Viper needs nerfed

I have no issue with a card that is basically a dirty rat. But add in it gives your zerg reborn and has them attack the card in question on top of things is just broken bs. Especially for a 4 cast. It needs doubled in price or lose the gives your minions reborn. It is beyond freaking broken.

3 Likes

I’m almost never on the ‘this needs immediate nerf’ bandwagon but this card is utterly broken. They need to remove the reborn aspect, otherwise it’s a perfectly fair card.
To give your entire board (and it’s Zerg so that is usually 6 minions + a location) reborn for 4 mana alone would be broken.

3 Likes

Agreed 1000%, Viper is way too strong against Armor Warlock, Control and Starship decks. And quite frankly the only thing stopping me getting to rank 1 legend. EVERY game exodar and kil’jaeden are getting viper’ed it’s NOT fun . Starship decks just seem EVEN MORE useless now exodar can be vipered. Control Warlock and Control Warrior are INSTANTLY broken decks thanks to viper.

The FIX —> Make viper ONLY bring cards out that are 6 mana and below and it only gives 1 zerg reborn not EVERYTHING. But let’s be honest at this point the devs have lost all reasoning along time ago so I don’t see a nerf happening. But the fix above is what’s needed 100%.

2 Likes

Just play around it , problem solved.

1 Like

You should be a comedian.

2 Likes

Especially with give your zerg +1 minion on board. I love it but guessing this is one of a couple zerg nerfs.

1 Like

I hope this is a joke, because I don’t see the funny.

I’d change the 3 mana minion to only give +1 attack. Never should have given health, it’s even out of flavor for what zergs do in StarCraft. That and a significant nerf or a rework to Kerrigan’s hero power and I think zergs would be in a much better spot.

4 Likes

I totally agree. The card is by far broken as it gives other Zerg minions reborn.

If it’s going to be an aura effect this seems like how it should be.

1000 percent agree the +1 health makes it to good

The reborn is completely unwarranted and needs to be removed ASAP if they are going to keep it at 4 mana. 8 mana, sure, but 4? Insane.

1 Like

Make the Infestor 4 mana honestly.

It curves way too well where it gets reborn like 3 times and then gets trigged 6.

2 Likes

Gives the opponent and easier chance to play something to disrupt it as well.

2 Likes

The turn 2 buccaneer (which is hard to remove at 4 health) turn 3 infestor turn 4 viper or Yodeler is just too brutal. Sets up a massive board on turn 4/5/6

1 Like

DK is already so dependent on infestor to begin with… tinkering with its ability to scale will just end up making it a bad token deck. After trying with the undead handbuff stuff at least they finally gave DK something to work with that isnt some piecemeal slow deck.

On a somewhat tangent I do appreciate that the game is a bit more board based now…but those boards look exactly the same every game. I wish they would do more ‘brouchure’ type cards from the perils miniset to give at least some variety to how games play out or mabye axe ‘choose one’ from being druid only and have it apply to every class.

I also think they should eliminate the ‘persistant aura’ and have the aura apply one time to a minion so that various effects like horn dont get ruined by the aura.

The LOGICAL fix is the Aura is +1 attack only but they just won’t change the stats or how they work. Cost increase is about the best we can hope for to slow the ability get that aura running so early.

You sure about that? It won’t be the first time they nerf the health buff out of a card. IE Blood imp used to be +1 health to everything aura instead of what it is now. Murloc Warleader used to also give +1 health.

I would be happy to be wrong on this point but the current team has made some very questionable changes to cards that didn’t get to the core of the issue of the card. It was either that or they flat out ignored it.

I agree, double the cost or remove the reborn mechanic. Zerg boards are already nearly unable to be removed as is thanks to all the other absurd mechanics and interactions.