Top 10 Undervalued Battleground Minions

1 Baron Rivendare. Your goldrinns and ghastcoilers thank you in advance.

2 Spawn of Nzoth - This little guy can really help your team win fights. +1/+1 early can be difference maker.

3 Goldrinn - I like this guy more than mama bear. Like say what?? Yah I just do. Goldrinn with taunt always works while mama bear you dont want ratpack or such with taunt so as soon as your other taunt dies mama bear can die and your sunk. Also see number 1.

4 Strongshell Scavenger - Utterly rediculous with brann giving your team 2 turns worth of lightfang enforcement buffs. We’ll that is if you gave them taunt. Keep in mind if you suspect opponents have big swipers this may backfire unless you buff them to rediculous numbers which is possible.

5 Mechano Egg. Sick card with kangor app. Give mechano taunt and then kangor will almost always give you the egg back and an 8/8.

6 Kaboom Bot. Tier 2 minion that can just win the round for you. Potential buh bye murloc warleader, pack leader, khadgar, ect. You can use a gold one of these for a long time.

7 Defender of Argus. So you can protect all your key minions and get those sweet brann double strongshell buffs.

8 Crowd Favorite. You can use this in midgame to get to decent size with all those battlecries you are playing anyways. Its not top tier but its better than ppl think.

9 Ghastcoiler. Great minion to put at near end for value. Lich king loves this guy. Beast builds too. I really just love this more than other ppl.

10 Pogohopper. Nobody ever takes these. If you see 2 pop up in your tavern and are feeling lucky or are shudderwock you can take the chance. They can get huge fast.

Honorable Mention - Selfless Hero. According to Teal watch out for opportunity to use this midgame or late though I am currently skeptical of this. Maybe if you have a team of poison murlocs and missed on shields?

Current stats:
1rst - 31
Top 4 - 136
Rating - 6391

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no selfless hero in top 10? wut?

Selfless hero I just dont ever take. It hits divine shield minions meh. It hits low attacker meh. I dont think its underated. It is trash but maybe I am wrong. What do the pros say?

seen Savjz play it lategame cause of divine shield.

early game its trash, but mid and even sometimes lategame its really legit one.
I’d say it should be top 1 underrated unit

Midgame maybe but late I cant see this doing anything. I am not going to have room for a 2/1 with random shield. Guess I havent had that opportunity pop up but I will keep it in mind. If it happens I will put on list it can be honorable mention.

well obviously you want ideal lineup lategame, but it doesn’t always work ideally right? Sometimes you want to adapt, and selfless might be an option.

EDIT: So its definitely not the top unit. But I’d say it is top underrated exactly because of lategame usability. no other t1 is as legit.

oh well maybe also 1/1 taunt - might be used as counter to Zapp, or just for taunt in your final round when you sell your lf and want to replace it with something better.

so yeah, another candidate for top underrated.

I haven’t personally experienced it on my side however a golden selfless hero on the enemy side has caused problems for me in the past. Its effective with big minions and a little rng luck.

I agree, I’ve used selfless hero in more than 5 games when final 3 or 2 players to win a tight round. I put it in to replace Bran or Lightfang…

Oooh so nice of you. Thank you! Like! :heart_eyes:

Baron, especially with Ghastcoiler is really strong and more importantly produces a ton of DMG because you’re typical front line ideally will have a decent cleave or sacrifice minion, a couple high DMG divine shield taunts, and instead of just getting more stat minions, if you play Baron with Ghastcoiler, even though Baron can get sniped at times, without Zipp, he typically survives and coiler triggers 4 random deathrattles which have potential for being more ghastcoilers and even if not usually a fair amount of high cost and high value minions, floods the board from 2 to full in close games and usually pulls off the win with 20+ DMG. Coiler by far the best stand alone minion in the game and can be added on the end of any build especially with Baron.

Spawn of Nzoth is perfect early-mid game and can easily be sacrificed later, or if you manage to get 2 you can sacrifice some of your lower minions for buff minions then play it on the end after getting an extra minion by playing battlecries, I tend to get triples on this a lot and get a free 6 cost and it remains viable until the late game when it is a no brainer sacrifice for a better minion.

