Trying to make an all rounder Mage for wild, any tips

Basically a Mage Deck with massive synergy and always has a counter to even the cheapest moves and strategies.

Cards I’m looking for or wondering if they even exist:

Discards opponents hand and deck.
Destroy Armor
Deplete Mana resources.
Force play and destruction of minions.
Combo (I think its called “tempo” in this game) disruption
Increase cost of opponents cards.
Anti- Battlecry, Deathrattle, Reborn cards.
Quest destruction.

Just need to know if such cards exist, and I’ll take it from there.

What you basically just described is reno warlock, more than reno mage.

There’s a warlock deathrattle legendary that gives u evolving spell that eventually destroys opponents deck.
There’s Tickatus warlock legendary to burn your opponents deck too.
There’s also a warlock combo with Treachery, Howlfiend and Defile to make your opponent discard their hand
Destroy armor = Platebreaker neutral
Destroy (1cost) cards= Skulking Geist neutral minion
Warlock has minor deplete mana resources, also do they have force play in the terms of Force Gazer, Dirty Rat
Warlock can go with the Abyssal Curse package for extra disruption or play a number of tech cards, there is no ‘quest destruction’ but there is Steamcleaner that has the potential to do so.
Anti-battlecry? Multiple minions exist, but your list is trying to do too much at this point and will synergize badly.
Also get a base package in your deck, like the ‘big demon package’ with a Skull of Man’Ari, Voidcaller and Willow, N’zoth and Gul’dan to top it off. Demon Package= Voidlord, Mo’arg Forgefiend, Voidcaller, Enhanced Dreadlord, Mal’Ganis (optional). ofc if you’re running Reno, only 1 copy of everything. Choices choices

That’s a ton of board with good deathrattles, good potential healing, 2 board fills and warlock has access to cards such as Dark Skies, Entitled Customer or just Twisting Nether. Add your tech or synergy cards to season it off and you’re cooking! I noticed you said ‘anti’ but you aren’t going to find ‘anti’ cards that synergize well enough (atleast not right now) that they completely ‘anti’ these effects. There’s silence for deathrattles, for battlecries there’s cards like Dirty Rat and Doomsayer. But if you have a deck with only win condition to ‘counter/cripple everything’ and no other ace in the hole, you are in for a rough ride my friend. You’d be better off going for Ice Cream Shaman then.

Oh and since i said so much about warlock:
Mage has better tempo and utility, but not really ‘discard opponent hand and deck’ or deplete mana resources. They can snowball pressure on opponents easier but can also fall behind faster than warlock.
Iceblock can make them very strong vs OTK decks, if you pick it up on time.

2 Likes

You basically want to play warlock, it’s the go to class for disruption and the best… let’s say the only one, that can access non neutral general disruption. Check out tickatus legendary that burns cards from opponent’s deck, and the howlfiend/defile combo that makes you discard opponent’s hand, as far as i remember. Anyway, this kind of playstyle is not really a fully developed thing in hs hence not really competitive for smallest ranks.

1 Like

As mentioned there are multiple classes with distinct strengths and weaknesses. While tech cards can be powerful in the right matchup, usually you often dilute your deck outside of perhaps the strongest 2-3 + a generic all rounder into ETC.

Often the current meta decks might literally need to be disrupted 2-4+ turns in a row otherwise they might just bank their cards and combo you next turn.

Or be held back for 1 turn, then kill you the second or third.

Ex: Spellgiant Rogue: [Deck of 0-1 mana spells, gameplan is to spam them to play 0 mana 8/8 giants, shadow/step loathneb/yogg for up to 3-5 mind controls/hysterias/spell blocks, and 14/14 to 28/28 edwins as current as turn 2-4]

Viable semi counter cards:
o 2/3 Watch post: (Slows with +1 mana tax),
o 3 mana 2/4 drake with cards cannot cost less than 2,
o Ashen elemental 3 mana 2/4: Deal 2 dmg to a opponent for each card they draw for 1 turn,
o Loathneb: 5 mana 5/5 All spells cost 5 more next turn

Mage counter cards:

o Counter: 3 mana counter your opponent's next minion
o Counterspell: 3 mana counter your opponent's next spell
o Iceblock: 3 mana become immune instead of dying.
o Frost nova: Freezes the board
o Solid Alibi: Reduce all dmg to 1

These all can easily face one problem, A deck ONLY full of tech cards without a win condition, might just stall it’s opponent for 1-4 turns, expire,

A: then have their opponent dump all their saved cards,
B: mind control all your minions 4 time in a row,
C: Make spells unplayable
D: Dump 5/5 + 8/8 + 8/8 + 28/28 worth of stats on turn 6 after being disrupted turns 3-5

E: Or be a Odyn warrior or Questline Druid who you moderately annoy by freezing their face 4 times in a row, then get hit in the face for 12-28/++ dmg.

