I played quite a lot of Twist, most of the deck are warrior, rogue, and warlock. Other classes exist but are a rare scene. I’m not sure if the meta is solved yet, but the following is what I see in D5 and above:
Warrior:
- Bomb N’zoth
- Aggro (pirate and variations, I even saw a dragon package)
- Charge
Rogue:
- Jade
- Jade C’Thun
- Spell Damage (almost extinct now)
- Jade N’zoth
Warlock:
- Discard
- Discard + Reno variant
Hunter (sometimes):
- Beast Face Hunter
- Undertaker Deathrattle Face Hunter
Paladin (rare):
- Anyfin Murloc
Shaman (endangered):
- Jade Token + bloodlust (or that murloc +2/+2)
- Overload
Druid (~= extinct):
- Jade C’Thun
- Beast aggro
Mage (endangered):
- Alex Face Mage with Ice block
- Secret Mage
Priest (endangered):
- Dragon Priest
- Reno Priest
- Control Priest
I think shaman and others have the potential, but I am reluctant to spend on cards that will be invalid in 3 months. If you got a good/fun deck, you can post it here.
Edit:
I hit legend today (9/13), so I can retire from Twist now. I ranked 260 (/a/tPwVbkx), meaning that there’s basically very few players. I have to wait like 2-3 minutes to get a match.
Here’s my code for Jade Rogue: AAEEAd75AwbzEZG8ApS9AvefBJegBNqhBgz2BKC9Aqa+ApGfBO6gBKTUBL2eBsqhBs6hBtmhBoaiBtmiBgAA
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Me too. When an expansion comes out in standard, the cards are usable for 16-24 months. I’m not willing to spend gold (or money) on cards that will be useless in 3 months.
Any resources spent on twist are resources that would be better spent on standard.
Mercenaries required players to divert resources from standard to play it, and as a result, it died.
If Blizzard insist on making twist format so expensive, it will die, just like Mercs did. I know this topic is about the current twist meta, but if the format dies, there will be no meta.
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Yep, so I will try to accomplish the legend achievement this time. Last time Classic died before I tried.
I’m using 9 different collections (8 are F2P) to play Twist right now. I’m mostly playing Discard Warlock, I am using Jade Rogue on two of my accounts. These collections have started to reach Platinum.
I think there is lots of room for some fun deck experimentation, with Reno decks, decks with Eyestalk of C’Thun, charge decks, etc., but I am doing too well with my current decks (so there’s not much pressure or incentive) to waste time and other resources to mess around with new decks right now.
In Gold and Platinum ranks, I regularly face:
C’Thun Rogue
Discard Warlock
Jade Rogue
N’Zoth Warrior (with Ivory Rooks)
Hunter (Face & Beast)
“Murloc board wipe paladin”
Jade Druid
RenoLock
Various Priest decks
My own variation of Discard Warlock does well in the mirror match and it’s currently doing well against Rogue decks, but it’s hard-countered by N’Zoth Warrior.
If only Standard was fun to play. To my surprise, I am completely enjoying playing Twist right now.
2 Likes
How sure are we on this? I play Nzoth Warrior and Disco lock and Disco lock (the correct build) runs over nzoth warrior so hard. Warrior can’t play taunts because they get killed without damage (armorsmith doesnt get to do damage) and you won’t make it to turn 10 to play your nzoth. Disco lock damage output (again, with the correct disco lock build - specifically the +3+3 demon buff one and the destroy 2 random minions) is entirely too high for Nzoth Warrior. You could play a PURE armor warrior and you still won’t win.
Disco lock is the strongest deck in the format by a large margin. The new location is broken and the rest of the package so synergistic that even if it were buffed it would still be on top. Doomguard is still painful in 2023. And Jade rogue has had 24 of its 30 cards buffed since their original iterations. it’s no surprise it’s overrunning the format when it plays like a modern era standard deck. Nzoth warrior is the only other deck capable of both sustaining and throwing out a huge board presence.
Nothing outside those classes is even worth playing. Unless warlock and rogue get nerfed the format is as good as dead. At legend warlock and rogue make up over 90% of all decks played. That’s how overbearing the two classes are.
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I think it depends on the build. Rather than saying N’Zoth warrior hard counters discard Warlock, it’s the bomb and removal that works. That’s why there’s a Reno version? And warrior added Hellscream.
I’m just running the regular version from before, not the Hellscream one. I’ll have to try that out. Bombs and removal don’t seem to be good enough. The doomguards and the +3+3 spell early on is just so ridiculously devastating. Turn 1 voidwalker, turn 2 demonfuse is so crazy good and warrior doesnt have a good removal for it.
Slam + Execute.
I’m not playing warrior but I played discard warlock quite a bit. I played to D2 3 stars and got crushed by the new builds all the way down to D3 (ouch). I should have pushed to legend before new variants come out (because I’m not spending dust on cards that are not valuable, so more builds means bad news for me).
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Yeah but the chances of having that combo early are so low, and if you mulligan for slam/execute early you’ll lose the match overall because you have no way to deal with the increasing damage minion from discard. They’ll draw faster than you. I’m at D8 currently. No problems at all with any form of warrior as disco lock. I’m not exactly sure how warrior counters it.
The biggest issue is being able to play minions. Nzoth warrior has very little minions and the ones you can play get removed easily.
Maybe you’re right? Their list might not be always be able to remove a big minion effectively.
So as warlock vs. warrior, you actively keep 1-mana demons + buff to rush them quickly? I’m not so sure about this single point of failure.
Against warrior you keep location (like you do for everything) and you drop 1 mana minions. You’re pretty safe dropping a 1/3 discard minion as well. Then you save your Dark Bargain specifically for the armorsmiths so they cannot gain more armor. It’s extremely hard for warrior to keep their armor up AND remove minions at the same time. For example, on turn 5 if they want to play a taunt, they use their entire turn to do so. You dark bargain it, go face. The warrior basically cannot play taunt minions that do anything substantial.
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Fair enough. But with standard, you know your new cards will still be playable over a year later. With twist, you don’t know if you can use them next month.
Having said that, we have been told that the Caverns of Time set will be legal for “at least 3 months”, which is at least better than 1 month. But what happens after that?
The only deck I’ve run into is Jade Rogue, just tons of different iterations. Its really boring and unfun to play against. Very rarely will I face jade druid or reno priest. But I really only see rogue. Why play any other deck i guess
Your reasoning is sound, provided the player is actually enjoying playing Standard. I’ve been avoiding Standard for most of the last two years because the format feels too broken and non-interactive to me.
For this Twist season, I only needed to spend 1600 to 2000 dust to make a Discard Warlock deck on 8 different F2P collections, because I mostly only disenchant extra cards on my collections.
These F2P collections started to hit Platinum yesterday, which means they will likely recoup most of the resources spent to craft a deck from the event rewards and the ladder rewards. Chamber of Viscidus will probably get nerfed and refunded at some point as well.
Meanwhile, I am still enjoying Twist while there is still deck diversity being played at Platinum.