Druid quest. Always start in the hand.
Quest: End 4 turns with any unspent Mana. Reward: Ossirian Tear.
Ossirian Tear : Choose one cards choose both affects,
So I guess the Dev heard how most ‘ramp’ druid do nothing till turn 4 and thought this card would make sense, the affect kinda decent if choose one cards are plentiful. But requiring 4 turns of unspent mana is hard to do Early game without giving so much, I honestly would say make this co-side with the Ramp Cards, Ramp 4 mana crystal would see this and the “ramp your opponent” affect on Biology Project see some decent play, , the list of “Choose 1 cards” I’ll be kind of to list, now i’ll leave this to Stander cards only or i’ll be having to list Every card, but i’ll say we need treat this affect like Fandral Staghelm so if there is more then 2, you don’t get ‘all’ unless its the minions. Card like Branching Path don’t do all for those who are new, or never knew this interaction.
How choose 1 minions work with forms
Highest # Atk and Health + Keywords Example Taunt And Charge.
How Choose 1 spell work that scale with Spell damage [SD]
(# + SD) + (# + SD)
So The cards in stander we’ll have is the following.
Crystal Power - Deal 2 damage to minion, heal 5 (you wouldn’t want to heal the minion generally so this more for triggering heal druid, heal druid does float mana sometimes), Side note to know if you use it on Hero face, it’ll only heal and not deal the damage.
Power of the Wild - Summon a 3/2 beast and +1/+1 your board, good for token or wide boards summons stuff,
Wraith - Deal 3 damage to a minion and deal 1 and draw a card, 4 damage or Spell damage Math,
Druid of the Scythe - 4 atk with rush and the 4 health taunt are the highest when combine, making a 4/4 rush taunt beast. Now bad for 3 mana, but only can be done later game.
Mark of Nature - +4/+4 and give taunt to a minion
Wardruid Loti - all her combine forms make her a 4/6 Taunt poison rush Stealth minion for 3 mana, VERY good all times in the game, maybe one the best choose 1 creature we have.
Keeper of the Grove - Silences 1st then deals 2 damage, still a 4 mana for 2/2 but this could be game changers later in the game for single target big things like mechs.
Mark of the Loa - You give the +2/+4 taunt buff to a minion on board then the 3/2 raptor come out.
Druid of the Claw - 4/6 Charge Taunt for 5 mana, OH GOD I MISS YOU BUDDY! Hope this becomes viable somehow.
Starfall - Deal 5 damage to a single target minion then the 2 AoE happens, like wraith you treat this as 7 damage to single target and 2 damage to rest the minions before doing spell damage math.
Nourish - Gain 2 mana crystals and draw 3.
Tending Tauren - Summon the 2 2/2 Treants then +1/+1 the board (not including the Tauren themselves).
Ancient of Lore - Draw a card and gain 5 health. Heal Druid like this allot as a combo.
Ancient of War - Becoems a 10/10 Taunt for 7 mana VERY EFFECTIVE WITH NO SILENCES/KILL MINION AFFECTS.
Cenarius Summons the 2 2/2 Taunt Treants then +2/+2 the board (not including him much like the Taurent).
So this is all the current Stander Choose 1 cards and how they act.
So what do I think with this card? It might help Heal Druid as right now it’s the only class that floats on mana, and can make sure of the choose both affects, in Wild this card can make a new “choose all paths” type of deck, but by far the best cards for the Choose all remain to Loti in Stander gaining the most out of this and AoL for Heal Druid, and if a Mid-range Druid ever comes to be, Cenarius and Tending Tauren in some sort mid-range Token Treant Druid can be made.
Now if we look in decks inthe past that rely on Fandral Staghelm you can say this card is the same fit, but we do loose our hero power, so this mean we loose armor generation and removing 1 health minions.
That’s enough typing on my end, let’s read you’re ideal on deck and type of deck this might see play in, Right now i’m leaning on Heal Druid Support that is very much needed. Do you Agree or Don’t please explain down below.