If control warrior cant clear all it’s minions then who can? If they get 7 wisps on the boards and SOUL them it’s game over immediately, how are you supposed to clear the board twice? Then they buff em all, savage roar and instant win. If I luck out hard and draw both brawls, both warpaths and both dynomatics exactly when I need them then that’s sometimes just barely enough. Only other hope is them drawing like crap. Solitaire BS.
Zoolock destroys Token Druid. Any deck that actually fights for the board will be able to compete with Token Druid.
If youre struggling, then the problem is with your deck.
Warpath destroys the wisps and the treants afterwards
I can clear the full Token focused versions consistently enough with Shaman but I am dedicating A LOT of slots to AoE (I’ll list below). Since day 1 I’ve thought Token Druid was the best deck because their token generation outstrips AoE capabilities.
Just as a point of reference here is how much I am dedicating to AoE to maintain Token Druid as a 65% WR for me. I will say though I am seeing a few more Giants in the deck and that hurts me with my Shaman deck:
2x Wild Pyromancer (great w/ Witch’s Brew)
2x Firetree Witchdoctor (more AoE possible)
2x Lightning Storm (love/hate relationship with this)
1x Vargoth (Vargoth + LS = clear of Soul of the Forest)
1x Strom Chaser (guaranteed fetch)
2x Hagatha’s Scheme (AoE)
2x Dragonmaw Scorcher (more AoE for Shudderwock)
1x Swmapqueen Hagatha (AoE potential)
1x Hagatha (obviously)
1x Shuddderwock (Hagatha, Scorcher, Roaster, and possibly the Swampqueen minion)
All of that even sometimes runs out ><;
Yeah, the better way to control Token Druid right now is with the board and not with spells. Doing it with spell-based AoE is very, very tough whereas doing it with a board-based strategy gets you both pressure on the Druid so they can’t wait for stronger late-turn plays and allows a more proactive approach.
Attacker advantage is your friend against Token Druid.
Wait so what deck are we suggesting can fight for the board better than token druid? Zoolock can create a board to take on 1 token board then the druid refills and the locks out of cards.
And yet strangely enough, Zoolock maintains an impressively positive winrate against Token Druid.
Magic Carpet is a huge swing card in that matchup.
If you draw it. It’s 2 cards in your deck, druid is way more consistent because everything either creates loads of dudes or buffs loads of dudes it’s so 1 dimensional and boring, another reason I hate it.
And I’ve tried zoolock I don’t get what I’m doing so wrong with it, you ahve to play a big board and grim rally, once I play a bunch of dudes I’m out of cards and Hero powering for 1 extra card per turn isn’t filling the void. If I get board cleared I’m done. I’ve played since vanilla and for the first time I can’t make heads or tails of this meta. Somehow it seems WORSE than pre expansion when all the death knights etc. were around. Seems like when they got rid of the OP cards they printed new cards that made a bunch of other cards OP.
I get that, but in large-scale aggregate data Warlock actually beats Token Druid a LOT.
Rank 5 - Legend, it has a 79% winrate against the deck.
Its pretty good against the meta.
When I get tired of losing, I’ve been pulling out the Druid these days.
Zoolock crushes Token druid because zoolock is vastly composed of 1 cost minions, and magic carpet not only gives all of them +1 attack but also rush. Zoolock also has several divine shield minions and token generators, like scarab egg and replicating menace. It’s tokens can go toe to toe with druids tokens and replicating menace can even 3 for one. So yes, zoo warlock has a far better matchup against token druid than control warrior. If you can’t beat it on warrior, then its time to switch decks.
Clearly I’m missing something because when I’m playing Zoolock I run out of cards. By the time I can play the carpet along side minions my hand is empty most of the time, and before I can get a good grim rally I just get cleared and don’t have enough cards in my hand to rebuild the board, wtf am I doing wrong? I’ve always done just fine with zoolock in previous metas but not understanding how the deck functions with so many 1 drops without simply running out of cards.
Nomi priest has more clears with Wild Pyro/Healing abuse, but it still isn’t enough.
I was playing Token Druid and had my board cleared about 8 times, 4 of them being back-to-back-to-back-to-back Forest Aids (5x 2/2 summons) from twinspells, and the priest cleared all of them every turn. I was STILL able to put a 5 minion board back together on the next turn, and took the priest down from 28 after he finally ran out of clears.
Granted I was lucky to get both Forest Aid from my deck in the first 10 draws, but this kind of back and forth board clearing and rebuilding should not be possible on either side.
I am not very sympathetic to the tears of a Control heavy Warrior deck whining that there is a deck that it can’t beat reliably.
Token Druid is not an aggro deck. Token Druid is more of a COMBO deck. Combo (generally) beats Control. Therefore for Token Druid to be beating Control Warrior is not a bug. It’s a feature. Working as intended.
this kind of back and forth board clearing and rebuilding should not be possible on either side.
No - that’s EXACTLY how it should be working. This is what people said they wanted. The back and forth of controlling the board, trading minions, and overall strategic decisions being made over how many summons are around and what to do about them. And - surprise surprise - there are people whining about the exact thing they said they wanted less than a month ago. Knock me over with a feather.
I can agree with this but it isn’t even close to what I’m describing.
I’m talking about summoning 35+ minions over the course of 7 or 8 turns that never get a chance to swing ONCE. When I can build a 4+ board from nothing, have it be completely wiped the next turn, build another board from nothing, have it be wiped AGAIN immediately, and this repeating back and forth for 6 or 7 consecutive turns.
Druid shouldn’t be capable of sustaining that, nor should Priest or Warrior be capable of clearing that many times consecutively.
Why not? That’s what Token decks do. They field large boards that put pressure on the other player to exhaust their resources. And when one board gets wiped, they create boards to replace them and maintain the pressure. That’s the essence of what a Token deck does. I honestly fail to see how anyone can honestly say that a deck in a CCG “shouldn’t” be able to do the exact thing that it is supposed to be doing.
This is what people wanted. A meta about boards and the strategies involved in controlling those boards. Token Druid is a deck about getting a board and making enough of it stick to take the opponent to zero. If a person ignores that board, then the Druid rolls over them. If the person takes out that board, then the Druid tries to replace it. Back and forth until one deck or the other can’t execute it’s strategy anymore. Works as intended.
Overload/elemental shaman isn’t too bad at it, either. The Sparks give you a lot of flexibility with finishing off their smaller boards without wasting an AOE (or popping their wisps that have been SoFd), and both elementals that gain from overload trade really well into their board.
I’ve been messing around with it on ladder to positive results. Helps to have the frog totem to keep pulling spells.
I have not lost a game to token druid yet with bomb warrior,well maybe one out of 7-8.
Why not? Ok, we’ve named 2 decks that can reasonably compete with it. What are the other 4000 decks supposed to do?
It’s fine what druid can do in a single turn. It’s not fine that they can do it EVERY turn. Two turns in a row, fine. Three turns, excessive. Eleven turns? Ridiculous.
And this goes for the excessive amount of board clears as well. Neither are healthy for the game or part of what made Hearthstone fun in the past. Back in the day we were upset when we ran into double Flamestrike in the first 10 draws of the game. We were upset when druids could Force of Nature/Savage roar. This is worse on both ends.
Old FoN + SR was a 14 damage from hand combo requiring no board and with any board was obviously a lot more. Token Druid and FoN+SR are very different types of deck as FoN+SR was just a finisher in a Midrange gameplan… not really a focused strategy like Token Druid. Not sure if the two can really be compared.