If you put Classic, Twist, Wild, and Standard on the Accessibility spectrum, Twist is on the far left, Wild is on the left, Standard is on the right, and Classic is on the far right.
Twist is a subset of Wild, meaning more restrictions and rotations rules on the Wild mode. This makes Twist the most exclusive mode.
Blizzard took away the most accessible mode Classic and replaced it with the most Whale mode.
Maybe for a brand new fresh account but players that have played for a while and kept up with their account clearing quests every couple days would have most of the cards in their collections from when the sets in Twist were standard if they didn’t just melt everything after rotations.
I can’t imagine Classic was making much money in the end, and it clearly didn’t garner enough attention (revenue) to justify investing in it anymore. I do think continuing to sell Classic packs when they knew it was a mode that was going away soon without saying anything is a bit sketchy, tho.
Don’t disenchant cards that rotate, just to make standard cards. And yes, it’s a whale mode if you’re a new player. Especially the battle ready decks. Bad investment.
Many people say don’t disenchant rotating cards, to craft cards for standard? How can you keep up in the meta without doing so? It’s like saying, hold your breath under water.
by saving gold for the next expansion for example im about to get back the 8000 gold i spent in packs when festival was released
never using the mass disenchant button ( because of this i got so much dust like with the twist bans thx to it i got 2000 dust from glide cryptkeeper and RSW duplicates )
I am going to go ahead and tell you that you are wrong from right here.
Classic was actually the least accessible mode in the entire game.
Fact: Standard cards can be played in wild, twist, and standard.
Fact: only classic cards were playable in classic mode.
Fact: No reward system in the game awarded classic packs as rewards.
While true that there are restrictions, you can play all of your standard cards here… you can’t play them in classic. You would need to craft classic versions of many cards to play them.
False. They took away the most whale, unpopular mode and gave us a dynamic and interesting alternative mode that we are still learning about.
Edit: you can’t play neutral cards this month, so not all your standard cards, but you can play any standard class card in the mode.
Neither Twist nor Wild are sustainable long term, they just die slowly. Twist is the most Whale.
Twist is mega overpriced for the short duration.
If I would have dusted my Wild Priest cards, which I was going to soon because Wild Nerfs have been targeting Combo Decks this year, I honestly might not have touched Twist.
Now Twist is the only mode I play.
I actually want to craft and experiment with Warlock/Mage/Druid/Shaman in Twist, but I’m 100% not going to spend money on Full Price Twist/Wild Cards when I only have 1 month and Bans happen midway through. Even if I were to spend money on it, not enough other people would and the player pool wouldn’t be big enough.
I think, for Standard Player Mains, Twist Pricing deters more players than any other factor. Twist isn’t a pure Combofest, people play Control and Aggro even at top legend.
This solves Twist/Wild Pricing:
Cards in Wild should be craftablefor their Full Dust Price. (If it dusts for 5 dust, make it cost 5 dust.)
Cap the number that can be crafted through the Dust to 2 Copies.
1/3 of the festival set with 80 packs ? your version of the game must be bugged you should report it because thx to duplicate protection there is no way you opened 80 packs and only got 1/3 of the expansion
you need around 70 maybe less packs to get all rares and commons
In terms of dust value you are roughly getting 1/3 of the content. There is no reason to reply to any of your comments because it’s simply your nature to disagree with anything and everything there is.