And I don’t mean it’s dumb because it can never happen; even if Blizzard does it it would be dumb ; there’s no reason to nerf it.
First of all they contradict themselves; they say it’s not that great; so why should it be nerfed?
But doing so also underestimates the player base way too much; they are not that dumb to play for long a deck that isn’t that great and eventually gets into mirrors on top; it’s mainly the novelty that increased the numbers temporarily and even if people do mistakes they are not incorrigible and they eventually learn; in fact there is clear proof BSM is diminishing in numbers already naturally by the players themselves since past 24h X 3 have clearly fewer BSM games than the past 72h.
It’s bad when 1 card in the mulligan has a +10% impact on the win rate, especially when it is creating swing turns on 5 that most decks have no way to respond to.
The deck is nothing over the top, but Skyla is.
Skyla is a broken card in an average deck.
It won’t really need to be nerfed if mage drops under a 10% play rate, but that probably won’t happen before the next balance window.
If they think that way then that only proves they have malignant impatience. The play rate already drops; multiply the last 24h play rate by 3; it’s less than the play rate of the last 72h.
Just let the players reach equilibrium themselves; yes sometimes they are dumb but they are not THAT dumb; they don’t like losing and they don’t like mirrors.
Reno isn’t even that broken. It fails to make any other deck over the top, and even Reno druid isnt a tyrant. It also gives plenty of room to kill the druid before Reno hits.
It’s the obvious pick. It creates the worst game experience and is the obvious power outlier in win rate.
Reno with ramp mana is pretty malignant. Even VS said it doesn’t allow any deck with big minions to develop. Reno is the gates of hell for anyone who goes with minions to late rounds …without Reno.
I agree skyla needs a nerf I also agree reno or the whole Highlander thing needs a nerf not just because of ramp but because they can just abuse cards and clone or discover more then one card
Comparing reno (which requires 10 mana) to a borderline broken 4 mana card that just rips you is quite funny. Especially as the weapon grants you a coin, so you can more easily ramp as mage and just pump it
The goal of a balance patch is not to balance the game. The goal of a balance patch is to convince the playerbase that Blizzard is balancing the game. It is, first and foremost, a persuasive tool. Facts are bad at persuading people.
The biggest problem with waiting until an equilibrium is reached, besides the fact that we don’t know how long we’ll have to wait (could be infinite), is that naturally reaching equilibrium is a quiet thing. The typical player will have already convinced themselves that the deck is broken and needs nerf well before that point. They’re not going to look for data that tells them equilibrium has been reached, and if other people show them that data they will reject it on instinct, because confirmation bias. Even very “smart” people routinely behave like morons in this way.
Blizzard doesn’t care at all about actual balance, at least not directly. What they care about is the appearance of balance. What matters isn’t the winrate data, what matters are customer satisfaction polls and sales numbers. Balance patches are about fixing the latter, not the former.
Oh, and please can it with the “bad for the long term health of the game” nonsense. Blizzard has been cynical with balance patches for years now. Humanity has certain flaws which are fundamental unfixable and eternally exploitable.
While i not like those types of pay off cards the fact is that blizzard lately is Messing card rarities Very hard.
You can’t have your deck main engine to be a legendary and not expect absurd Mulligan winrate If said deck gets to be viable.
Because it has to be powerful enough to compensate the inconsistency.
So when king Tide gained a companion is when it did really take off and the reason why It took off.
Anything else is negating that Math is a thing.
Could literally be king Tide 2 and we would be more or less in the same situation.
Absolutely correct, and I’d just like to expand this argument to decks whose main engine are any 1 or 2 cards. I’m sorry, but if that’s what they consider good design, they should immediately resign.
Those decks are notoriously boring and one-dimensional even when they’re broken, and they can either be broken beyond fixing (DH, this) or so bad they never see play.
What the hell do they have in their heads when they design cards that will carry decks on their own like this? Do they really think people will just keep buying packs until they get those cards so they can abuse broken decks?
The thing is, Skyla could cost 6 and this would still be true. Adding 1 to the cost would still have a bunch of turn 4 Tsunamis, just not quite as many. The card is OP even if we assume that Legendaries should be a little OP.