Unnerf the Watchpost

So, the team actually makes two decent anti-aggro cards. They are quite popular, no one really complains about them, and they are actually effective at keeping the game from devolving into mindless aggro spam.

The first round of nerfs come in, the cards people actually complain about either get a slap on the wrist, or aren’t even touched, while these two get nerfed into the ground.

Not surprisingly the game quickly devolves into more aggro spam again. Now, you play secret Paladin or Face Hunter or you lose basically. Two decks that were already strong before the nerfs, but now just run amok on everything else.

Lord forbid the meta actually slow down and be somewhat interesting again. These cards need to be unnerfed asap. Doing so of course wont solve all the problems with this game, but will open up more viable deck options that isn’t just vomit out all your minions as the core strategy.

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I find they don’t make a lot of differene to outcome of a game, except with hunter where they get to attack with them as well (with the legendary sword).

I tried using them a lot with paladin silver hand recruit deck (which failed). Found I was getting matched with a lot of decks which also had watchtowers. Switched to token spell druid deck and then never saw them in opponents deck.

They were probably nerfed just because enough players were calling out for them to be nerfed, no other reason.

I think you can bet your britches that Team 5 will not un-nerf these minions. :frowning: I agree – I quite liked Watch Posts.

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As someone who has been playing face since day 1 I promise you the watchposts were not as good against aggro as you think they were. They only got value because people would steer 4 damage into the 2 mana one forgetting that their deck curved out on 4 and that their entire hand and top deck were going to be playable. this in turn meant that when you played the 3 mana watchpost your opponent had conceded board or burn and couldnt deal with it. When playing aggro if you ignore the 2 mana watchpost you can usally deal with the 3 mana one really easily. As an aggro player I would 100% be ok with them unnerfing the watchposts so I could go back to watching my opponents waste their turn 2 and 3 thinking they had got me.

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This is true, but in a way, they did help to keep an aggro takeover from happening. They helped to allow for slower decks to have a chance at surviving. I’m not saying these were the be all and end all to anything. They did help to serve a slight purpose, however.

Also, do note, their drawn and mulligan winrates were not off the charts either. There was no reason statistically to nerf these neutrals except for their popularity. But, wasn’t that their intention by making them? For them to be liked and used?

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there were lots of people complaining about the watchposts here before the nerf. :face_with_raised_eyebrow:

there’s always somebody complaining about a type of card or mechanic, not sure why you argued otherwise. :smile:

regarding the nerf, both of the watchposts are good counters to aggro decks? I didn’t played aggro since the expansion came out but I kinda have the impression that only the “create 2/2” minions is actually good against aggro

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turns out a 2 mana 2/3 can be removed quite easily with no effort.

3 mana 3/4 is so easy to remove, that unless you play it in your first 4 turns you can’t really put it on your empty board.

I would have made them a 1/4 and a 1/5, so they could stick around more time.

It’s a shame because I had to remove them with kargal from my control lock and now I have one less win condition… yep, Ysarjj + strongman are back in the deck :roll_eyes:

And from rogue too! Now the only way I could play rogue is full aggressive, which I don’t like; I had to delete that deck, it wasn’t savable

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The 2 cost one raised the cost of cards, which slowed down the number of minions aggro could spam per turn, which in turn slowed down how out of control the board would become.

Both were pretty good, neither were OP.

Now they both just die before they can really provide much value.

aren’t you exagerating a little?

they are still good anti-agro cards that must be killed. They still fulfill they purpose pretty well

They’re more easily killed, for instance a warlock can, on turn one or two, cast Soul Shear and destroy your Far Watch Post now.

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Yea, Watchpost Rogue went from a fun and competitive mid-range deck, to an unplayable trash-tier deck.

They were fun and useful, but no point to them now other then to make it harder on yourself by putting in weak cards.

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Nope it just shows their bias. I predicted a card like Far Watch Post in every Tickatus thread and knew it would get nerfed immediately. The same people screaming to nerf FWP? The same people in the threads saying Tickatus was fine and only impacted “greedy control”. Far Watch Post only impacts greedy aggro. Devs love the brain dead aggro decks though so it had to get crushed.

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Most aggro decks can easily handle it on turn 2 with 3 health. The same way the taunt cost reduction guy is garbage. Hell most decks in general can do 3 damage on turn 2 to a minion.

I don’t really play aggro and I hate watch posts. They stall the game so much and just make it awkward to play.

Neat idea but they shouldn’t be an autoinclude. There should be specific decks they slot into.

They were everywhere before.

So you irrationally hate them. It only really impacted aggro.

No the people that wanted them nerfed are louder.

Blizzard didn’t nerf them because people were screaming for nerfs. (Exhibit A: Tickatus.)

Blizzard nerfed them because of BOTH the sheer volume of decks that autoincluded them even when they had nothing to do with that deck’s strategy, and the increased winrate the numbers showed when they were played on curve.

Part of me wishes the health had stayed at 4- because I, too, autoincluded far watch posts in pretty much all of my decks, and I enjoyed the advantage coining one out gained me.

However, I can logically see that the reasons I enjoyed playing them in pretty much all of my decks were actually also good arguments to nerf their survivability.

Plus I’ve been having fun playing with those two extra flex slots my decks now have, lol

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Oh please that’s a huge lie. People were spamming the forums about that card in the short time span more than Tickatus threads.

I have hated aggro since day 1 it counters everything i like to play however i cant agree with you the watchpost were just to good to a point they crippled it ,a whole arquetype.

Having 2 cards alone do that is not ideal in any card game.

Face Hunter, which is the most aggro deck that ever aggroed, was already a strong deck even pre-watchpost nerf.

Now, the only thing that can even compete with it is Secret Paladin, which is a deck that kindof straddles the line between aggro and mid-range (and was already a tier 1 deck pre-nerf).

They were strong anti-aggroed tech cards, yes, but they didn’t come close to crippling the entire archtype.