Trinket balance, or lack thereof

How can anyone consider the battlegrounds balanced in its current state? It’s literally just a dice roll regarding who gets the best trinkets, minions are honestly a secondary consideration, only there to give you a slim chance at getting the trinkets you want.

I had a board of undead minions, and was offered one Kaboom Bot Portrait, a Burgling Claw, the pass trinket that gives a laughable amount of stats (AND COSTS 5 GOLD TO ADOPT) and a trip voucher. It might as well just have been trip voucher, because why on earth would you choose literal trash, instead of something that can actually benefit your board?

Take in to account these trinkets I might have been offered instead: staff of the scourge, bleeding heart
These are classified as “MINOR TRINKETS”, although their effect is so broken, I would honestly rather just have those two instead of a greater one. Staff of the scourge costs two gold.

Secondly, it’s counter-intuitive in its very nature: You choose minions and hope to get good trinkets, but in some cases you first get the key minions that makes your board viable after you’ve already selected a minor trinket.

“B-but pivot trinkets” - utter trash, simply there to make you seethe about the good trinket you could have had.
Good luck with your Burgling Claw and Boar Sticker against someone who “outplayed” you by selecting Felblood Portrait and Felbat Portrait, or Dalaran Cheese Wheel (ZERO COST) and Nether Pendant.

An incredibly simple way to balance this, would be to allow for a further dice roll. “Skip this turn and have a new selection next turn” would allow players the chance to continue. In fact, there’s already a trinket with this effect. Why couldn’t that be a permanent default option? If I want to spend 5 turns waiting patiently for a trinket that means I win automatically, that’s my business.

At this state, 90% of my games are lost because of inferior trinkets. I’m eternally undulating between 6000 MMR and 7500, because there is no balance. If I had my selection of trinket every game, I would win 90% of all games.

There is just this feeling that you’re completely, and utterly wasting your time, when you finally start to win some matches, get your keys minions, get to choose greater trinkets, and find out you’ve been given nothing that complements what you’ve been building towards all game. For example, beasts and you don’t get Thorned rose or Tiger carving, with your two trigores? Why would you continue? Your scaling is going to be laughable compared to everyone else.

What about Great Boar Sticker. A “GREATER” trinket, 3 cost, gives blood gems innate +2+2. By the time you get it, your blood gems already give at least 10+10+, and you could have had lorewalker scroll as a minor trinket already, that does almost the same thing, but for 1 gold less, and you get it at a time in the game where it’s relevant.

It’s a card game, I’m aware of how it works mechanically and there is a huge element of chance in it, but trinkets are frankly stupid. It’s literally only fun when you get the two-three trinkets that are viable for whatever build you’ve got going on, otherwise you may as well just resign, because it’s not like everyone else always gets the same amount of mediocre garbage, oh no, in a mirror match up it is literally always decided by who has the better trinket. Which you have almost no control over.

Imagine playing Poker, having two aces, but your opponent rolls a dice that says his 3, jack offsuit is actually a full house, and you roll a dice that says your king of spades is actually a queen.

That’s the level of “balance” the game is at right now. And it’s been this way for months, please let it end. I just want a casual card game, not a dice game.

It’s better than Buddies.

That’s why you’re losing.

Nobody at high level play does this. Hell, nobody at MY level does this either (I’m mid-5k). Build a board, not a trinket.

What’s your win rate with heroes like AFKay or that dude who skips your first turn to discover minions on even tiers? Imagine skipping turn SIX instead of turns 1 or 2, and how much WORSE that would be. Terrible idea.

90% of your losses are for chasing trinkets. You probably also chase tribals from turn 1 as well, don’t you? (I’m making this comment as I go along without reading further into your post)

So you’re only slightly ahead of me in MMR, and news flash: if I had Elon Musk’s money, I’d burn mine.

Wait for it…

Oh man, it’s almost like I called this earlier in my dissection of your post.

Stop building for trinkets or chasing tribals. Build for board. If I had YOUR dedication and games played, I’d be higher MMR than YOU right now. I’m only held back by sheer RNG of having to work for a living.

