I don’t know how your brain works so I’m not going to judge further, but personally I’m VERY aware that Razzle-Dazzler is an extremely sensitive part of the deck. It can be “fed” in ways that can turn a board from a 4 minions Razzle-Dazzler to a 7; I fully expect beginners of low ranks to be completely useless at it; not surprising that the win rate drops as the rank …drops.
If they don’t have a clear, you won. That’s how the win rate changes; if may happen only 1/3rd of the time that their luck is out; but 1/3rd of the time is 33.3% extra wins.
You have to compare the odds of drawing more different spells in your deck through N turns with odds of them not drawing their aoe clear in those same N turns
And I assure you, the odds of you drawing 4th or 5th different spell from your deck are much lower than of them drawing an AoE if they didn’t already have it.
So your best expected value in the long term is to drop it ASAP and get the tempo, if not the value.
I dont think the winrate for rainbow shaman is exaggerated. I think its a decent deck to climb with. However i feel like if people started to tech against the weapon it will struggle. The windfury weapon really carries the deck
Not only what you said is random guesswork: it also depends on the 2 decks. Fact is this game makes you lose a lot of the time by just having some extra bad luck,
it’s about giving that extra push; 2 extra 5-mana minions are huge on the board; they may actually feel they are 10-mana worth and they drop on round 6.
From the formula, we can prove that the number of games played by a certain deck doesn’t change that deck’s strength.
If it does, well we can also check how. Does the increasing number of games played by that deck decrease its’ deck strength, or does it increase it? Or none of those?
That’s a very dumb thing to say. Those decks in general spawn in an instant multiple complex minions (they often have active effects you have to be aware of); they are not beginner friendly decks; or if you think they are beginner friendly: you don’t know the decks.
And that’s the least of it in this case; the “feeding” of Razzle-Dazzler itself has a higher skill cap; I’m personally VERY aware I can’t play it even near optimally because I’m not perfectly aware of what the opponents do or will soon do.
The more you have of something, the lower the value of the next additional unit of that something to you.
It’s a basic economic principle, universal for any type of resource.
You even see it in the card costs. Summoning 3 silver hand recruits costs 3, summoning 5 costs 4.
That means you paid 1 mana for 2 (0,5 mana per hand) while until then you paid 1 mana for 1 (3 mana for 3 silver hand recruits = 1 mana per hand)
It’s everywhere.
No, it’s not about the extra push. It’s about resource management, and yours, is a bit lacking in foundations.
But thank you! I haven’t enjoyed like this for months. To find someone so lacking in foundations correcting one of the top players, that’s really rare xD