Today I Learned Why Not to Play the Jailer

Today I learned that the Taunt + Immune means that your opponent can ignore the taunt and go face. I played The Jailer with a board full of taunt minions & promptly lost the game when I thought I had effectively won on the backswing.

Either this is a MASSIVE BUG/oversight in card design, or the Jailer is simply put one of the single worst cards to ever see play.

0/10, sadness begins.

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Imune cards can’t be target.

Therefore they can’t have taunt.

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Yeah, but I would have imagined that you still couldn’t just attack through a taunt that existed on board.

Regardless, hilarious lesson learned. The Jailer I think may be the single worst card in Hearthstone history. Worse than Millhouse, worse than Temporus, worse than pretty much anything I can come up with off the top of my head.

Only if you think the jailer value came from putting a taunt minion up and immune on it.

The jailer can still end games by itself. It’s pretty far from Millhouse, which could lose you the game on turn 1.

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Nah, blowing up your deck for minions that can’t take damage or be targeted is pretty bad. At best, it’s a win more card; at worst – well, you’ve seen above what he does.

Even as a card that permanently controls board IF the above Taunt interaction worked, he’s really risky because you have to calculate if you can win before you die to fatigue. I tried to fit him into a Kazakusan deck and he was dead in my hand almost every turn because I couldn’t stay alive. There are too many sticky decks out there – especially with how much Beast Hunter is out there.

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Maybe in your deck. Plenty of decks out there that can go for long games and or sticky minions and Jailer for confirming lethal

Deck problem dude. Of course if your plan is to play Jailer and then Kazakusan (if you have played four dragons) and then try to win from there your strategy will be too slow to survive.

The card being bad on your deck because you didn’t properly a count for it’s risks in deck building does not means it will be bad in every deck out there. A far cry from Millhouse, which is bad in everything.

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This is blatantly false lmao. The only reason I thought the Jailer would be good in a deck was because of the Taunt interaction permanently locking out decks like Beast Hunter. Pretty much no deck can survive long enough to play a 10 mana 10/10 that doesn’t interact with the board at all without losing on the backswing. If you can afford to play 10 mana 10/10s, you’re already going to win the game: as I said, a win more card.

Control Shaman rarely can afford to play Jailer, Control Pally cannot afford to play Jailer, Druid doesn’t WANT to play Jailer when it can just Denathrius you for lethal (and it also can’t really survive late anymore), Warlock cannot survive long enough to play Jailer…you’re basically down to Warrior as possibly able to survive with a Shield Shatter clear, but again…you’re pretty much already winning if you have 10 armor 10 mana to spend on a 10/10 do nothing.

I’m not talking about standard in particular. Standard is in an aggro meta right now.

Oh – didn’t realize you meant Wild. Wild I cannot really see how any deck can play Jailer without dying in the meantime, but I’m also really not a wild player either.

Have you tried any deck running the jailer and Denathrius?

Jailer is noob bait. It is one of the worst cards in this meta. Its 10 mana put yourself on a fatigue clock and remove your ability to play taunts. The payoff is not worth the downside.

The best suggestion i saw for this card is Wild meme Warlock where you play it with Malganus. That deck won’t win many games but when it does it makes your opponent very upset.

That’s only in a competitive bracket. There are lots of greed priests that will try to run this stuff.

I cannot see why on earth you would waste a deck slot running both. Denathrius already requires a pretty specific support package/class type; adding another 10 drop would be really clunky. Especially one that can’t win you games the turn it’s played.

Remember that it also make minion that are already on the board immune. it can act as a ‘‘immunity bloodlust’’ if I may say. only three class have unconditional Aoe removal, and only priest has more than three card available to do that ( card copies included) .

But yes, no immortality taunt immune combo. Though that not the point of the card.

and jailer bolf inmortality combo ?

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Oversight? It’s not. People have experimented with immune taunts in solo adventures for years. Immune turning off taunt has always been the case to stop a single taunt from shutting down any board based face damage.

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It’s just a lack of experience. When immune became a thing, lots of people tried the taunt thing to discover it doesn’t work.

Became more obvious when Onyxia was released.

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Working as intended. It would be broken if a card could both have an active taunt + immune.

However, my plans when i get to get on n fix up my upcoming decks are already pretty insidious and don’t rely on having taunt minions anyway.

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Agreed. And I’ll add that it sucks. Come over to the wild side!

In ramp druid, you can Jailer > Kazakusan in the same turn. Most of the time ramp druid has drawn their entire deck at the point of being able to do that so it’s minor but it gives you 18 power on board that can’t take damage. So it’s not useless, it isn’t how you thought.

Also I am curious as to how that interaction would work if taunt minions still had to be targeted in your scenario? Like he could only push minions into your wall and have them die and your things be unscathed? That seems fair right?

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