What do people think about this list? This was always a deck that I’d thought was pretty cool, but it was always too janky and reliant on weird ways to generate coins. Now that Paladin has a legitimate 0 cost spell in First Day of School and another easily reduced spell in Libram of Wisdom, it seems easier to actually get the combo off. I’ve been playing around with this in Wild, and while my earlier iterations weren’t doing too well, this one has finally been starting to get me a reasonable win rate. Nevertheless, I’d still love some feedback:
Bringers of the Apocalypse (Wild paladin deck)
First Day of School x2
Aldor Attendant x2
Crystology x2
Tour Guide x2
Flash of Light x2
Libram of Wisdom x2
Wild Pyromancer x2
Auctionmaster Beardo
Lord Barov
Timeout x2
Consecration x2
Aldor Truthseeker x2
Libram of Justice x2
Solemn Vigil x2
Lady Liadrin
Libram of Hope x2
Uther of the Ebon Blade
The main goal of the deck depends on the particular matchup. Against Aggro, I want to be playing a control-oriented game that fights for the board with the deck’s early and midrange minions with discounted Librams of Hope helping to top out the curve and the several board wipes here to clean up go-wide board states. Against control and other combo decks, I want to be digging as quickly as possible for the combo pieces: Uther, Beardo, at least 1 tour guide, and any 3 of discounted Librams (to 0) or First Day of School. With those (and an open board), a win can be guaranteed the turn after playing Uther.
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I like this, no need for the quest and adventurers to generate coins anymore so it’s much more efficient, tour guides are a weird choice but I’m guessing that’s for the combo? I reckon righteous protectors would be better.
That being said I’ve got all the cards for this list so I might give it a go, maybe try and fit in yrel and the 4 mana pure card since it only runs 1 neutral.
Yeah, the Tour Guides are mostly for the purposes of the combo, because they effectively make one of your hero powers only cost 1, which can be useful in a pinch. They’re also just nice when you’re playing a more aggressive or tempo-y game where you just need to have as many bodies on the board as possible. Plus, being able to tutor them with Crystology is nice.
2 Likes
I made some slight anti-aggro tweaks and ended up with this
FUN AND INTERACTIVE
Class: Paladin
Format: Wild
2x (0) First Day of School
2x (1) Aldor Attendant
2x (1) Crystology
2x (1) Righteous Protector
2x (2) Flash of Light
2x (2) Libram of Wisdom
2x (2) Potion of Heroism
1x (3) Auctionmaster Beardo
1x (3) Lord Barov
2x (3) Time Out!
2x (4) Consecration
2x (5) Aldor Truthseeker
2x (5) Libram of Justice
2x (5) Solemn Vigil
1x (8) High Exarch Yrel
2x (9) Libram of Hope
1x (9) Uther of the Ebon Blade
AAEBAcOfAwSdvQKO0wKT0AOI3gMN3APiEePLAu3SAtn+As+GA+yGA8q4A/24A+q5A+u5A+y5A57NAwA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Will play around a bit and see how it goes, I love me some otk paladin.
2 Likes
Let me know how it works! I’ve really liked the Pyromancers as a way to help deal with wide board states, so I’ll be interested to know how things look without them.
Edit: Also, Liadrin to rebuy Librams. She’s nice to help provide value late game or replace Librams that you need to get the combo off.
1 Like
Done some more light tweaking and this is where I ended up
FUN AND INTERACTIVE
Class: Paladin
Format: Wild
2x (0) First Day of School
2x (1) Aldor Attendant
2x (1) Crystology
2x (1) Righteous Protector
1x (1) Tour Guide
2x (2) Libram of Wisdom
2x (2) Wild Pyromancer
2x (3) Acolyte of Pain
1x (3) Auctionmaster Beardo
1x (3) Lord Barov
2x (3) Time Out!
2x (4) Consecration
2x (5) Aldor Truthseeker
2x (5) Libram of Justice
2x (5) Solemn Vigil
2x (9) Libram of Hope
1x (9) Uther of the Ebon Blade
AAEBAcOfAwSdvQKO0wKbzQOT0AMN3AP2B/sM4hHjywLZ/gLPhgPKuAP9uAPquQPruQPsuQOezQMA
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
IMO the acolytes are near essential, there’s to much synergy not to have. They are tutored with crystology, and the cycle alongside a pyromancer and wisdom librams is a life saver. Other then that I found that 2 tour guides wasn’t necessary so I cut back to 1.
