I have seen a lots of posts complaining about the “non-existent” balance in wild, and I want to play the devil’s advocate.
I am wild player, my biggest rank in the old ranked system was rank 1 (not in legend lol) and in the current format dia 2-3, and I am currently in dia 8 (playing like 5 days in this month). I reached this rank with playing decks like: secret mage, kingsbane rouge, darkglare warlock, renolock, cubelock, discolock and mech paladin. And I want to adress my thoughts on some of theese deck. This is MY OPINION and I am not talking about objective facts.
Secret mage. I heard that: OmG sKiLlEs BrOkEn DeCk. Yeah it is the 3rd best deck according to tempo storm. But it isn’t that easy deck. The thing is, you do have to know all of your matchups and play accordingly. You have to sort out of your secrets and prioritize some. Secondly you have to disrupt your opponent’s gameplans and you will have to know what kind of cards are in their hands. And this deck is easily countered by any aggro deck, and the situation is only a little bit easier, if you have flameward or any boardclear.
Darkglare warlock. OMG GIANTS ON TURN 4. Yeah that is true, giants come easily, but against aggro, you will have to manage your health (how much damage you are willing to take from yourself) and considering the matchups, how much damage will you from your opponents and what kind of damage (burst like secret mage, or somewhat consistent like discardlock). All in all, many decks can punish you for 1 sloppy play.
Renolock. I haven’t heard any issue, and I really love this deck. But, isn’t it a such a bad feeling, when all of your gameplan is ruined by a lucky reno, or zephyris. Your “hard earned” damage on your opponent will be gone. I haven’t heard any ppl, who said that, reno warlock is only about topdecking or just answering to your oppenents early game threats, then reno and gg.
Because we shouldn’t simplify theese decks. Some of them easier than the others, but in higher elos, knowing your matchups, reading your opponent hands is crucial. Sometimes you can’t do anything knowing all of theese mentioned things (for example big priest, I can’t “defend” this deck, because my mind is clouded by my storng dislike against this deck), but Hearthstone is not about winning all of your games, it is about improving. Wild is meant to be a little broken, a madness and we should adapt to situations.