Twisted Love: Share your thoughts

I started playing Hearthstone during the first expansion and I love this season of Twist enough to finish my very first climb to Legend. But I also believe there’s room for improvement. And I want to know what the people who don’t play it are thinking. Here’s the top complaints I’ve read in no particular order:

It’s just an older Meta - If you say it in one sentence it is “Wild Format during Journey to Un’Goro but with Caverns of Time”. However, playing it feels only slightly familiar. Jades and C’Thun decks are faster than before and set the bar for late-game value. Rogue, Paladin, and Warlock are the most common aggro classes. Notably absent is the aggro Shaman lists that used to plague this meta. I think it’s actually amazing how the Meta turned out this season and that old archetypes are seeing new play. But the main thing that I feel is missing is the name of the mode. Where’s the Twist? There have only been two deck building “Twists” so far. Once during Beta and the second one “XL” was an optional choice. I think there needs to be a new and exciting Twist every season or the mode isn’t living up to it’s name. And adding another expansion into the format doesn’t count as a Twist or add enough variety.

New Cards Are Too Strong - I think Caverns brought much needed excitement for the format. But their power should be even higher imo, otherwise players would be buying cards that have no use e.g. Half of the new Legendaries and the dumb cycle of Imposter cards that shapeshift every turn. If the set is only going to have a small amount of new cards, EVERY NEW CARD introduced should either upgrade an existing archetype or attempt to create a new one. At least that way, Wild players might have a reason to be interested.

Don’t Buff Older cards - I get the argument against buffs. But Blizzard is already designing 3 expansions and 3 mini sets every year and I already can’t collect them all. So having only a few high impact new cards was a boon for my resources. And the buffs allow devs to help certain decks in the meta and make deck building interesting by having to reevaluate old cards. If it wasn’t for buffs, Dude Paladin wouldn’t be nearly as competitive a competitive deck. Speaking of competitive…

Ranked Rewards are irrelevant - If you achieve Legend in either of the other formats, there’s no incentive to climb Ranked in Twist. And the rewards packs give cards for Standard/Wild and won’t help you improve Twist decks. Competitive players that choose to invest time and resources to climb ladder need better rewards, especially if they’re playing multiple formats.

Hard to entice newer players - So many ways to approach this. Use catch-up packs. Or guarantee an Epic or Legendary in every pack. Or make Starter decks have nice value-to-cost. Make a low-cost Battle Pass that rewards Twist packs or random rare/epic/legendary cards. Players need help getting into formats they don’t have the cards for. Especially if the cards have a shorter shelf life than Standard rotation.

All cards rotate out - Devs could use a staggered rotation so cards bought or crafted can be relevant for several seasons of Twist. I am begging for this. Please Blizzard, have some mercy on us.

New Classes need representation - Some people love Demon Hunter and Death Knight. They should have some inclusion even if it’s just core cards plus a small set like Caverns.

Tldr: These are just my thoughts on what could be improved for Future Twist seasons, so more people play this fun format. Please share your thoughts because all I can do is think and dream about Twist for the rest of January.

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They shutdown Twist for January.

This is so Twist doesn’t compete for attention with Standard.

— snort – ok, I tried to say that with a straight face – but that really is the reason Twist is shutdown :grinning:

Do you have someone else quoting the reason Twist is taking a break? I’m sure the few people playing currently playing Twist wouldn’t actually hurt Standard numbers. Did you play it this season?

I am a big fan of twisted love.

10/10 reply

As someone who loved the Gadgetzan meta I had very high hopes for twist. I used to play a Jade N’Zoth build that is probably to this day my most played deck of all time. I also love to homebrew so I was really excited for the new possibilities, but on the first day of the new mode as I started playing Jade CThun rogue it was clear how different are the mindsets from current devs as opposed to the ones from back then. The game is a lot faster, with no space for value generation or cards with high costs. The meta decks build and play themselves with barely any room for experimentation, similar how decks nowadays come “prebuilt”. Also they missed the power level of most buffs and the Caverns of Time set by a wide margin, and most of the new cards weren’t even interesting enough to warrant some experimentation. If they only implemented the meta of the past, buffed only the unplayable cards and added some minor twist I would’ve played a lot more. Also, catch-up packs would do wonders for that mode.

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I played a lot more after they added Un’Goro into rotation so I’m not sure about the debut meta. And I think the buffs they gave Street Trickster and Razor Petal made Rogue a little too fast for decks without healing. But overall I found myself experimenting a lot. I built several decks for seven of the classes and the meta kept changing enough that I had to constantly adjust my current decks to play better.
One major issue with the low player count is that you can play against the same player many times. And only very strong decks can perform well against decks optimized against them. For example, I played against the same guy playing the same pirate rogue deck at least a dozen times over the last season. I lost the first two games but the guy was a free win for me every time I brought any deck with early board wipes.
I can see the issue with value generation though. Even after buffing many of the quest cards from Un’Goro, they still saw little play in high ranks. Quests that give one giant minion with upside were too slow against aggro and too weak against Jades and C’Thuns that actually finished games.

Tbh I kinda forgot to play the mode in the past month, now after seeing all the buffs I imagine some cool stuff might’ve popped up this last season. But after facing jade rogues, disco warlocks and undertaker hunters in a row for 2 months I got left a terrible taste in my mouth. The fact that I’ve been somewhat enjoying standard atm made me forget about the mode as well.

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