That’s an interesting definition of card draw.
Rogues and priest need nerfs way more than DH does right now…
warrior can do the same thing with 2 heroic strikes for the same mana (unless skull had outcast but then it costs only 2 mana less which when compared to some of the other things dh has isnt very op)
definitely.secret galakrond rogue isnt #1 right now cause dh exists.If it wasnt for that everyone would be calling a rogue nerf instead of a dh one.Priest needs nerfs to his buff spells and minions cost/stats is all.Not major nerfs.But devs are focused on dh right now so priest will be the last one to get a nerf this expansion to be honest .
Wow Did they really nerfed DH again?!
Do they not care about the suffering torment and mental damage that facing against the priest class creates…
unless skulll had outcast.then it takes 8 mana to deal 8 damage,draw 1 card (tecnhically) and reduce its cost by 3 so lets reduce the cost by 3.so 5.dh saves up 1 mana from the combo he said.maybe even less if the 3rd draw is something that costs less than 3.so balanced in my opinion.better than getting a heroic strike for free.and the cost reduction actually does something so its kinda useful for dh too.this is a good nerf
no it doesnt count as card draw.its card generation.those 2 are very diffrent and have diffrent interactions.
Playing mostly as warrior and warlock… DH is actually the most fun match up for me… love facing against DH… really nothing OP about it… you guys really expect them to have absolutely no win conditions? Just cheap glass hammer minions that die to any sort of cheap board removal?? Priest is way more in need of heavy nerfs… maybe beginners (who make up for most of the statistics) can’t play as priest but those who know how to take advantage of its control potential and card generation will work unbelievable wonders… complete cheese!
dh is the one cauing the most amount of problems.after dh becomes balanced they will start working on rogue and then priest
As I said I love the DH match up! Not problematic at all for me… unless I’m playing as hunter or anything without any source of control.
dh has good board clear and high damage minions that can stay on board for maybe 2 turns.So they are more wood than glass and their damage potential is very high.This nerf not only removed the very annoying combo that dh’s do with 2 inner demons and 2 twin slices it also made drawing it with skull of gul’dan not as infuriating and maybe worth.the problem with dh is the amount of burst they have but this removed one of those combos so i like this nerf personally
I agree about it working better with the skull now… this is actually mostly a nerf to altrius and glaive and the guy that summons a 2/2 demon… somewhat an actually buff to the card
youll need auctioneer for card draw but DH doenst really need it
Tell that to blizzard to buff forked lightning for shamans then, because DHs can do better with lower mana cost.
You’re right. I was ignoring the ‘skull’ part of the post. I must say, this ‘nerf’ has been pretty useful so far, got me out of a lot of jams with 2 attack instead of 1. a lot better board clearing early-on.
Priest has needed a rework for several years.
They need to put a wild quest mage fix at top priority too. Its worse than pre nerf now.
what blizzard doesnt seem to understand is it isnt the amount of spells they need to cast isnt what makes the card broken.Its what the reward is.If they change the reward to maybe something like 5 mana “Cast all spells you have played on random targets”.Yogg’s Box sees play and its a completely random spell so dont see why this wouldnt be used.Its basically a cheaper and better yoggs box
but this could be useless too,we dont know.we wont know until someone tries it
Ya, like Druisz op amirite?
This may seem obvious, but it’s about losing.
-People play Demon Hunter because it doesn’t lose.
-People stop playing because they always lose.
-Game stops getting new players, gets bad reviews, turns into another HOTS.
I don’t play Demon Hunter for the same reason i don’t play Mage. It’s cheesy and no brainer. There is a knot, a logical knot. Demon Hunter is untouchable, barely ever takes damage.
This will not be solved pushing numbers. Text must be read and flowcharts must be drawn. Get a programmer to look at the flowchart too.
Tell Sarah i said hi