Vs lack of data frustrating

Anyone notice the 1k legend mu spread is almost devoid of data, white in almost every MU.

I realize its a free service and im thankful for it, but it really makes it hard to get any sense.

And rely on data outsike 1k legend on mu is quite unreliable, a lot of mu flip or become much more or less favored in 1k legend.

Yes but thats normal at the start.

Are we discussing vs report here?

  • Overload Shaman? You can nerf the entire Tier 1 bracket, and this stuff is not going to become playable.

Said it so many times, with more and more power creeping, old overload cards become more and more punishing.
You need more of them “if overloaded” cards to make it worth running lightning bolt today.

The mana cost of lightning storm is an embarrassment to the card balancing team.

There just aren’t enough games played at that rank in 4 days to get enough data

You’re talking about trying to get data tracking on 1000 specific players — that’s what top 1000 means. Any of those playing on mobile, can’t track, no tracker app for mobile. Then you need to take away the people who just don’t want to install the tracker. Then you need to take away all the people who want to play popular decks. Lastly you need to take only the games they play against unpopular decks, with a time limit of one week.

In short, you’re asking for the impossible.

Oh quit complaining. D4-L might be off but it’s not THAT far off.

data is blank because there is no data, decks that you see blank disappear at those ranks

They don’t quite disappear, but if VS only has 4 games of data they’re not going to say one deck has a 75% winrate, they’re going to release nothing and say they don’t have enough data to reach a conclusion

I think they only fill in a box if they have 100+ games of sample size. And there might be a point that they could go a little lower like 50 or something and still be alright

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I can’t play that draw overload card, playing it on 2 is bad enough, having to mess over turn 3 is game losing, if it overloaded your opponent instead it might be worth playing xD

how about evolve shaman ? big shaman ? the only deck it has that does anything is the stupid totem deck and that theme is suck!! make totems, buff totems, turn 5 Arguhhahahahahaharrrahhhhh lethal and boring

This is more of an issue with how popular a deck is and how much people are playing HS than VS data. You can’t really blame VS for this.

Let’s say in a meta there are 5 really good decks. These decks get played a TON and show up on VS and those 5 decks have matchup data.

Now let’s look at a meta where there are 20 really good decks. These decks get played a TON as well, but less individually overall. Thus, less matchup data.

In fact, I’d argue that the LESS matchup data that exists in Top1K Legend means that the meta is MORE balanced than when there is tons of data, because the data is spread out through so many decks that one deck can’t meet the minimum matchup # to show up on the report.

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What gets me is the final statement of «nobody can figure out how to counter Frost DK» when hardly anybody is playing things other than DK, Druid, Rogue, and DH at high Legend.

Control Warrior is probably the counter to Frost DK. Back when we had Rancor and Shield Shatter, I was farming Aggro Dk for easy wins. But Warrior doesn’t even have data because it’s a self-fulfilling prophecy: «warrior bad,» so nobody puts effort into experimenting and deckbuilding, so it uses only a few bad decks, and therefore it looks bad to VS and that’s what they report.

Bruh
https://i.imgur.com/6WQRcCc.png
That one green square is Lightshow Mage.
(Winrate table is for D10 and up btw)

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Because far fewer games are recorded at top 1k compared to every other bracket (less than 30% of the rest of Legend, which is the next smallest range, and just 3.1% of total recorded games). It’s also a consequence of a narrower meta. The amount of data gathered for decks that see minimal play is not sufficient to accurately populate the graph.

They cannot survive the early game or the late game. Big shaman worked before because vandar fixed the curve better. And the 6 mana swap manacost made the 10 mana card playable earlier. Now it cannot survive aggro.
And if they play vs a slower deck. Well they have removals and we don’t.

Edit, was dead sure barbaric rotated… guess that part i said is wrong.

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