The flashes of light were too inefficient and acolytes just ended up being better, and I never really found liadrin to be that helpful, more just a waste of a slot against aggro, and to slow and unimpactful against combo/control.
Overall it actually feels like a decently viable wild deck, power level roughly sitting around the mid to upper bound of tier 3 in my opinion.
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I’m glad that you’re continuing to experiment! Personally, I’m still finding solid success with my build, and the Flashes of Light are immensely useful against the hyper aggressive decks out there. I’m not really a fan of diluting the Crystology tutoring by adding in the Righteous Protectors or Acolytes, but if those are working for you, then that’s great!
1 Like
I don’t have my list anymore, but basically you can make an Odd Paladin OTK that works really well. I used to use Fencing Coach because it went well with Odd Paladin HP. You basically put out aggro damage and if they survive that because they are control, you do that OTK and win that route.
I usually won with aggro 90% of the time but those 10% games were the best winning with OTK.
2 Likes
Yeah, I’d say the list I’m using is different for more of a play style preference rather then being better, overall I’m just happy to say exodia paladin is actually somewhat playable, let alone comparable to the power of tiered decks.
Never ever imagined myself saying that exodia Pally would be as good as tier 3 by standard power level, let alone wild lol.
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Way, way too slow.
Paladin can OTK on turn 4, why would you play such a slower OTK.
Because that looks so boring it causes me physical pain.
Not to mention the terrible inconsistency of waiting for a god draw one every 5-10 games for a win.
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Do what you want.
But the speed of your win condition is so slow that every other OTK in Wild, whether it be Malygos, Mecha’Thun, or Murlocs is much faster, such that they will beat you.
The difference is that this list isn’t wholly reliant on the combo. The combo can get past any amount of armor, ice block, or similar defensive tools, and can be pulled off on turn 10 if you draw perfectly. But, you can also just play a strong aggressive game with librams for matchups where the combo is unrealistic. That versatility helps make the deck quite solid.
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Depends, time out makes it really hard for most damage based otk’s like maly and raza to keep up, and the consistent stream of threats thanks to the libram package means non-damage based otk’s like Mechathun spend more time clearing rather then drawing and preparing their win con.
The only otk that feels very hard to win against is raza because they are packing dirty rat, but if rat misses and you don’t draw terribly you can make pretty light work of them.
Not to mention that rat has to hit Auctionmaster. The deck runs enough other minions that hitting that specific card isn’t too likely. And, it can’t touch Uther at all.
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And there’s also the advantage of this combo being a paladin deck. As odd paladin is super prevalent at the moment, all control/combo opponents will be mulliganing heavily for anti-aggro, giving you lots of breathing room to draw and discount librams in the early turns.
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Challenge issued then.
Marcoscongas#1413
Best of 3 for:
Raza Priest (without Illucia)
and your choice of
- Aggro Druid
- Odd Paladin
- Galakrond Warrior
- Odd Rogue
I will even use dust for the first two if you choose one of them, I will use TS lists and not tech beyond that.
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What challenge are you issuing? None of those decks seem like what we’re talking about here. I’m definitely not going to claim that my deck posted above is Tier 1 or anything, but it’s fun, and since I’ve made it to Diamond 10 last night, I’ve gone 5-0 with it today against a decent spread of decks (Big Priest, Secret Mage, Aggro Demon Hunter, Reno Mage, and Evolve Shaman).
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Haunter before you claimed Time Out made it good against Raza.
I am also challenging Haunter.
Yeah, I don’t know about that. Time Out is nice against board states that you just need to stabilize for a turn to be able to clear the board, and can be nice against burst damage from Mage or Demon Hunter, but I’m skeptical about how useful it would be against Razakus. I’d be more inclined to combine it with an aggressive board to try to force a clear instead of going for the combo, but I don’t think that it’s particularly good in the matchup.
Also, I don’t think we’re friends yet, so I’ll go ahead and send a friend invite just to have you on my list if that’s fine with you.
2 Likes