How can anyone consider the battlegrounds balanced in its current state? It’s literally just a dice roll regarding who gets the best trinkets, minions are honestly a secondary consideration, only there to give you a slim chance at getting the trinkets you want.
I had a board of undead minions, and was offered one Kaboom Bot Portrait, a Burgling Claw, the pass trinket that gives a laughable amount of stats (AND COSTS 5 GOLD TO ADOPT) and a trip voucher. It might as well just have been trip voucher, because why on earth would you choose literal trash, instead of something that can actually benefit your board?
Take in to account these trinkets I might have been offered instead: staff of the scourge, bleeding heart
These are classified as “MINOR TRINKETS”, although their effect is so broken, I would honestly rather just have those two instead of a greater one. Staff of the scourge costs two gold.
Secondly, it’s counter-intuitive in its very nature: You choose minions and hope to get good trinkets, but in some cases you first get the key minions that makes your board viable after you’ve already selected a minor trinket.
“B-but pivot trinkets” - utter trash, simply there to make you seethe about the good trinket you could have had.
Good luck with your Burgling Claw and Boar Sticker against someone who “outplayed” you by selecting Felblood Portrait and Felbat Portrait, or Dalaran Cheese Wheel (ZERO COST) and Nether Pendant.
An incredibly simple way to balance this, would be to allow for a further dice roll. “Skip this turn and have a new selection next turn” would allow players the chance to continue. In fact, there’s already a trinket with this effect. Why couldn’t that be a permanent default option? If I want to spend 5 turns waiting patiently for a trinket that means I win automatically, that’s my business.
At this state, 90% of my games are lost because of inferior trinkets. I’m eternally undulating between 6000 MMR and 7500, because there is no balance. If I had my selection of trinket every game, I would win 90% of all games.
There is just this feeling that you’re completely, and utterly wasting your time, when you finally start to win some matches, get your keys minions, get to choose greater trinkets, and find out you’ve been given nothing that complements what you’ve been building towards all game. For example, beasts and you don’t get Thorned rose or Tiger carving, with your two trigores? Why would you continue? Your scaling is going to be laughable compared to everyone else.
What about Great Boar Sticker. A “GREATER” trinket, 3 cost, gives blood gems innate +2+2. By the time you get it, your blood gems already give at least 10+10+, and you could have had lorewalker scroll as a minor trinket already, that does almost the same thing, but for 1 gold less, and you get it at a time in the game where it’s relevant.
It’s a card game, I’m aware of how it works mechanically and there is a huge element of chance in it, but trinkets are frankly stupid. It’s literally only fun when you get the two-three trinkets that are viable for whatever build you’ve got going on, otherwise you may as well just resign, because it’s not like everyone else always gets the same amount of mediocre garbage, oh no, in a mirror match up it is literally always decided by who has the better trinket. Which you have almost no control over.
Imagine playing Poker, having two aces, but your opponent rolls a dice that says his 3, jack offsuit is actually a full house, and you roll a dice that says your king of spades is actually a queen.
That’s the level of “balance” the game is at right now. And it’s been this way for months, please let it end. I just want a casual card game, not a dice game.