Three nerfs is all

Fix denathrius to limit of 20 dmg.
Get rid of parrot for shaman
Get rid of hunters quest.

And this game will becime playable again

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This is what I want:

Denathrius cannot hit face

Parrot will recast a battlecry from a minion costing 3 or less.

Bolnar only triggers one battlecry/turn

Bran in the hall of fame

Snowfall guardian to 7 mana, now freezes up to 3 enemy minions and gains +1/+1 for each minion it freezes

Vile library cooldown increased one turn

Impending card draw to 3 4 mana

Hunter quest one step added to each turn

Mage location uses decreased by 1

Massive DH and Warrior buffs

Anyone who queues with quest priest is banned from playing for 10 days

2 Likes

Hates quest priest when Mutanus and Theotar or Identity Theft can counter it.

Omegalul

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When/if they nerf Denathrius my guess goes to Endlessly Infuse:2(up from 1).

Parot: Repeat the last battlecry you played “this turn”.
Im not realy fond myself of nerfing but thats because outside of what i mention the alternative i can think of is “recast the last battlecry that cost 5 or less” so it doesnt work with Snowfall Guardian.
And cant day im fond of either and cost increase to 4 feel bad in he sence that i dont think it will matter outside if turn10+ Mutanis+parrot or theotar+2x parrot.

If parrot is adressed to only work on bc 5 or less i dont think Snowfall needs and nerf. If it doesnt a flat costincrease would be sufficient.

Warlock location and imp carddraw both cost +1.
Alternative location could get the undertaker treatment and only buff attack. Then again that killd the card way back when and it not something i look foreward to.(though free nerf dust).

Not sure on that one but i do beleive all steps should be 3parts like all other questlines.
Though slowing it down makes me fear infinite beast spam more then the repeated damage.

Agree and will most likely happen when nerfs do come around.

While i do like buffs it still feels weird to me to be aksing for Warrior buffs after the entire thing that was called Raid the Docks.

i would love to see that just for the sake of getting banned for playing and seeing how Blizz would end themselfs with such a publicitystunt.

Agree with all except vile library, which should sacrifice other demons to buff one.

That way they’ll have to actually think and manage little imps to not destroy demons better than 1/1. Also fits into warlock style.

Mage location should also increase cool-down by 1 turn, in addition to reducing uses

Wow. OP does not think guff is a problem.

Trust me, I’m not a fan of Vile Library, but buffing minions while destroying minions one for one would make the location bad. It’s also worth noting that there’s more nuance to simple mana changes than most players realize. A change in just one mana, up or down, is huge. Make Vile Library 3 mana. This is something more akin to what we should be expecting. Team 5 likes to keep it simple.

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No i dont, especially if ya limit denathrius damage. Now do i think guff shoukd cost 5, 6, yes, but not more.

What I would like to see done to Vile Library is to make it +1/+1 for each Imp that died this turn.
Makes Locks make a decision between a wide board to buff or big minions. Also goes with the theme of sacrificing minions for power for Locks.

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Guff has been a problem way before denathrius existed. 20 mana causes design and balance issues all around. Game is bullt around 10 mana and a few coins or innervates. The existing manacheat is enough.

I disagree. The deck only gets worse over time as players learn to defeat it and as other decks are refined. As of now, it can be argued the deck isn’t problematic based on its winrate throughout the ladder, and this winrate decreases as you look higher on the ladder. It’s a very similar scenario to Quest Warrior before it was repeatedly nerfed.

I’m not trying to dismiss the fun of most players that are not high on ladder and have difficulty defeating Imp Warlock. I don’t want to see the deck completely neutered either, though.

2 Likes

Denathrius isn’t a problem. Is most decks it’s good but not always game winning. But the issue is that druid can easily tutor it out very early which means that they can then power it up a lot lot quicker than other classes.
Druids issue is that they basically have everything. They have really good ramp, really good draw, single target and wide board clears.
They got ramp and draw in a single card this expac. Topior is beyond stupid, why is it a permanent match buff, that card becomes both wide board and single target clear, that plus scale of ony deal with pretty much anything and they can ramp so quickly that the large costs of these don’t really matter.

4 Likes

Firstly, just to put in some context. Imp lock was one of the decks I pretty much got all the cards for when I opened my packs. I can win with and beat the deck. I don’t feel it’s as OP as people seem to think but I’m not at a very high level, so it’s very much a prominent deck around lower levels.

My point is most that the change wouldn’t imo neuter the deck but would actually make it a bit more board/trade centric with the option to either go wide or go large, which I feel is better than the situation of it just doing both.

Imp warlock high rolls some and ya just lose, but a lot of times you can recover against the deck, even as a rogue player. The number one frustration with me with the deck as a rogue player mainly is rafaam. Unless i highroll a board clear with jackpot or tooth or a megafin with recon i am screwed when they play rafaam. Like good game concede screwed.

That sounds like a recipe for Warlock domination. And probably Face Hunter.
The control neckbeards will riot.

This won’t do it. Not at all.

Im all for deleting hunters quest, and I don’t mean lets push it to wild just outright delete it and don’t even give anyone degenerate enough to have crafted it the dust back!!

(satire)

but seriously I tried wild and I had a hunter turn6 lethal me without quest, there are just bad design choices that are starting to pile up.

“Fix denathrius to limit of 20 dmg.” so 40 damage with keal bran combo ? and then like 80 if they can discount a brewmaster into the combo ? 120 if they do 2 brewmasters?

I’m a little confused because you seem to concede that the deck isn’t overpowered and yet are suggesting it be drastically nerfed. I suppose you may think it wouldn’t hit the deck very hard, but I really have to disagree. Why not simply increase it to 3 mana?

Yes, cause most people will have a board still and can survive 40 damage brann + dena turn to be honest

Its not a very thought out nerf, with celestial alignment still means they can do 120 in one turn if they have to use brewmasters.

Except it actually doesn’t make it more board centered at all.

Actually one could argue this is the most board centered deck of the game so your “reason” could actually be exactly why to not even touch it in first place.

After that we can for sure agree it is a little too IMPressive but even here were actually talking about changes that are minor than even 1 mana.

One example:
Instead of repeating the effect for each imp you condition the effect to the imp count.

This reduce 1/1 from the location buff and 1 card from the draw spell.

This is the type of nerf that is acceptable in the actual situation and even that should come with adittional changes to druid or not even come at all.