A->D can happen all in One turn, especially if you try to stall a Spellgiant Rogue, E might be majorly annoyed and frozen 1-4 times in a row to stretch out a finish.

But you can’t freezelock them forever, (at least, i suppose, without water elemental from ± oasis allies sticking.)

Now, it is true that Warlock can tikatus/discard, Reno priest can often run everything generically good and run neutrals and cheap removal and tech cards generally very well.

The deck can be fun, but is often ludicriously expensive (10k-30k depending on version). Especially if you want a renathal version. (20k-40k dust)

Most of mage’s 2 Frequent top mage decks are often Secret mage/ Timewarp Quest mage

Secret mage can counter both Minion AND spell. But it’s exhausted by health/armor. Platebreaker in ETC could counter armor, but both Odyn/QL druid will just rearmor.

It’s frequently top 1k legend capable 90% of the time though.
This is the first time in several years i’ve seen it be bad ONCE in wild. (Even though it was buffed for no reason last patch)

Quest mage might be another option. While you might not be able to maindeck any cards, I think it can combo timewarp and frost novas and alibis and permanently remove your opponent’s turn from the game by comboing a out of deck/ETC Potion of illusion/Iceblock, with a 9 mana card that recasts all spells.

While technically not doing list of all the above. It’s pretty much able to Lock your opponent out of the game, and counter all plays/freeze boards/stalls.

But just like a two edged sword. If spellgiant rogue plays a shadowstepped loathneb + 18/18 edwin 2-4 turns in a row, gg. Tech cards are double sided, and while i’ve seen a couple quest mages reach the top 2k-0.5k brackets, i don’t really see them anywhere at top 100-500.

1 Like

Shudderwock Shaman. With the right build you can effectively block your opponent from doing anything on their turn. Not even hero powering.

1 Like

Doesn’t pass the Mallenroh filter tho

1 Like

Ice Cream Shaman with some modern cards would do the trick and softlock your opponent out of a win, being every game takes just as long as their patience does.

1 Like

You can hard lock with Shudder Shaman with the right list. Meaning your opponent cant, under normal circumstances, play a minion, spell, or even hero power on their turn without significant cost reductions - talking not even 20M Druids - if the stars align.

Its a ridiculously bad meme, but possible if all you want to do is deny your opponents ability to do anything at all on their turn and accept your 20% win rate.

2 Likes

eh, if i wanna meme people that badly i’ll just run my modernized list of Boar priest and do it with less steps.

1 Like

Cool, this discussion isnt about that though. Its about a lockout/prisoner deck.

1 Like

Which don’t exist in a successful list for mage right now, which was my original point.

1 Like

Which is why I suggested a class that does have the ability to do so…
(also, the word successful is your own addition to the OP. Success was not mentioned once. And thats before we even consider the fact that Secret Mage is pretty damn close to the the deck hes looking for, which is very much viable)

1 Like

He asked for a decklist that ‘counters everything’, im pretty sure the word ‘successfull’ is implied there. If you truly ‘counter everything’ and still end up losing most, its gonna be a you issue imo. Secret mage is certainly tempo-crippling and rage inducing, but outside of 2 counterspells and 2 objections (4/30) the deck archetype is still aggro and not lockout/‘prisoner’/disruption. So now im confused cause i thought this discussion was about a lockout/prisoner deck :open_mouth:

No, he asked for Secret Mage.

No, Rukanth suggested a secret mage deck to the OP. Nobody ‘asked’ for it.

The deck the OP is after IS secret mage in a nutshell.

For the way he wants it to play though, Tech/Shudder Shaman is the deck he wants. It can counter everything. Its just not a good deck which, regardless of your assumption, is not a requirement of the deck.

1 Like

bruh yo name swampface

Thank you all for your comments.

I asked this question because I’m having trouble with some Meta/Net decks and I want a way to counter them with the class I invested the most in (mostly dusting other cards earned from packs bought with in game gold).

Such Decks are (in the best way I can describe):

Armor Warrior
Pirate Rogue/Warrior
Priests
Combo via reduce cost Rogues
Burn Decks
Warlock - Burn and Sargarus
… Tony and Mana Druids

I can make a decent deck on my own but it can’t handle those kinds of decks. I feel that mages are good but they have to be played a certain way thats not how I want to play the class. I like going in different directions.

