Unfortunate changes to the meta

All early indicators point to the two lowest skill cap decks gaining the most post changes.

In case you don’t know which those are, that’s Paladin (nearly all flavors), and druid decks reliant on the giant dragon golem turn.

Both these archetypes are some of the lowest skill cap decks we have ever witnessed in a meta and it’s unfortunate that Blizzard shaped the meta to most benefit these archetypes.

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I’m holding out hope that the BIG changes are coming after World’s. My guess is they didn’t want to do too big of a change because it would kill decks people are bringing.

I’m holding out hope. We know changes are coming after, I just hope they are much better.

But changing excavate totally made sense. They want to show it off at World’s. Highlander will already see play. Smart play by them there.

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Dragon Golem → 3/3 That’s definitely what I want to make it less annoying to face.
Drum Druid required some finesse while playing and you actually had to think out your plays when it came to it, Dragon Druid is:
Turn 2: Ramp
Turn 3: 4 mana-cost Dragon(s)
Turn 4: Flowerchild
Turn 5: Dragon Golem → Opponent Concede

I agree we need some more nerfs, hopefully both Paladin & Druid will get adjusted.

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I tried this deck. And out of about 20 games, this always happened.

  • no ramp till turn 7 or 8
  • all 4 mana dragons at the bottom of the deck
  • if ramp, no flowerchild
  • if ramp and flowerchild, opponent has a board clear at the ready or topdeck

Dragon druis is not a problem. Highrolling is.

No offense but I think you just don’t know how to play the deck, it’s a deck made for consistency so I don’t see how you would struggle with that …

I went 21 - 7 with this version 2 weeks in; in the expansion, try it:

Code

AAECAZICBOWVBv3EBcGVBrWKBA2uwASunwSQtQTYnAb83wW7lQajkwW7zgTXnAbanAa8lQb93wW9lQYAAA==

ETC:
x1 Rheastrasza
x1 Dragon Tales
x1 Rustrot Viper

EDIT: I’m very confused of your problem … are you sure you are thinking of Dragon Druid and not Reno Druid
?

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After playing several games post-patch, I think Dragon Druid is going to run into the counter scam deck: Taunt Warrior. The consistency of playing BRnR on Turn 4 or 5 with Taunt Warrior is shockingly high. The Druid takes the effort to set up the Dragon Golems and then poof goes the board. Blown up by a giant turtle. As the Druid tries setting up the next Golem turn, the Warrior starts churning out boards of minions that the Druid struggles to keep up with. I was playing Taunt Warrior in Diamond and beat three Dragon Druids that went full scam. They couldn’t keep up with my scam.

Dragon druid gets smoked by paladin before you even get to play any of your key cards. The 2 people, who play taunt warrior, might win vs you but get propably rekt by a lot of other decks

Edit: just think of the last masters tour. was pure sadness to spectate, and casters just reflected what everyone could see for themselves. Compare these tournaments to the early years, it’s day and night

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Ah, I get it, in your mind, not drawing any early game cards in time is a matter of skill!
I mean, not being able to play a single card until turn 4, when it’s already too late, is clearly a matter of skill…

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That’s not what I am saying, I am saying it’s weird that you find the deck to be inconsistent because it’s build in a way not to be.

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Neither of these decks are at the level of something like Pirate warrior or murloc decks from the past.

I think you are frustrated and being hyperbolic in your assertions.

I am uncertain that makes much difference due to the fact that it is most frequently buffed prior to being played.

Without more draw you would have used almost all your dragons prior to playing the golem, reducing its effectiveness drastically. A single firesale removes all threats in this scenario.

I think the deck is good, but not as good as the op has presented.

Taunt Warrior can get rolled, though. If you don’t get Powderman by turn 2 you have nothing, then you play Steam Guardian on 3, then BRnR on 4, and pray your next draw can save you from the beating you’ve received the first 5 turns doing basically nothing.

If the Warrior survived their ideal first 5 turns, which is a big ask, they should be permitted to get aeay with a devastating late game. They traded the entire early game for it.

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As it always has been…people act like this game isn’t a 50/50 game at its heart. There’s some skill advantages to be gained and some knowledge and whatever else. But you’re never realistically breaking 60/40 across thousands of games…just how the game is

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I think that’s being conservative with estimating how polarized the meta can be. I think we are hitting 80-20 in a lot of MU.

The devs simply don’t think balance is priority, they just want to keep pushing shiny new effects. They’ve said as much, though in much murkier words.

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I mean…what’s the sample size? Flip a coin 10 or 20 or 50 or 100 times even, you can get outliers like that. But the game has been the same for a decade…it all boils down to 50-50, to whatever the system determines the outcome be for you on any particular game. If anyone doesn’t or hasn’t accepted this yet…I will pray

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Yes. Yes it is. Because no matter how consistently the deck is build, you just can’t play cards you don’t draw.

Nah, it IS a polarized meta, but like, 4-5% more. Most matchups are between 50/50 and 57/43

I do not think this meta is particularly polarized in any way.

Paladin needed massive, and I mean massive, nerfs.

Other than that, the meta actually feels really good with most things having a fighting chance against most other things.

Druid needs hits as well not just paladin i feel.

Druid beats specific decks and loses to control decks, which is exactly what should happen. Dragon druid very much falls apart as you get higher in rank and skill, making it not an outlier in any real sense.

Like many similar decks, it is difficult for lower ranking players and as such acts as a gateway to higher ranks.

This is crazy talk. The worst matchups are like 70-30. And those aren’t common.

Only by the narrowest of technicalities. The average matchup is 56.99/43.01. So technically, yes, most, but the phrase I’d use instead would be “about half.”

Edit: also all mirror matches, tautologically 50-50, are a part of that majority. If one excludes mirror matches then the average polarization is worse than 57/43. Although there actually aren’t THAT many mirrors so I’d still say “about half” is accurate, just on the other side of half this time