Seriously what are we doing here? Is this current state HS forever now? Are we gonna keep spewing random garbage that is purely based on luck of the draw and whoever scams the most in the early game wins on turn 5? Whatever the case, to whoever is in charge of this game: You don’t get what made Hearthstone great, you are on the wrong path, just quit. Go join the “Concord 2” team or something.
404 error: game not found
Have you tried turning it off and turning it on again?
I’m going to go out on a limb and suggest that most people are having fun or they aren’t here.
If you don’t like the game, you’re free to leave. No need to tell anyone or close the door on the way out.
Thanks.
HS active users have been declining for 6 straight months. Something is making people leave.
I told it a long story about my ex, then I looked it right in the eyes and after a few seconds of sustained eye contact gave it the People’s Eyebrow
No effect
Bot bans will do that.
The rumors of the game’s demise are greatly exagerated.
-
They do large ban waves. These numbers are just a steady decline over 6 months.
-
Never said it was dead. Just that something is making some people stop playing.
I haven’t climbed very well, but I the deck I use is fun to play so I don’t have many gripes with the game.
Sorry that you’re not having fun
I suspect there’s a lot of people that solely are F2P. I haven’t given this team a dime in years. Diablo 4 was likely my last blizzard purchase. This company is straight dumpster tier in the game market now.
You were almost there. You forgot to chokeslam it and then run back and forth over top of it into the people’s elbow. Without the follow up you’re just wasting time
Ah. This is why I pay that IT company the big bucks
Just call me for tech support.
Ill show up like…
D! S! L!
Watt overclock bit booking!
and never admit i looked IT jargon up on the ride over before i plow drive your desktop tower
Based off your previous advice, I already know that she likes it rough
Randomness is a zero sum game, because RNG is a common variable between opponents in 1 game; at the same time skill is not a common variable between opponents in 1 game; hence given a sum of enough games: the randomness becomes irrelevant: the skill is what sums to differ.
It’s only a big problem if you play very few games; I actually don’t like it either to the level it is; I play the fewest games possible to rank to where I want to rank and at least half of my games feel just “OK who won here was 100% who was luckier”.
That would be only true if everyone had the same amount of RNG cards with the exact same power-level of RNG draws. That’s not the case, so RNG doesn’t become irrelevant.
It’s like you and your opponent are rolling a dice, and whoever hits a number larger than 3 more often over 50 rolls wins, but your opponent has a dice with 12 sides while you only have 6.
So THAT’S why towers sometimes hum. They just need to be plowed.
As someone from the united states who obviously read too much British literature, “plowed” always looks wrong to me. It seems like it should be “ploughed,” which is, in my head, pronouced “plug’t”
That’s a fallacy, because you SHARE with your opponent the randomness of the match you are having together. E.g. let’s say you play a deck with a billion Discover choices and I play a blunt paladin deck from 2014 with practically only Draw being the only random factor; well your billions of choices are random and they affect me but you may get either lucky or unlucky and therefore I will be UNLUCKY OR LUCKY as a result so we shared a COMMON randomness and you weren’t necessarily better-off or worse-off (it was just random (and we lived that randomness together in that match)).
PS your example is not a comment on randomness, but on BALANCE; you basically described a card that is BETTER; but it doesn’t matter if the DECK in whole is not better.
So assuming you both have a similarly good deck: randomness is a zero sum game(given enough games) because: you share the randomness that happened.