Vicious Syndicate's Data Reaper report is out

New VS Report on the trending meta is ready for you perusal.

https://www.vicioussyndicate.com/vs-data-reaper-report-232/

Hot takes: Warrior, Paladin, and Rogue are the major players. Who could have ever seen that coming?

8 Likes

im pretty sure the guys who been saying cursewarlock killed control or made it unplayable never saw tier 1 control warrior comming

Vs Syndicate has been predicting the rise of control warrior dominance since before the rotation actually. Just listen to their podcasts from several months ago.

1 Like

Could you please link me to their podcast? I’ve never listened to it, but would love to hear it.

Edit: Lazy me. I found it through Google. For those interested, follow the link below.

https://www.vicioussyndicate.com/data-reaper-podcast/

1 Like

At the risk of sounding like a broken record… WhY dOeS bLiZzArD hAtE cOnTrOl??

I’m kinda surprised Rogue is Tier1.

Just as I thought… Control Warrior may be slow for climb but in terms of WR it’s far beyond any other option. In lower ranks the Elemental variant is almost a direct counter to everything aside from Mech Paladin, while in High Legend the Kaza-Elemental variant beats the competition. At least one or more cards need to be tuned down a bit, it’s not like it’d kill the deck like in the case of Quest Hunter or Warrior. The new minions actually feel balanced, the issue lies with how easy it is for CW to find an answer to anything.

Control Warrior’s answer: MORE ARMOR!

1 Like

Well…

Peasant can fit in most decks and it’s a good start for who is a looking for a deck to deal with control warrior.

Gonna start doing some experiments today regarding that to see if i can score a warrior killer deck that isn’t bad against everything else.

1 Like

Hey, good luck! Make sure to share your list with us.

I’m not. They typically have an explosive opener with gnoll/double agents, or if really lucky prep-vessel-go fish. And once it starts going back and forth, they can start dropping their high-value stolen class cards.

A lucky jackpot play with the 4-mana free spell battlecry naga can also outright win games on T4. Just yesterday I jackpotted into a drakefire holding the naga, game was over.

1 Like

That sounds like a fun statistic I’ve never calculated before: average turns per rank up.

Okay, done. This is for Diamond 5 to 1.

Tier 1 Average turns to Legend Winrate
Fel DH 2,394 52.35%
Control Warrior 2,434 53.39%
Mech Paladin 2,490 52.41%
Tier 2 Average turns to Legend Winrate
Holy Paladin 2,852 52.63%
Big Beast Hunter 3,030 51.98%
Naga Priest 3,057 51.84%

If we assume one turn per minute on average, the Legend climb should take about 40 hours for Tier 1 decks and about 50 for those in Tier 2. These time and turn estimates assume average skill for the ranks in question; higher skill can get done faster, and lower might not get done at all.

3 Likes

The 40hr estimate seems way off. I get to legend playing a few hours a day for a couple of days (I estimate 10-20hrs). Hmmm… I don’t think I’m an anomaly.

3 Likes

Sorry where does it say in the VS report rogue is T1? Last I checked it says T3, but it doesn’t feel like T3 when I play it, I can maintain over a 55% winrate.

It doesn’t. But it’s the most popular deck and RinseWizard doesn’t have the reading comprehension to scroll past the first chart or to understand what information it’s conveying.

1 Like

It felt off to me too, that’s why I put the winrates in there. If you think about it, 53.39% winrate means there’s a 46.61% chance of losing a star. 53.39% chance of gaining a star minus 46.61% chance of losing a star adds up to an expected value of 0.0678 stars per game. That means 221 games on average, if the winrate is accurate. It’s about 11 turns per game for Control Warrior, hence the final figure.

I average a winrate significantly higher than 54% myself, so it doesn’t take me that long either. But it seems like it would take that long for the more typical Diamond player.

Every single Warrior I have encountered was Kazakuzan.

Am I the only naive person who was running the non Kazakuzan build?

I love VS, but I don’t understand how they’re not seeing that you just can’t run that build because you just lose to all other Warriors!

I did poorly overall. It’s not very good against Rogue. I lost against them most of the time. I really feel baited.

I am really confused by this report. I guess I could just be a a weird micro meta, but I think I wasted my time with the non Kazakuzan build.

I am even more confused as to why the Charge version is bad. I often felt that I needed to kill my opponent and I just died with a full hand of high cost low value cards because I didn’t hit the Finley Combo.

1 Like

From the report:

The Galvangar OTK variant is weak in Warrior mirrors and is also weaker against the rest of the field, except for a few fringe matchups (Boar Priest, Naga Mage, Curse Warlock), so we struggle to see any justification to playing it on ladder.

I don’t see how you’re seeing that they’re not seeing that you just can’t run that build.

This has to be without taking the star system into account , no way it ever toke me over 10h of play in years to reach Legend regardless of what deck i played.

1 Like