Goldrinn is great and much like Nzoth but for late game beasts, however it is no where near mama bear and although Rat Pack can be hit or miss at times it is still very consistent late. My ideal set up on beasts is 2 mama bears, 2 goldrinns, a buffed rat pack, and a pack leader hopefully a triple, then roll for triple goldrinn and mama bear, replace open spots with Ironhide or ideally Ghastcoilers, eventually sacrifice a goldrinn for another ghastcoiler towards the end and/or just roll for triples at that point. The reason this strategy works is because you slowly transition from Rat Leader / Rat Pack / Hyena build to the above version without ever missing a beat. Can get destroyed late against buffed divine shield taunt Amalgams or boards of divine shield poison BUT it can still run it if your Rat Pack goes off after both Goldrinn’s die and you can always swap in a Hydra after Goldrinns and/or Baron once you double or triple up on Ghastcoilers, that is usually the game no matter who you’re up against unless they hit that insane stat range, even then their win is usually small and you can audible in Maexxna and still win because of insane value you get off 6 stars surviving / spawning off Ghastcoilers.

Another reason Mama Bear is clearly better than Goldrinn is it is permanent, can buff Hydra to attack first where Goldrinn(s) would have to go first (Might still play them after if you have both), and it triggers again on newly played doubles and triples, I’ve even tossed minions I wasn’t willing to hold for triple just to slightly buff them after hitting double or triple Mama Bear. Usually ends up buffing at least 1/2 Ghastcoilers and then buffing again if you hit a triple and replay it. Goldrinns are okay but they’re also throw away if necessary, even Baron is better if you have Ghastcoilers. Always taunt up Goldrinns and can toss ironhides although I usually find myself stashing a double in hand and hitting triples with little faith in improving my board once I get mostly set up. Hyena gets tossed, Rat Pack is still viable especially if you can create a solid board to ensure at least 3 spawn off double / triple Mama Bears and often enough if you buff Goldrinns they end up surviving until Rat Pack spawns and then trigger (sometimes double trigger with Baron) which can be +16/+16 which is why you might like them better (Synergy with Baron).

This is one of the first builds I ever used and one of the best options if you pull it off that doesn’t require Amalgam but welcomes a divine shield taunt poison if possible.

Strongshell is playable even with 2 taunts so I don’t think anyone underestimates it at all it just doesn’t typically stay on board.

Kaboom is decent until late game but heavily RNG especially against high stat boards, only really viable with Baron and/or triple or both.

Defender of Argus is mediocre IMO because giving taunt to the wrong minions can cripple your entire build and a lot of times the only minions you want to have taunt already have it so it’s just 2x +1/+1 which is fairly weak.

Crowd Favorite is one of the best options early to transition from the early game and can end up staying late if you can’t find a reasonable trade off for something better worthy of sacrificing his stats. Once he’s up around 15-20+ it can be hard to justify without first hoarding the cards in hand and seeing if other boards require something other than stats.

Ghast already said how good it is, best stand alone card in the game.

Pogo is just risky which is why I don’t think a lot of people run it. The only time I could really justify it is if I’m Shudderwock with double battlecry. Otherwise you end up staying at 2-4 tier rerolling for pogo that ends up being a stat minion that doesn’t have poison and can be picked off by any divine shield poison, I’ve seen plenty of boards with 2 pogos well above 50+ stats get murdered by a few Amalgams and not make it to the final 4 let alone win it. So EVEN IF you manage huge pogos you’re not aiming for the ideal unless you combine it with taunt / poison / divine shield Amalgams. The allstar mech is the 6/3 that gets divine shield every time a mech is summoned because you can attack the 3/1 magnetic to every other mech you control, pump the attack up and get free hits then instantly refresh when another mech is summoned. Combined with summoning a 2/3 taunt mech every time it takes damage and buffing both sky high, having 2 6/3’s, it can be done super early and steamroll everyone.