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It’s uniquivically not better than buddies. It’s unbalanced garbage, whose only merit is the fact that at least 10% of the time your opponents are suffering as much as you are.

Oh I just read you’re only 5k, I get that when I’m drunk at three AM watching a stream and playing this trash in the background.

I’ll just wait for the actual 7k+ crowd to chime in. Like that Neon guy.

So you’re whining about how you can’t progress… when you’re not legitimately trying to progress? And you think that’s a flex?

Have you considered trying? Maybe try trying a little bit. Or don’t, and write another post with a higher word count than your MMR. I’m sure that’ll make you feel better :wink:

I see reading comprehension is also not your forte.

If I literally didn’t try, and rolled my head on my keyboard, I would end up with a 5k set up at least 50% of the time.
You literally have to try not to get to 5k.

Secondly, there is no 7k crowd, as it’s mathematically impossible to be consistent with both minion selection and trinkets.

:thinking:

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More likely it’s a lack of skill that keeps this going.

Tell me you don’t understand the meta without telling me.

Then BG was never your mode.

And anomalies.

This is a long sentence to say, “I don’t understand the game right now.”

If you thought buddies were better, it’s simply because they made the game ultra linear and you got that easily enough.

Agreed.

So when you win a game at 6999 rating, you jump to somewhere in the 8ks?

The difference between 8k and 6k is simply how many times you roll a dice and land on 5+ or below. There is no skill involved, it’s all down to who gets offered Boar Sticker as an excuse for a greater trinket, and who gets Jar of Gems
It’s honestly not even up for debate.

Cope, bro, cope!

And that’s why you will never climb any higher than you are right now.

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Lol I suck at BGs and I’m 7k

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I’m not great anymore, but I know that trinkets added significant depth and changes in strategy that are absolutely not just RNG.

I was struggling mightily until I adjusted my play. I end up getting to second trinket turn with armor most games now, which is almost always a top four. It’s all about mana efficiency, spells, and making a good choice on the first trinket… which isn’t “moar blood gems”

outside of quillboar just blatantly outstatting every other statball strat, BGs hasn’t been more balanced/fun IMO.

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Yes, a good “choice”. Out of 60 trinkets, you get four, only one of which is guaranteed to be useful. Sometimes they’re all utter trash.

But go ahead, defend Great Boar Sticker.

Which is where the skill comes in.

Good players know how to use trinkets that aren’t obvious.

I bet you pick a tribe on turn one or three, too.

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I pick whatever makes sense regarding my hero, and what I’m offered. What’s annoying is when my opponents do the exact same, and we end up with three guys going demons, three guys quilboar, two guys whatever, and it’s just whoever got the best trinkets that allows for the hardest scaling that wins.
Guess what? The guy who chose great boar sticker doesn’t.

It actually is a better meta than buddies. The reason is because buddies was determined by your hero selection.

I don’t even worry about trinkets most times in the current meta. If QB is in you are in a race to get this minion which dominates ALL lobbies.

You won’t see any more balance in BG’s either as the new season drops in early December. So we have to live with this bad choice to stick this minion back in the game that nullifies the season mechanic.

That really depends on what they have already, though. Sometimes it’s great tempo to tide you over into where you need to be if you already have a blood gem generator.

That’s true.

The issue is lots of lower ranking players won’t dump stats to do it.

Jeef played a series last night of i think it was 14 games. He got first in 13 of them and played QB’s in 12 of them forcing them each time. He actually had a chance to force them again in one of his last games and decided not to because he was sick of playing QB’s. As he put it. It’s like playing the game with cheat codes. Your opponents have no chance. Even scam players cannot beat it.

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This minion is being removed later today for balance reasons according to a dev post on Reddit

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Fantastic news. It’s overdue.

I like menagerie as much as the next guy, but this was silly.

Things that are neat when blood gems are 1/1 or 2/3 aren’t as cool when blood gems are 60/60 or more, lol.

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