https://www.vicioussyndicate.com/vs-data-reaper-report-220/
Shaman is my worst match-up against my Deathrattle DH list. HP mage destroys me as well. It’s my last class to 1000 wins portrait though. Damn I guess I’m screwed.
As expected, Handlock dominating the meta.
And Ramp Druid still vastly overplayed (as is Wildfire mage, but it´s kinda a mage thing apparently to overplay the class instead of demanding a proper deck).
Rogue is back to lovers only, and i kinda like it that way.
VS seems to really hate Paladin lol
Libram Paladin is pretty strong right now imo, even in higher Legend.
HSreplay stats show it’s performing well Bronze - Legend
Ppl just aren’t interested in learning or playing the class at Legend - High Legend which is fair.
in legend only and barely above the 2 druid decks, hardly dominating…
so how do you explain 13%facehunter in top 1k if it´s not handlock dictating the meta?
Some of its popularity is also thanks to Ramp Druid being overplayed, I bet. It doesn’t fair so well against Handlock, however.
“Face Hunter is clearly good, but it strangely performs worse where it is most popular. The explanation is easy: This is also where the meta is most advanced in its development, and where several decks are rising after the balance changes to pose serious problems for Face Hunter. Fel DH, Control Warrior and Shadow Priest are going to become roadblocks going forward. The deck is an important component in the format to keep Handlock in check, but it’s got clear weaknesses”
just to quote the report directly.
they don´t hate, they just show the statistics. You are entitled to play a deck and think it´s strong, but if it´s statistically not performing as well as others that´s just objectively wrong (which is also the mistake a lot of wildfire mage players make i´d reckon).
Oh look, handlock is one of, if not the, strongest decks in the meta.
Who ever would have guessed that?..
Incredibly sick of both face hunter and handlock. Ramp druid is just as bad as priest ever was.
Not loving this meta, tbh
Who would thunk it, I had to switch from rogue to face Hunter on my main account due to the prevelance of handlock
The advocate of raise dead nerfs maybe suspected it
I was thoery crafting Rogue decks in my head last night and it seems that I was correct for now at least that there isn’t much going on. Quest is decent still, but there isn’t much room for improvement for it. Poison Rogue is still better than I feel it should be (I just don’t like cloak of shadows regardless off the cost)
I feel there has got to be a decent tempo list that can be put together for Rogue. Going back to strong neutrals carrying the class. lol.
Ah we’ve come full circle already.
Bravo blizzard, bravo
I remember saying this a few days ago about coming full circle in a tired on nerfs thread
False.
Data is just an indication of the direction of the meta, it is not the end all be all.
Analysts merely translate the player’s activity into aggregate numbers. That’s it.
It’s precisely the set in stone thought process presented here that causes thousands of player’s to be data fanatics… yet somehow they stay hard-stuck at their rank for years and will never climb.
Lack of player innovation. The best players are where they are because they not only follow the data, they help create it (see top 100 Legend).
There’s nothing objective about VS data. It’s just a tool that indicates the flow of player activity.
In regard to be original comment you responded to…
VS seems to really hate Paladin lol
I wasn’t being serious.
they don´t hate, they just show the statistics.
Besides, they regularly admit on podcast their dislike for certain decks. Whether their likes and dislikes affect the data is beside the point.
ZackO and Hat both are pretty candid about their personal preferences.
Data heads… they’re just like sneaker heads except with data. Smh
Buddy you picked the wrong player to preach your data mantra to.
I should rename the topic to “Schyla’s right… Again.”
oh, i´m absolutely advising to take every statistic with more than a grain of salt.
but if you understand the statistics at hand they are a very usefull tool to work with. And while it´s true that especially the top 1k can be misleading, as it tends to build pocket metas outside of the larger playerbases experience that can warp winrates around, it still also usually exposes weaknesses in decks like libram paladin that get abused more by better players.
And to be clear, libram is by no means a bad deck. It´s still performing very very well throughout ladder (and is still shown as the #1deck to climb with atm in the report). It´s just really not hard to counter if you want to (it falls down a steep cliff if you run silence or similar effects against it).
This is true for every deck in the game.
If you build exclusively to counter 1 thing, it is very easy for anyone to do.
The trick is finding good cards that achieve this goal without sacking your decks performance against everything else in the field.
Take Quest Priest for example.
This deck destroys Libram Paladin without even trying to, it just naturally counters everything Libram Pally wants to do.
The reason Quest Priest is tier 4 is that for every game it wins vs. Libram Paladin… it loses 5 more games against every other meta contender.
It’s not so simple to counter a specific strategy without harming your consistency in other areas of the meta.
Even at the highest Legend mmr, the reason counters are so effective there is because you play against mostly the same people any given day.
Say for instance I’m in top 10 Legend.
1-3 players could make up over 50% of my pocket meta.
This niche scenario does not accurately compare with the other 99.9% of the Hearthstone player experience.
In short, ‘countering’ Libram Paladin as you describe is not as simple as it’s being made out to be.
The same is true for any class that’s trying to counter a specific deck.
P.s
Silence alone does not really counter Libram Paladin… Liadrin will still give Librams back to your hand post-silence and every good player knows how to play around a random silence/transform effect by spreading out their buffs and maximizing the number of times their librams are played.
Priest just so happens to be the 1 class that has a tradeable AoE silence, endless removal/mind control/healing, and the inevitability of shuffling a card into their deck that literally has ‘I win the game because you took too long’ text on it.
Obviously you can’t beat/counter everything… otherwise the deck is busted and needs to be nerfed.
See pre-nerf Weapon/Burgle Rogue.
I mean, it was obvious that handlock would dictate what is playable and what’s not in the meta, so I guess that’s what the devs expected?