Another day another complaint about druid. Lets talk Trogg Gemtosser. 3 mana cost and by turn 6 he’s doing anywhere from 12-14 damage. And if your opponent happens to have two in hand, forget about it, it’s over. Mana ramping is a plague to this game.
Druidstone, just deal with it.
Yes, that.
Not Trogg.
Trogg is a victim.
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that isnt a ramp card and its a finale
I don’t think you connected the dots here
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I’m not denying that, the card as intended is fine, but i don’t they are going to address the mana ramp issue, which means the only other option is to do a slight nerf to Trogg without weakening the original effect. Perhaps change the text to say deal 1 damage to a random enemy for each of your mana crystals up to 10. He can still do up to 10 damage as intended, which allows mana ramping druid to still do massive damage since they will get to 10 mana before the opponent, but it keeps it from being overkill.
yeah, trogg is fine in a vacumn (look at warlock)
druid just pushes it to stupidity
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