You have to keep in mind no matter how big a minion gets it is still 1 body and can be taken out with a 1/1 poison. Divine shields that refresh, deathrattles like Ghastcoiler, double triggering deathrattles, cleave, poison / divine shield / taunt, all these abilities combined in a well constructed board will pick stats alone apart all day. By the time you finally get through the taunts poison divine shields and kill off cleave the deathrattles have room and trigger 4x bodies with deathrattles that trigger 2x while Baron survives and it usually wears down even the highest stat minions and ends up filling the board with half 4-6 stars and half tokens at least.

Selfless Hero is an absolute All Star. Obviously he’s going to force you to take some damage early if you pick him round 1 BUT his value increases exponentially.

Think about it, you said you like Kaboom Bot enough to put it at 6. Understandable because it can snipe mid-game and maybe even late with Baron and if tripled especially, it can take out hyena’s or pack leaders from the back, mama bears, etc. BUT it is 4 DMG base

Divine shield on any minion after the first 5 or so rounds should be more than 4 dmg. It may not snipe but it also may protect your minion from dying and potentially snipe high minions. It can go a minions that already had divine shield and lost it late, or grant it early before your minions have it. It can snipe a big divine shield poison taunt if it lands on your poison minion. It is essentially an extra copy of whatever minion it lands on.

Triple it and combo with Baron and you can potentially divine shield (copy) 4 minions on board, it could protect Baron for longer, keep your 30/30+ divine shield poison taunt Amalgam alive while sniping theirs and then that Amalgam goes on to clear every minion that attacks it. I made the mistake once of sacrificing a golden version late because it was a 4/2 and I’m like why am I holding this, and instantly realized that without those 2-4 divine shields my minions were dying to poison they would’ve lived through and for what? 1 decent 6 star that dies instantly? Not worth it. That card has insane value late game and if you hit the triple you can often hold it until you hit tier 5 for a free 6 cause it might benefit you mid game to put some bigger bodies down temporarily anyways.

Again; I feel like everyone thinks they need to “Go beast, Demon, Mech, Murloc” but in all honesty, having a mix and more importantly having the right balance of (Cleave (Divine shield / stat buffed ideally), Divine shield & either poison or high stats up front. Taunt / divine shield / poison / stats (Amalgam ideally). Baron + Ghastcoiler in the back. Selfless Hero depends on how many of your minions have Divine shield, but late you put it after 2-4 minions with divine shield to refresh it, early you put it up front to grant it instantly. That’s better than any 1 specific build, and maybe Zipp (buffed) in front if possible if your opponent have back minions like pack leaders, mama bears, don’t have low cost minions up front, or the jugglers etc.

If you can Zipp the effect minions from the back, cleave the taunt/divine shields, defend with a taunt divine shield poison or 2, Ghastcoiler(s) on the back with Baron, that is pretty ideal vs any set up other than maybe a full board of murlocs with divine shield, poison, windfury and buffs OR multiple Amalgam’s with taunt/divine shield / poison / stats & a similar layout.

On the other hand, you can always shuffle around minions so you only give Taunt to those you want it on. It will give Taunt to anything regardless of tribe (or a lack of tribe), it’s also one of the few ways to buff non-tribal minions. And just playing it buffs Crowd Favourite.

That being said it is certainly not always the right pick.

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Other than Spawn of Nzoth and selfless hero, there’s only a couple non-tribal minions that you’d buff and they’re all throw aways. Nothing high tier. You can toss it on tribals that don’t have taunt especially for strongshell but other than that it’s just +1/+1 to two minions. Buffs are buffs and especially with brann take what you can get but I wouldn’t say it is top 10 underrated. I pass it up quite frequently and typically when I do play it, it is only because I’m afraid a reroll won’t yield any battlecries so I just take the safe option.

Micro Machine; Passively upgrades attack +1 each turn (+2 golden), with divine shield and misc buffs it can last until the very end or very close to it. Fairly easy to triple most games.

Righteous Protector; Likely the easiest triple of all because it sucks at face value and no one ever picks it. Late game can be used to eat Zapps attacks. One of the worst cards all around TBH but I don’t think most understand it can be useful.

