Turn Timer. Make it Smart!

The time we get each turn is at the mercy of all the fantastic bells and whistles that some cards trigger. (ie: deathrattles, Quests etc) I personally find it annoying when I am notified that I completed my hunter quest and have summoned Tavish. Woo-hoo! Yep I know. Seen it happen 100 times before. And each time all those animations are smack dab right in my way of trying to make my next move with the clock ticking. Also some decks use many low cost cards and many strategies requires more plays in a turn. With the static time limit, this could potentially even make some strategies unplayable. (Challenging is good but not when its annoying)

My suggestion is this: Make the Timer smart so that instead of a flat x minutes, the time is adjusting based on the time taken between each movement. So that when a player is idle the timer ticks faster. And when that player takes an action the timer slows a bit and perhaps grants a few more seconds.

I believe this could be a solution not only to the problem described above, but also to hurry up those opponents who like to run for a quick snack between turns (which is also annoying)

SERIOUSLY ITS JUST ANNOYING AS CAN BE! Either pause for animations or give players the option to disable! Do something! It’s NOT fun. Does NOT make gameplay exciting. Just makes me want to uninstall…

3 Likes

they could implement LoR’s turn timer where the timer ‘pauses’ during animations and time banking - ending your turn earlier gives you more time for future turns

2 Likes

I remember back in 2018 when The Boomsday Project came out and Topsy Turvy OTK priest was a thing in the meta, and nobody could complete the full combo in the time limit. I can hardly think of another OTK combo that required as much mental concentration as well as being super fast.

Is it just me, or did the OP take 3 months to end their turn?