People are much more tolerant of like… anything… as long as it’s not paladin on top.

DR 280: pure pally is only tier 1 deck in top 1k. 6 decks in tier 2 including another pally deck
DR 282: dragon druid only tier 1 deck. 6 decks in tier 2 including another druid deck… wait not there’s TWO other druid decks in tier 2, meaning druid have 3 decks in tier 1 or 2!

How likely do you think people will be outraged at how blatantly broken druid is as they did with paladin?

How likely will this post be interpreted as some kind of bias defense for paladins, when if anything I’m doing the opposite: I’m challenging people to stop being so biased and only cry OP for one class but not others.

Priest and mage would like a word.

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No no no. Priest and mage cry that they don’t ever get on top enough, which means there really aren’t that many times when people cry about them being OP.

They’ll cry about them being unfun or boring (control priest 30 minute games) or uninteractive (mage OTKs from hand, freezing/stalling forever, etc) though

This is true, but they get complained about no matter what they have.
It could be a tier 4 deck and someone here would cry about it.
But neither class is allowed to be top tier, and everyone knows it.
At best they get to be tier 2 for maybe a month, before they are killed.

I barely see Druid. Paladin was all over the place.

Paladin can clear my board as an aggro deck. Druid can’t.

Paladain has Boogie Down and previously Order in the Court to maintain insane consistency. Druid doesn’t.

Paladin has Countess for winning the late game once you’ve managed to survive. Druid doesn’t have that.

If you run a Treant Druid out of cards around turn 5, you basically win. Meanwhile Paladins keep reloading and can take you to (their) Fatigue.

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I would say mage/priest gets complained when somebody just lost to them. Those class get played a lot even when they’re bad so they end up getting their share of cries.

The class that gets complained a lot even when they’re tier 4 is lock, cuz their mechanics tend to be disruptive (tickatus comes to mind)

That’s popularity. Separate from whether the class was/is OP.

Yeah, it’s pretty sad that it’s the best thing dk has going for it. It beats highlander decks and noobs.

problem I see is that people are still playing the same netdeck from 2 months ago.

It has been “good enough” so no one is experimenting to speed the deck up.

That’s called dropping the plague package. There’s no way to speed up your opponent drawing their deck. So if you want to have a faster DK kill, you don’t use plagues.

Unfortunately, that means using last year’s cards that haven’t kept up with the power creep of this year. Unholy aggro and triple frost are also both bad.

this game makes no sense to me.
I spent over 100 dollars only to find out the classes I have cards bought for are crap, and according to reddit they are never allowed to be good for very long.

Just drop the act, Mal.

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It’s mostly a meta to be fixed on buffs.

Rogue:
Nerf velarok. Anyone even discussing this one should look itself in the mirror.

Warlock:

Then you change the warlock sludge back. That change makes no sense other than try to promote it as an OTK deck.

Go ahead and even overcompensate buffing other stuff in the deck.
It’s almost impossible to buff this too much.

Priest:

At this point Just buff thief priest out of the"unfun tax" and let players find the way themselves.
We’re almost drowning in card generation anyway.
Priest will Just be another one.

Also Priest entering the meta Will help keeping the dumb stuff down and bringing something for the weaker classes beat up and gain some winrate.

I hope this happens. Maybe I can actually win once in awhile.

but only the cost decrease, everthing else about the card is fine but decreaseing by 3 a class card you get to dsicover may be too much

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Yeah, that or increase the mana cost on the Velarok itself. I’m more of a proponent of not giving the 3 mana decrease. Mana cheating is the main issue especially when they can bounce and do it again for free.

Or, imo, just change charge to rush. Most problems solved there.

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Velorak nerf change stats to 3 3 it soul be fine maybe ?