Togwaggle Was Never OP

Hear me out before you implode, because his win rate was probably higher than it should have been and I’m not delusional (at least I don’t think).

Togwaggle was good, not because his ability was slightly less expensive, but because he could take the hit when selling your only minion to T3 on turn 3 because he could snatch the next tavern then powerlevel without concern after that. The issue isn’t his snatching, he becomes overwhelming because when you’re the only person that can afford to be at T6, usually 4-5 turns before anyone else even hits 5, that’s a lot of turns to be the only one with access to all of those T6 minions. In my experience with him, I hardly ever used his hero power after the first 2 or 3, because it’s either irrelevant or your hand gets full.

The ability and effectiveness of power leveling is what made Togwaggle OP. Now, he looks ugly and has garbage useless armor, and I refuse to play nerfed Hero’s because what’s the point when they were better before and now they’re average?

It’s not that everyone jumps on board with the flavor of the week, it’s that everyone finds a reason for having their own fun with something new (and useful). When that gets nerfed, of course everyone is going to stop using them as much because they become inherently less fun. They’ve experienced this with wow for years, I don’t understand why balance always has to translate to nerfs with Blizzard.

2 Likes

I used it more than that. If the minions I wanted from the shop were more money to buy than the HP to take the whole shop, it’s a win to take the whole thing. This happens often.

No, tog is good because mana cheat is a winning strategy.

Getting six minion for five or six gold is a huge win. There were many ways to exploit the hero power to profit. Spending money with quill boars to get procs, etc.

wasnt he only in meme decks

Battlegrounds Togwaggle

1 Like

Sorry guys, yeah, BG Togwaggle.

Nah its OP. Someone lost to it sometime somewhere therefor it clears the hurdle to be considered OP.

1 Like

Which is basically how every single Arena/BG nerf happened/happens in wow lol.

Pretty sure the armor is a reflection of the win rate. Is This automatic now?

I noticed one newish hero started with zero armor, then 5 then 6 then 3 but the changes where only 1-3 days apart. Suggesting its automatic rather then somone is going lets nerf x to 0 armor.

Yeah some of the armor adjustments are automatic and based on winrate (either solo winrate for that hero, minion pool, or winrate for the armor class they’re in I’m not entirely sure).

His initial version was 0 armor, but he had a solid 50%+ winrate before his nerf, which is obnoxious. They added his armor when they made his hero power cost more because you could no longer jump to 3 on turn 3, snatch all of the 4 minions that come up next turn, level to 4 on turn 5, then snatch again immediately after that. There could be other reasons for the nerf but this was always the biggest boost of the game for me.

Not quite.

Armor is assigned in tiers which are stable until adjusted in a patch. They note changes in armor tiers in patch notes.

Within a given tier, there are a range of armor values that can be assigned to a hero in each lobby and this assignment is random.

The range values are listed in the table on this page.

Armor - Hearthstone Wiki (fandom.com)