Annoy-o-tron Same as above. Both of these also prevent triggers from Nzoth, Goldrinn, etc.

If we’re gonna add Tier 6 Goldrinn and Baron which are fairly obviously high value in the right set up;

Voidlord; Hardly ever see it used but with jugglers this is the best card you can have, combined with Mal’Ganis especially. It’s also not a bad choice if you don’t have better options just to stall the opponent and allow your minions some time to cycle back around which can be the difference in winning and losing. Imp Gang buffed as well combos with these fairly well.

Juggler; obviously this one is more obvious of a pick for the right situation if you’ve been forced into demons or chose them. Combined with above reasoning this is actually one of the better minions. I’ve used them late in non demon builds because I had 2 Amalgam’s and 1 other demon. Triple up and get another one and these can be extremely viable options especially if you can chain demon tokens + Mal’Ganis. Demons are also the easiest to buff.

Ironhide; A bit awkward to play but if you can get buffed and especially if you can triple it, creates 10/10’s instead of 5/5’s, with Khadgar this is especially useful in combination with Ghostcoiler and Baron. Only problem is board space and making sure your minions die to make room, also once it reaches Baron he’s most likely dead, I’ve had double Baron many times never seen a triple.

Piloted Sky Golem; I rarely see this used and TBH it isn’t that strong but when you first reach T4, stand alone it is valuable, put +2/4 & Taunt / Divine Shield and its sitting at 10/8, put 3/1 DR; summon 3 1/1 mechs its a 13/9 divine shield early that can summon some decent minions when it dies, easy to triple, very good as a quick temporary replacement when you don’t have options to permanently buff minions.

Iron Sensei; Not the greatest but I’ve actually used this and snowballed much earlier than possible to get Fang let alone likely. Tripled up gives a mech +4/+4 every round, that is equal to most buffs without the need for a battlecry.

Shielded Minibot; guarantees 4 dmg to 2 targets and takes at least 2 hits to remove. Easy to triple up. Most I feel skip it, myself included, but once you grab it you realize its difficult to let go of for a while. It’s better than most minions around 4-5 stats simply because it takes 2 hits to remove and has potential to kill 2 minions when others with higher stats don’t always guarantee more than 1 hit.

I’d say there’s quite a few underrated and under utilized cards (by most). But understandably so, everyone wants to Brann + a million battlecries, Fang, Amalgam’s, etc.

I’d say a more important topic is complete trash minions that should be removed.

Bolvar; Even if all your minions have divine shield and you manage to pull some extra off, it’s only attack, you rarely have a ton of divine shields early enough for this to be playable, and later its just a bad option.

Festeroot Hulk. Again, pretty much the same, even if you pump its attack up it still has 7 health with very limited options to buff health outside of Argus + Strongshell and you’d need a lot to make it high enough to be somewhat viable. Just an awkward card/cost.

Boogey; Worst T5 hands down.

Shellraiser; It isn’t that bad at face value when you reach T3, problem is you’re never going to keep it so its basically only a temporary card at best, and most opt to avoid it all together including myself.

Mounted Raptor / Harvest Golem; Both are very mediocre cards that see very little play. Obviously they synergize but they’re never keepers and if you end up buffing them because you picked them you’ll regret it later because they’re not worth keeping.

Direwolf; with attacks ordering left to right this card can rarely be anything but a 2/2 that dies and gives the minion on the left +1 att. Very mediocre early and completely useless later on.

Voidwalker / Righteous Protector. Again these are just bad options that don’t last. Sure you can get easy triples but even then they’re throw aways.

I’d like to see all these minions replaced eventually with some added new minions and hopefully tribes.

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I like selfless hero because no one ever takes it and so it is a good opportunity to score a triple. Then the triple is fairly useful right up until late game.

Ghastcoiler is good. I lucked into one on a shapeshifter and it basically won the entire midgame for me.

The Ironside direhorn is one I’d mention too. If your opponent’s game involves spamming lots of little dudes, slipping this into your lineup can be more effective than wolves or rats. It can also help you run up the score in matchups you win handily, since you can fill the board up if you have it go last.

