I started playing Hearthstone during the first expansion and I love this season of Twist enough to finish my very first climb to Legend. But I also believe there’s room for improvement. And I want to know what the people who don’t play it are thinking. Here’s the top complaints I’ve read in no particular order:
It’s just an older Meta - If you say it in one sentence it is “Wild Format during Journey to Un’Goro but with Caverns of Time”. However, playing it feels only slightly familiar. Jades and C’Thun decks are faster than before and set the bar for late-game value. Rogue, Paladin, and Warlock are the most common aggro classes. Notably absent is the aggro Shaman lists that used to plague this meta. I think it’s actually amazing how the Meta turned out this season and that old archetypes are seeing new play. But the main thing that I feel is missing is the name of the mode. Where’s the Twist? There have only been two deck building “Twists” so far. Once during Beta and the second one “XL” was an optional choice. I think there needs to be a new and exciting Twist every season or the mode isn’t living up to it’s name. And adding another expansion into the format doesn’t count as a Twist or add enough variety.
New Cards Are Too Strong - I think Caverns brought much needed excitement for the format. But their power should be even higher imo, otherwise players would be buying cards that have no use e.g. Half of the new Legendaries and the dumb cycle of Imposter cards that shapeshift every turn. If the set is only going to have a small amount of new cards, EVERY NEW CARD introduced should either upgrade an existing archetype or attempt to create a new one. At least that way, Wild players might have a reason to be interested.
Don’t Buff Older cards - I get the argument against buffs. But Blizzard is already designing 3 expansions and 3 mini sets every year and I already can’t collect them all. So having only a few high impact new cards was a boon for my resources. And the buffs allow devs to help certain decks in the meta and make deck building interesting by having to reevaluate old cards. If it wasn’t for buffs, Dude Paladin wouldn’t be nearly as competitive a competitive deck. Speaking of competitive…
Ranked Rewards are irrelevant - If you achieve Legend in either of the other formats, there’s no incentive to climb Ranked in Twist. And the rewards packs give cards for Standard/Wild and won’t help you improve Twist decks. Competitive players that choose to invest time and resources to climb ladder need better rewards, especially if they’re playing multiple formats.
Hard to entice newer players - So many ways to approach this. Use catch-up packs. Or guarantee an Epic or Legendary in every pack. Or make Starter decks have nice value-to-cost. Make a low-cost Battle Pass that rewards Twist packs or random rare/epic/legendary cards. Players need help getting into formats they don’t have the cards for. Especially if the cards have a shorter shelf life than Standard rotation.
All cards rotate out - Devs could use a staggered rotation so cards bought or crafted can be relevant for several seasons of Twist. I am begging for this. Please Blizzard, have some mercy on us.
New Classes need representation - Some people love Demon Hunter and Death Knight. They should have some inclusion even if it’s just core cards plus a small set like Caverns.
Tldr: These are just my thoughts on what could be improved for Future Twist seasons, so more people play this fun format. Please share your thoughts because all I can do is think and dream about Twist for the rest of January.