quest priest, spooky mage, ramp druid. same old, same old.
all these decks play out the same every game. none of them require skill, all of them are boring and brutally unfun to face. the design team should be ashamed for not putting out a balance patch this week.
Well, sometimes the priest is naga priest and the druid is token druid instead but yes, awful meta.
So you are playing Rogue then?
I’m a Paladin main and it is miserable.
This whole meta just absolutely sucks.
It’s all trolling gotcha bullspit lists that have no back and forth and very little strategy.
I’ve been playing other things because it’s not even fun in BG atm.
Since the 1st Nintendo, there has always been optimum builds. (remember the nintendo hockey with the small medium and large players? There was always a “best combo”)
There will (probably) always be optimum builds.
I have always hated this. ( especially in WOW, cant wait for the new talent trees and the FORCED builds that will result)
Hearthstone is not exempt from forced optimum builds.
I really don’t have a solution. You can scream BALANCE THE GAME all you want.
No offense, but the Paladin class is the historical torch bearer for the most objectively measured low skill decks that top players found boring.
You are projecting as a coping mechanism.
I highly recommend changing to another class if you are looking for the high skill, exciting Hearthstone experience.
The meta has problems, absolutely. But even if the meta was more balanced it wouldn’t fix the problem of playing the most boring and low skill class.
More like “Paladin is just boring” is a strange cope created by the “Paladin is ALWAYS broken” crowd, to explain why Paladin is almost never brought to tournaments or played in high legend.
Because if anything is really, really broken enough, those people will play it regardless. For example, those 45 minute Priest mirrors at the end of Barrens.
I barely see priest
20
While your advice is sound… stop and think about what you’re REALLY saying. Imagine you owned a sandwich shop and had 10 sandwiches.
“Hey, all of my sandwiches are garbage for the most part… BUT! If you’re looking for a really tasty, exciting sandwich experience… I can recommend like FOUR of the sandwiches I offer.”
Is that a good business model?
“Hey, not everything is crap!”
Ever notice how this board seems to take great offence to the idea of maining Paladin?
Mage main? Welcome to the Club. Rogue main, Hunter main, all fine.
Paladin Main? “Wowow what is wrong with you you should just switch already like omg…”
The only ones who might get it worse are Priest mains, I think.
I’ve been mostly playing Quest Priest and Control Shaman and very rarely do I actually get to punch someone for Lethal anymore (understandably so for Quest Priest). All my wins are running zoo out of resources and them conceding, winning off Theotar steals, and winning off Brann Mutanus gobbling win conditions.
Any game where I’m close to winning with minion damage just gets thwarted by some gigantic unforeseen usually infused swing turn that completely negates everything I did for the first 6-8 turns and they win off of it.
Most of these games don’t make a whole lot of sense strategically in terms of any meaningful back and forth.
You cant be serious …After the massive amounts of constant mockery( you included i might add) Mall gets on a daily basis because he refuses to play anything but Mage.
You are always quick to jump on his hate wagon ,buy a mirror.
There’s a reason I went to wild this month. I’ll take the crazy stuff that happens in Wild since there’s some variety over seeing the same decks over and over again in Standard.
He’s not saying he’s in your club, though. He’s saying that there exists a mage club but not a paladin club.
I’ve seen like two players who call themselves paladin mains. This is also proved by how few people are playing paladin even when it’s really good.
Mage gets anything and it breaks the game.
Tell that to the Paladin cheerleader squad him included that go berserk every time i have said Paladin is constantly on high tiers more than any other class.
I would face ramp druid over f**** mage any day as evolve shaman. But I suspect the nerfs to mage are gonna come sooner or later. I smell fear becasue some fanbois here are trying desperately to justify why the current state of mage freezing your board 5-6 turns in a row is somehow fun and balanced.
I think this might be true while librams were a thing, but not much outside of that and murlocs, but idk.
And there are only a couple of paladin cheerleaders here.
Paladin is pretty straight to the point, though, so I don’t mind it being good. It’s not like it freezes your board for five turns then otk’s you with some random bull. That is a horrible game.
lol
Paladin play rates have always been odd… Even when they do exhibit tier 1-2 win rates, their play rates generally don’t spike in the way that other classes tend to.
I think part of it is a perception of being boring, part of it is that they tend to have fairly straightforward game plans that don’t necessarily adapt well to certain things.
It also could be that how they win just doesn’t tend to feel explosive enough to draw a crowd, which prefer to feel like they won a decisive victory rather than winning by incremental good value plays.
Tournament metas also tend to shift very control/combo oriented, which paladin typically has struggled with dealing with. Even high tier aggro decks often fail to see much use in tournaments.
It’s hard to say exactly why even objectively good paladin decks often fail to make a splash in play rates on ladder/tournaments. They aren’t always broken, but even when they are good they are largely ignored.
Hmmm, the Mallenroh of paladins…
I hereby dub him: Pallenroh!