Unkilliax nerf idea

With warrior having access to ramp and hydration station allowing for even more infinite unkilliax summoning, I think something will need to be done.

I think the best answer would be to have the virus module be battlecry: gain elusive, poisonous, reborn. Might be a bit much, but they could play around with which keywords are in the battlecry and which are innate to the module.

That way the back half is a lot more manageable and it massively nerfs resummoning the infinite unkilliax army.

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The way to nerf it is to raise the costs of specific modules so they can’t work with specific other modules.

I think reborn is the biggest issue woth the card.

they could move aroudnt he keywords to other modules like moving elusive to the haywire module

I suggest we nerf it by reducing virus module’s cost to 2 mana. That way everybody can play it sooner! That’ll show those warriors!

They should just have lifesteal be its own separate module.

Genius! Then Zilliax will no longer be the highest cost Taunt minion for Hydration Station to resurrect!

That would have been good before Warrior was able to have 17 mana.

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There’s always going to be an unpopular version of Zilliax that is playable in standard until it rotates. Instead just think of ways to deal with it if the card is that detrimental to your deck.

When you mana nerf Unkilliax, or any popular Neutral for that matter, you are actually buffing Druid and nerfing everyone else.

Now, you’ll be buffing Druid and Warrior, and nerfing everything else.

The problems really don’t arise with the Zilliax modules anyway, they arise with things that interact with them.

Battlecry and summon a copy for 9? Fine.
Resurrect 4 of them and immediately attack 4 times and then get to attack 4 more times for 8 mana? Not fine.

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Just make it draw 7 cards whenever it attacks. Then they can mill the rest of their deck summoning half a billion of them.

If you don’t have access to something that is an easy answer to unkilliax then just play this in deck. It’s not a terrible card to play in the meta regardless.

It is terrible like every other tech card. You’re giving space for good caeds in your deck to include a terrible card that is only good in niche situations.

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Exactly the point of tech cards lol.

If a niche situation accounts for more than a certain amount of your losses, it’s worth addressing. That is what tech cards are for.

Correct techs win tournaments. If you don’t believe this, watch any historic upset in any card game of your choice, it’s usually a brilliant tech that can make history. There’s many YouTube videos dedicated to discussing the top techs in MTG that are responsible for winning some of the highest level tournaments in history.

If you prefern something more rigorous, the equivalent of techs exist in chess where master level players study each other’s games to understand the lines each one prefers, then work to develop a new line that will throw their opponent off.

Point is, this game and pretty much every game is hot garbage if techs aren’t a thing.

If techs aren’t a thing there is one dominant strategy in the Nash equilibrium that everyone will play and basically nearly everything will be decided by RNG and card draw order once players get to a certain level of play (pretty close to current HS.)

Yeah, but that’s because every participant knows all the other decks on the tournament beforehand and those do not change

In ranked, it’s probably not worth putting tech cards, as you get to play against everything

Exactly this and why tech cards suck and create just illusion they are good but in reality they are the worst cards in the deck.

Sure it can win you an unwinnablegame and then for the next 20 games be next to useless.

I can’t count games where my opponent played q viper that did nothing because I had no weapon equipped. 3 mana burned for nothing. But let the noobs think their tech cards are good xD

Only this still won’t be enough once Hydration Station goes live.

The point was to give an alternative to those without the necessary cards to deal with an opposing card they are having difficulty dealing with. I NEVER said it was optimal or even a good option just that it WAS an option.

So we are going to ignore the fact that these card have defined several recent metas in Standard Hearthstone on ladder and tournaments? Tech can work when it is appropriate.

This card was being played in many competitive decks when it was legal in standard.

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