Tooth of Nefarian is unplayable with Honorable Kill!

You use those two cards in a smokescreen deck. There’s literally no reason not to.

Ecore posted a list today on YouTube, but here’s what I’ve been toying with:

https://playhearthstone.com/deckbuilder?deckcode=AAECAaIHBKvSA%2FKkBIrSA53wAw3r9gPT8wP8pQSJ0gSN9AP9rATg8QP16APYpAS6pASpkQSh9AOVzQMA

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The people saying to you CLEARLY that they do NOT LIKE the CARD , IT IS TOO COSTLY TO PLAY.

Yeah it’s not, not for what it gives you. And I don’t care if they don’t like the card.

Game is unplayable if u have honor. ftfy

that list you posted looks nothing of the normal tempo deathrattle list though. It doesn’t even hold a candle to the tempo of the normal list that only runs 4 deathrattles.

as I pointed out before, you can play the card if you jam the deck full with deathrattles, but that doesnt make it a good deck, or a good card.

in fact, the list you posted has garbage tempo for the first 4 or so turns which is terrible for a “list that wants to put pressure to druid early on” as you claimed.

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You play massive mid-game swing turns. Unless they literally draw the nuts it does fine. Not every tempo deck plays on curve.

And the card with a list like this is good. You pull 3 deathrattles on average. That’s like 9 mana in value on top of the card draw.

you leave 4 turns to druid with 0 tempo. that means that by the time you do “midgame swings” they are playing duel treasures already.

they do not need the “nuts” for that, 1-2 ramp cards in 4 turns, with the draw and tutor available to them, is enough.

As i’ve said in another post about this card, it can be used in a more memey slower deathrattle eck, similar to what you are trying to do, but it wont be fast enough to compete with the current meta decks of t1-2, something like bottom t3 maybe.

Good for fun, but not competitive.

p.s. while not every tempo deck plays on curve, every tempo deck wants to put pressure and tempo every turn. Your list is more akin a slow midrange deck rather than a tempo one.

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I wouldn’t even play it if the effect was always active: since when a random spell from another random class is going to be useful? It has discover, but the pool is so wide that it basically gives you something at random.

the 1 mana minion dual-class is way better

which is only possible in wild :joy:
But I agree: this card is very strong (too strong in fact), but without support it’s useless.
It’s stronger than overflow in druid, but requires a specific deck that doesn’t exist

It’s ironic that this spell would fit better in rogue (tempo), while the rogue one would fit more in priest (value).
They probably swapped color on accident, right?

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i dont understand how is it unplayable
people been playing many targets for it

Sooooooooooo not true. I went from d5 to legend facing many a kaza/ramp Druid and didn’t lose a single match versus them with taunt Druid, so hunter isn’t the only class that can apply pressure to ramp/kaza druid.

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Not sure why this card even has honorable kill, when the last honorable kill burgle card was so very bad, but I have been trying this and you should be happy to know it is better than lobotomizer for sure. Xd

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Actually, a 3/3 is far more powerful. A 3/3 without effect is worth 2 mana, with an effect the value is even greater depending on what the effect is. Discovering a spell on the other hand is worth 1 mana tops, most cards even give that benefit for less than 1 mana (Nature Studies for example which gives a 1 mana discount as well).

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Yeah, but you’re not adding in the value of said discovered spell. Assume the spell you discover is Deliverance. Now which is stronger?

Deliverance can hit a vital minion.
Tooth can hit a vital spell.

Deliverance in most cases is not going to give you a minion that helps you discover more spells or more minions.
Tooth can very well hit and discover a spell that discovers a spell or discovers a spell that discovers a minion.

Deliverance might give instant value, but Tooth will give more value overall. Seems balanced to me…

…that being said, I think both spells suck.

albeit in all fairness i can see Tooth at 2 mana working as an alright tool, deliverance at 2 might potentially be too strong.
There is some difference in the powerlevel of the cards, albeit both are very lackluster atm.

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Getting immediate tempo is definitely better. Look at the difference between Wanted! And Flanking strike. One is basically unplayable and the other is an auto-include.

That doesn’t mean the preist option is good, but it’s certainly better

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You’re getting immediate tempo in the worst tempo class in the game though. This is why Priest doesn’t run it for the most part. It sucks, it clutters up your rez pool, and the turn you use it for tempo as you stated (turn 3) the best minion you’re getting is some 2 or 3 mana minion.

Deliverance would be a godsend in Rogue. Likewise, Tooth of Nefarian would be a godsend in Priest.

Thus, they are equally bad as far as I’m concerned. I wouldn’t argue against them switching to the other class lol

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not necessarily, shadow priest is a really solid tempo deck. if it were a shadow spell…
and i do like having value options in rogue, it´s the style of rogue i vastly prefer an ddeeply miss - just put it down to 2mana or exchange the honorable kill for tradeable and it would be a decent card.

Let’s face it we’re arguing who’s bringing the bluntest butter knife to the tactical nuclear war of constructed! :slight_smile:

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lol right?

Tooth is like a cold rusted butter knife.

Deliverance:
https://ae01.alicdn.com/kf/HTB11Ff2XA9E3KVjSZFrq6y0UVXaf/Wooden-Mini-Cutting-Knife-Kid-Kitchen-Toy-For-Role-Pretend-Play-Gadget-Blue.jpg_Q90.jpg_.webp

Druid:
https://i.ytimg.com/vi/XDAOPx0aR7w/maxresdefault.jpg

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I mean I dunno if it’s tier 1, but it’s a working deck that’s really fun to play.