I played against a warlock today and I knew he had the Sargarus Titan and I did everything in my power to prevent it, but it wasn’t good enough because those cards are triggered by the other player and there are ways around them. I wish there was a card that permanently removed all 8+ mana cost minions from all players hands and decks from the game because once that Sargarus hits the field its game over.

Honestly yeah. I get the temptation to make a all in one miracle deck. I do like tech cards and ETC does make teching easier.

But yeah, if a deck list of 30 tech cards was enough to win games without it’s own gameplan. Every deck would be doing it lol.

That said. As others mentioned

Top contenders are probably

Mage only

  1. A gimmicky or diluted Secret mage / Quest mage. Either ALL in or diluted with a little everything.

o (Etc: Platebreakers, loathneb, counter cards, watchtowers, ashen elementals, drakes, counter, iceblock, boompistol bulliies, anti battlecry cards, board freezes, dirty rats, deathlords, alibis, iceblocks,

o Casino bs to get (and corrupt) Tickatus in mage, maybe quest to loop over and deny enemies turns,

o Reno ice block + potion of illusion if greedy. Maybe even the quest mage + recast each spell card to permaskip your opponent’s turn, forever, with ETC/Naga copied potion of illusion.

Alternatively, if Mage class is dropped. While Shudderwock Shaman and Reno priest is a pretty strong contender (Reno currently came back, to counter spellgiant mage with watchposts, Shudderwock shaman had well rounded matchups a month ago, but fell off a bit after flurgl nerf + spellgiant rogue + yogg).

(Reno priest)

While Reno priest’s intent isn’t solely to play neutral tech cards. It tends to be better at getting away with it, due to the singleton highlight + reno/Seance health recovery + Voidtouched + Astalor combos. (14 pings x 2 dmg = 28, hero power = 30. )

Since of that, Reno priest can survive a bit longer by tech cards that stall, as their win condition scales with any card played, allowing it to be quite versatile in it’s decklists and do well teching without losing it’s win condition. farming rogue.

TBH im not sure if a “counter everything” deck will go far past plat or even diamond, but you could still make it, (if you want). I just wouldn’t sink all my dust into it. Just screwing around with cards you have for a taste should be fine though.

Shudderwock Shaman

Solid, well rounded, powerful, and although nerfed, it has a very solid matchup spread. It can double dip on battlecries, blocking your opponent with loathneb, clearing boards with flurgl, duplicating tech card battlecries or powerful renos with Macaws, freeze boards with snowfall giants. etc.

And if it reaches 9 mana, Shudderwock can become a heal exodia who blocks your opponent from playing cards, counters their next spell/minion. Or you could even macaw Astalor effects to devastating results.

Closing

o If you want everything specified (Armor removal, minion punishes, etc.) in mage.

  • You could try a diluted Secret/quest mage, with all the tech cards.
  • Ex: Platebreakers, cult neophytes, loathnebs, iceblocks, board freezes, boompistol bullies etc.
  • But it’d be unlikely to be good. / Too dilluted

Ex: 1k+ Legend viable deck shells: (Wild), (Base lists)

Pure Quest mage/Secret mage tend to be mage’s strongest wild decks.

Base Secret Mage Deck code: [5-7k dust] < Click to open >

Copy code below, and go to ingame Deck manager to use:

AAEBAf0EBJXhA8HwA73kBIf1BQ3rugKHvQK+pAP0qwOR4QPnnwSS3wSj5AT+7AS87QT/kgXboQXo6AUAAA==

Note: You can probably try to attempt to subsitute a molten rune or cloud prince/oasis allies/tech cards for missing legendaries for a list.
o Secret mage tends to consistently be legend capable, year after year, but rarely passes #1k Legend. But rarely below either.
o Lil weaker atm, but it’s the longest surviving wild deck i know, and is nearly always legend capable, regardless if several years passed. )

o Fillers / Subsitutes to consider:

  • Mad scientist: 2 mana 2/2: Deathrattle: Cast a spell from your deck
  • Arcanologist: 2 mana 2/3 draw a secret
  • Medivh’s Valet: 2 mana 2/3: If you have a secret, deal 3 dmg
  • Another Oasis ally (Odyn/ Quest Druid freezer)
  • Kirin Tor mage: 3 mana 4/3: Your next secret this turn costs 0
  • Occult Conjurer: (Epic), 4 mana 4/4: If you control a secret, summon another 4/4.
  • Cloud prince: 6 mana 4/4: deal 6 dmg if u have a secret
Turn skipping Quest Mage: [18.3k dust]

Copy code below, and go to ingame Deck manager to use:

AAEBAf0EDssEhRfQwQL0qwPFuAPl0QOd7gOgigTlsASp3gTK3gSjkAWmkwX9xAUIwAG0/ALIhwO4tgOF5AOqmAXgwwXQ+AUAAQPLBP3EBeXRA/3EBdTqA/3EBQAA

Gameplan: Get quest completed, goal is to cast a out of deck copy of Potion of Illusion from Sivara/ETC so Rommath can endlessly skip turns. Alibi/ice block adds stall. Freezes stall. Vexalus can be comboed with quest to skip 2 turns in a row.