My honourable mentions.

Micro machine: Easy to get trippled and often reach like 40-50 dmg lategame if you do. It is really squezy, but if you can find a module for it, it can certainly be useful lategame too.

Shifter Zerus: Certainly not always a good pick. But at the right time and moment it can win you games. Better the earlier you can get it.
If you have a terrible beginning and predict ending on 8th it can change the tides. And if you are far ahead (Like playing afk) And feel like you can be a bit greedy it can just straight out win you the game if you get lucky.

Rat pack,even without any other beasts. Or rather:even more so without any other beasts.
It is a valid card till very late in the game I found out.

Rat pack allows you to not attack when you don’t want to attack with some minions,the rats will keep suiciding into his taunt while he suicide his minions into your taunt.
This gives enough time so he eventually has to run his taunt into your taunt and then you have a battlemaster left.
Without rats your taunt could have attacked a different smaller taunt after which your battlemaster will have to attack and then run into his poison taunt.
The rats make it so that the enemy minions all have to attack into your big taunt first,eventually resulting in the 2 poison taunts killing eachoter. It buys you time when you don’t want to attack,and in general you don’t want to attack with your big taunt. You want your opponent to keep running his stuff into it while the minion behind the taunt doesn’t have to risk running into poison himself.

Hope this makes sense.

Selfless hero is really good,yesterday tides got more or less outplayed by a guy who had 2 selfless heros in the final battle. It seemed impossible tides could lose but opponent did brilliant with hero and won.

I wouldn’t say those are undervalued. I see all of them (except pogo and crowd pleased - but those are generally actually bad picks outside of a few rare situations) used regularly.
If those are really undervalued by some ppl, then I think 1 other minion needs a mention: Bolvar.
I’ve lost quite a few big chunks of health midgame to Bolvar paired with cobalt(s)… And I’ve even seen it work efficiently at least twice in endgame lineups (I’ve also used it as filler for a turn after selling temporary buff minion in DS-heavy lineups). Sure, it’s not a minion you would look for, but sometimes you have to settle for what you get… Afaik, a lot of ppl consider it utter garbage and never would consider picking it up at all.

I disagree with Selfless Hero being useful in its current state. If you already have divine shield on a minion chances are it will pick that minion for a wasted shield.

It is definitely very build dependent. If you’re mech you’re likely going to toss it for that reason. BUT, you can also put it on the end away from taunts and put your taunts up from in some builds so that after the minions lose divine shield they get it back.

So an example would be;

Foe Reapear (w/ Divine shield), Amalgam(s) with divine shield / poison taunt and stats, then a spacer minion without taunt, maybe 2, golden selfless hero, then back minions would be tier 6 DR’s like ghastcoiler or Kangor’s Apprentice if you have 2 mechs up front worth it like Foe and maybe Sneed’s or even a sky golem which can be used as a sacrifice ping minion to drop divine shield before cleave and also can have DS and taunt, so after Foe reaper, sky golem, and Amalgam hits or gets hit, selfless hero goes with a chance to refresh the divine shield on any of those that survived or end up landing on ghastcoiler in the back which isn’t bad.

Every additional hit matters, and if you land on poison/taunt/divine shield amalgam’s after they’ve spent their DS, it can be HUGE, their amalgam’s end up dead for free and then yours are left with huge stats that basically clean house every time they attack something dies if they don’t have a ton of poison.

So it isn’t that its a great all around card, its a very specific board that can utilize it to essentially save Amalgam’s from getting poisoned which can snowball the entire match and turn a potential loss in to a landslide victory and there’s really no other card with that potential.

I just lost to a selfless hero on last round so its definitely got its place and thats what happened. It protected his 56 health amalgum and mine died and it took 4 of my units to get through his amalgum so his selfless basically said deathrattle destroy 4 enemy minions.

You obviously need to know how to use it and where to position it for the best effect. But the sole fact that t1 unit finds its place in superlategame makes it top1 underrated imho.