I’m laddering with Mech Hunter atthe minute, i’ve made a couple of changes but it’s pretty much a net deck.
I fancy my chances against most decks I see on the ladder atthe minute (currently rank 10) EXCEPT high aggro like Murloc Shaman. I have literallynever even had a chance. The best I can do is delay the inevetable.
Anybody any tips to give myself even a fighting chance?
Your four worst matchups according to HSR are (any) shaman, with murlocs at 42%, then token druid at 44%, zoo at 45.5% and lackey rogue at 46%. You have to just accept the fact that you’re favoured vs. a range of the slower decks - priests, warriors, mages, paladins - but unfavoured vs aggressive, board based decks.
I don’t know how greedy you’re building your mech hunter, but obviously cards like nine lives, mechanical whelp and Oblivitron will decrease your chances against aggro, while making you win even harder vs. non transform-based control. Exchange these for unleash, spring paw, traps and eaglehorn bow to increase your chances. But you’ll remain unfavoured against those decks
I think you should just accept that you’re favoured in some matchups, and not in others, and unless your specific metagame is heavily stacked against your deck, just grind through the painful matches. Obviously, if all you’re facing is the decks you’re unfavoured against, I would advocate switching until your specific ladder metagame changes.
When you’re grinding to legend, it’s obviously important to know how to play. But it is also exremely important to know what not to play
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With the caveat that I’m not very familiar with your deck, aggro decks in general tend to be an all in endeavour. Once you manage to counter their initial push, they normally run out of steam. This can be particularly true for shaman, whose Hero Power is fairly passive.
What you want to do is try hard to fight for the board, both to remove value cards such as Underbelly Angler and to keep the shaman from having a large amount of minions to capitalise on with Bloodlust.
Cards that might help you are Bomb Toss (with Fireworks Tech to turn the Bomb into further removal potential), Spider Bomb and Unleash the Hounds.
Analyze the decks you’re facing, and choose appropriate countermeasures.
Netdecking without any knowledge of why a card is chosen, or if it can be substituted, is the pitfall of a great many newbies.
You need a faster start on the board. Have you tried the Upgreadable Framebot, Gatekeeper builds?
A 2/10 body on turn 3 is very awkward for the aggressive decks to deal with, and most of them don’t run silence.
If you want hunter, but are running into a lot of aggression, I personally prefer beast hunter in aggressive match-ups, as they are quite good at racing with cards like Hyena, Springpaw and Unleash.
Get lucky with. your opening hand.
Tinkering with a home-brew Shaman. I got one Hagathas scheme in my opening hand but up against the new Hand Vomit Warlock.
Its truly amazing all these 1 cost minions (that pop in perfect order no less). At turn 6 Game over - the Warlock went through 13 cards in his deck. 2 Argent Squires with Divine shield the anti board sweep round 1 minion. 2 mecharoos, again you cant kill me the first time. A Knife Juggler rng favorite to help we pew pew anything your opponent drops. Lackey Makers and Hero power draw. Wow, this board is never empty, new runs out of steam. I Board Sept leaving the old - yep I here I am Sea Giant in the first 6 cards of the deck. Then with just 2 cards left in the hand BOOM! Hero power draw and my board is full again with 3 cards.
I only had 1 board wipe. Need to have some kind of board wipe EVERY turn for Tempo Rogue, Broken Token Druid, and Hand Vomit Warlock.
Guess I will make myself a nice Netdeck with a high win rate.
Its almost like Hearthstone is on autopilot and all players have to do is drop the cards.