Miracle rogue is completely ridiculous and we all know it. I play it myself and really enjoy it but this deck is frankly broken. It is way too consistent and powerful at pushing face damage in a deck that already excels at controlling the board
I swear you complained about 3 different decks in the span of 24 hours
Just mark his posts as spam and move on
I donât consider this spam and I donât think it should be flagged as inappropriate either.
Itâs a reasonable thread
I donât agree with OP but I flagged Jef for spam.
Itâs called MIRACLE rogue for a reason. Itâs a high risk high reward deck that if a particular combo doesnât draw, the deck becomes useless. Nearly any hand disruption stops it and with so many control spells in the game, the combo is still beatable when drawn.
I donât agree with you, but I gave you a hearth as you seems like a little bitter man without much love in his life:)
Same with ya, enjoy the hearth!
The âhigh riskâ part is a bit overstated when itâs shaping up to be a tier 1 deck at high legend again.
Itâs a consistent winning strategy. And it makes non-games. Really those cards should never have been made, or hard capped at like 5 cards
The Hunter and Theo Nerfs have prolonged games overall thus making Miracle Rogue increasingly viable. The longer the game, the more chances you have to hit that combo as well.
Just because something is a tier 1 legend godlike supreme ultra instinct deck, doesnât mean itâs broken. Something needs to take that slot, there will ALWAYS be a top tier 1 deck so long as rankings exist.
Rogue is fine, it just feels bad when it happens.
Correct, being tier 1 is not inherently a problem.
It becomes a problem when the tier 1 decks are inherently uninteractive and ending games on turn 5 or 6 because decks literally have no possible answers to it.
Thatâs just bad game design. You might as well just be flipping a coin to see if the rogue wins or not.
Thatâs more of a design flaw than the actual Rogue class itself. Yes, losing on turn 4 or 5 feels bad. Itâs usually all luck when it happens and leaves you feeling helpless, having no control over the final result. However, in a game that has clearly lost complete control of power creep, Miracle Rogue just isnât so imbalanced that it needs to be hit.
Also, stop using the top legend bracket to define game balance. Every bracket basically has its own meta due to skill, experience, deck usage, and whatever hidden algorithms they use. One strat that works in Top Legend may not work in D5, also vice-versa, as deck populations vary through ladder and mmr rank.
Well, Iâd argue that all the decks doing that BS should be trashed for a full power reset, or else itâs just going to keep getting worse.
Itâs mostly unplayed outside high legend because it has a bit of a learning curve. Itâs not that hard to play once you get the hang of it
Yes, most people are in full agreement on that. The power creep has gotten just too damn high!
Yeah, the developers got way too fixated on making cards that end games rather than asking if the way the games end is fun.
In any sane world, most of these top decks would have been demolished to unplayability.
The game has become how quickly can you draw your finish line instead of how will you get to the finish line. Youâre honestly looking at a glorified slot machine in most games.
Yep, basically that.
Which is why I do agree that miracle rogue should be gutted, but donât mistake that for me thinking that the rest of the meta is ok, because Iâd basically take a bulldozer to most decks right now.
Like I said in another thread, heâs got a daily quest.
the only risk miracle rogue faces is queing into paladin or priest