Win condition is killing your opponent while taking infinite turns. Countering death, freezing minions, and removing their ability to play the game if you live to turn 9.

Not mage, But powerful

30 card Reno priest: [22.6k dust]

Copy code below, and go to ingame Deck manager to use:

AAEBAa0GHvoOg7sCtbsCkNMCl4cD5ogD/KMD184D+OMD9+gDn+sDrfcDvp8EhKMEi6ME5bAEx7IEqLYEmtQEhoMF4qQF/cQF5uQFrekFz/YFyPgFyYAG0J4G0Z4GvqIGAAABA9fOA/3EBfnbBP3EBbieBv3EBQAA

Gameplan: Watchpost and Drake disrupt Spellgiant rogue/many decks. Raza combo adds fuel to playing any card. ETC can flex a tech card like double 1/3 Voidtouched attendants to do 42 dmg astalor combos. You can try a extra dirty rat, shard of nauru, or a platebreaker in ETC if you want to try countering odyn warrior.

o You could get away with subsituting some missing legends for some good cards. (Ex: Ashen elemental for draw punish, Or acolyte of pain for draw, Raza + reno + zephries + benedict are probably core. Always skip Kakakus, he’s out of date.
o Most of the other legends are not core (except voidtouched + astalor), just powerful, but generically good cards. You can try a mutanus if you want to try eating stuff.

Shudderwock shaman (Reno variant): [17k dust]

Copy code below, and go to ingame Deck manager to use:

AAEBAaoIHvoOvBTDFva9AovOAqvnAu/3ArWYA/yjA6juA+PuA4b6A9OABLmRBMORBJWSBP2fBOWwBMeyBOC1BOmjBf3EBaXRBfboBa3pBY31BdCeBtGeBtOeBuaeBgAAAQPpowX9xAXipAX9xAXTngb9xAUAAA==

Gameplan: Lots of good stuff, Shudderwock ironically is often semi optional in his own deck. But the deck plays tons of good stuff, allowing it to double dip tech cards, heal to full with reno, barrage your opponent with Astalor. Board clear. etc.

  • It has well rounded match spreads, and was often well liked for feelings of being able to do anything in any match. Flurgl nerf did hit it, but deck still works.

o Also if you hit 9 mana, Shudderwock essentially becomes a heal exodia that denies your opponent the ability to play cards. Countering spells/minions, while dealing 14 dmg to face, gaining armor (And even eating minions if you want mutanus too.)

Bonus: Spriest: [3-5k dust] [ Powerful + Budget Hyperaggro], ( Patches + Benedict )

AAEBAa0GBvsPkbwC9PEDhoMFyKEGvqIGDKEE1AWRD+mwA7q2A9fOA6P3A633A42BBKfkBN2kBdCeBgAA

Gameplan:

  • Gameplan is SMORC your opponent to death, flood the board, remove all their hp. Exert so much pressure, your opponent dies if they don’t/can’t clear before turn 4.
    - While not “true” disruption. “ignore me, and die” puts a lot of decks in SO much pressure, Most decks usually have to divert from their gameplan to face you.
    o Vulnerable to early board clear (before t4/t5), but still pretty strong.

o Has Cult Neophyte + ashen elemental + void touched ascendant to tax spells, punish draw, bypass iceblock (if needed), has a damaging hero power that can kill minions or pressure lethal.
o Spriest can be extremely powerful, if not one note. (It’s literally t4 lethal smorc hyperaggro with no refill).

  • But it’s relatively reasonably affordable, it’s 2 legends are core /staples. It’s pretty powerful for a budget deck, Top legend capable for a budget deck, quick to ladder with. And either loses or wins very quickly by T4.

Although these might not tick all the boxes, these can be good legend viable starting flavors/inspiration points.
It’s been getting harder and harder lately to get away with 10-20+ original cards in a deck. You might have to test 10-20 to get 1-5+ cards to stick into a Top 100-500 list.

Feel free to glance around with them if you want, maybe check if you happen to have enough cards/subsitutes to test a shell, test if you like the gameplay, or try your own thing. All of the lists above should be 1k/+ legend capable, or even much higher if piloted well.

No, bruh, my name is Paul. My battletag is SwampFace. Neither is relevant to this discussion.